Input: [How to learn] After talking to the Elder's son as goron Link in the Goron shrine, save the Elder. You can do this by finding the snowy boulder that contains his temporary home and smashing it, then pulling out some hot spring water and melting away his icy encasement. The Elder's position changes each day. On the first day, he is close to the entrance to Goron Village in the same area that Tingle is in. On day two, he has moved to the snowy ramp by the entrance to the Mountain Village. Again, in the area Tingle resides. On the final day, he has moved close to the owl statue in the Mountain Village. Once unthawed, talk to him as goron Link and the Elder will teach you only the intro to the lullabye since his memory escapes him. [Where to play] There is only one use for this song. When you play it to the Elder's son, he will teach you the rest of the song. Since the intro does not go on your Quest Statue Subscreen, you will forget this song when you go back in time to save. Make sure that you play it for the Elder's son on the same three day cycle you learn it on. There will be dire consequences if you don't! [How to play]

Output: Lullabye Intro

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to learn] Poor Elder. He only missed teaching you the whole song and saving his dignity by two notes, but alas he just couldn't remember and lost face in front of you. This song is learned by playing the Lullabye Intro to the Elder's son. That's all it's good for, so I suggest that's all you use it for. [Where to play] You now possess the awesome power to put gorons to sleep at will! What are you going to do with this awesome power? Play it for the most invisible, best air-blowing, biggest freaking goron in the game who guards outside Snowhead Temple and watch the poor guy drift into sleep and off the edge of the cliff... you big meanie... ,-__- Another thing that can be done with this song is to sing it to all four giant Gossip stones that reside in holes in Termina Field with three other regular-sized stones. Playing for all four stones while as goron Link yields a piece of heart. [How to play]

Output: Goron Lullabye

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to learn] This little number is learned from the little zora tadpoles that hatch in the Great Bay laboratory once you have collected all seven zora eggs. You can find the locations of the eggs in the Great Bay walkthrough. As soon as they hatch, the tadpoles will contort their back to make the shape of an eighth note so run to the front of the aquarium as zora Link and pull out your guitar. You've learned a new song at the cost of seven tadpoles' spines. [Where to play] Lulu's voice will return to her if you play this song for her. The science of birth astounds me. She can be found moping at Zora's Cape. Play the New Wave Bossa Nova for her as zora Link and she will sing along with you. Once she has finished singing, she will have summoned a giant turtle with a palm tree growing on his shell... o_O;; Also, by playing the song as zora Link to the four giant Gossip stones in holes in Termina Field, you'll receive a piece of heart. [How to play]

Output: New Wave Bossa Nova

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to learn] Learning this song is your reward for infiltrating the Ancient Castle of Ikana and killing Igos du Ikana... again.... That's really all there is to it. It's the journey to the battle that is the hard part, so see the Ikana Canyon walkthrough if you get stuck on it. [Where to play] This song is pretty neat. When you play it as human Link, a life-sized statue of a Kokiri will appear where you were standing when you played the song (but it is a very creepy looking statue....) If you're wearing the Deku, Goron or Zora mask, though, you will create a statue of either a deku guard, Darmani or Mikau. All these statues have one thing in common, creepiness. To use these statues effectively, create them while standing on a switch that won't stay down on it's own. Since deku Link can't hold down a switch, neither can the statue. So just use the human, goron and zora version. They're all you'll need. [How to play]

Output: Elegy of Emptiness

The Legend of Zelda : Majora's Mask -- Songs


Input: [How to learn] By releasing the spirit from the evil clutches of Odolwa's mask, the spirit (One of the four giants, the things Tael was trying to tell you about) will teach you this song. Alls ya gotta do is defeat Odolwa in Woodfall temple and you've got this hip, new song in your inventory. [Where to play] You only have to play this song once. That is when you have freed all four spirits from their masky prisons and are on top of the clock tower after midnight on the final day. Play it after the cutscene with the skull kid and "the four who are there" will come to you and stop the moon from falling. ^_^ [How to play]

Output: Oath to Order

The Legend of Zelda : Majora's Mask -- Songs


Input: [Function] ejectNode [Description]

Output: Eject a node from the cluster. Required parameter: “otpNode”, the node to be ejected.


Input: [Function] addNode [Description]

Output: Add a node to this cluster. Required parameters: “hostname”, “user” and “password”. Username and password are for the Administrator for this node.


Input: [Function] rebalance [Description]

Output: Rebalance the existing cluster. This controller requires both “knownNodes” and “ejectedNodes”. This allows a client to state the existing known nodes and which nodes should be removed from the cluster in a single operation. To ensure no cluster state changes have occurred since a client last got a list of nodes, both the known nodes and the node to be ejected must be supplied. If the list does not match the set of nodes, the request will fail with an HTTP 400 indicating a mismatch. Note rebalance progress is available via the rebalanceProgress uri.


Input: [Function] rebalanceProgress [Description]

Output: Return status of progress for a rebalance.


Input: [Function] failover [Description]

Output: Failover the vBuckets from a given node to the nodes which have replicas of data for those vBuckets. The “otpNode” parameter is required and specifies the node to be failed over.


Input: [Function] reAddNode [Description]

Output: The “otpNode” parameter is required and specifies the node to be re-added.


Input: [Function] stopRebalance [Description]

Output: Stop any rebalance operation currently running. This takes no parameters.


Input: [How to Unlock] Complete the game on any difficulty in the papillon suit to see vanessa interupted in the shower! And also find out the clients name! [Unlockable]

Output: Best Ending

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Complete the game under the Normal or Hard difficulty setting to get an extra conversation between Vanessa and The Client. [Unlockable]

Output: Better Ending

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Unlock all suits, and energy drives then finish a game, load the clear save, and start a new game. [Unlockable]

Output: Blackbird Suit

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Complete The Trial Missions as many times as you want, if you die during a trial it doesn't cost you a continue & you keep the points you earned [Unlockable]

Output: Easy Points

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Complete the game under the Easy or Normal difficulty setting to unlock hard mode. [Unlockable]

Output: Hard Mode

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Unlock the BlackBird to recieve the first menu, then unlock the papilon to get a really nice menu! [Unlockable]

Output: New Menus:

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Unlock the BlackBird Suit, then complete a new game on Normal. Earn a professional rank on all 50 trials and in your overall rank. [Unlockable]

Output: Papillon Suit (G-String)

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [How to Unlock] Unlock the BlackBird suit [Unlockable]

Output: Unlock Full Upgrades For All suits

P.N. 03 Cheats, Codes, and Secrets for GameCube - GameFAQs


Input: [Command] timeouts initial [Description]

Output: Configures the initial digit timeout value for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timeouts interdigit [Description]

Output: Configures the interdigit timeout value for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timeouts wait-release [Description]

Output: Configures the timeout value for releasing voice ports.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing clear-wait [Description]

Output: Indicates the minimum amount of time between the inactive seizure signal and the call being cleared for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing delay-start [Description]

Output: Specifies the minimum delay time from outgoing seizure to out-dial address for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing delay-with-integrity [Description]

Output: Specifies the duration of the wink pulse for the delay dial for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing dialout-delay [Description]

Output: Specifies the dialout delay for the sending digit on a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing dial-pulse min-delay [Description]

Output: Specifies the time between wink-like pulses for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing digit [Description]

Output: Specifies the DTMF digit signal duration for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing interdigit [Description]

Output: Specifies the DTMF interdigit duration for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing percentbreak [Description]

Output: Specifies the percentage of a break period for a dialing pulse for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing pulse [Description]

Output: Specifies the pulse dialing rate for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing pulse-interdigit [Description]

Output: Specifies the pulse interdigit timing for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing wink-duration [Description]

Output: Specifies the maximum wink signal duration for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Command] timing wink-wait [Description]

Output: Specifies the maximum wink-wait duration for a specified voice port.

Cisco IOS Voice Command Reference - T through Z - timing delay-duration through type (voice) [Support] - Cisco


Input: [Policy] Technology Mandate - Command-and-Control [Innovation] Limited - incentive exists to achieve mandated technology at lower costs. (Possible through frequent revision of the policy requirements.) [Compliance Cost Certainty] Yes [Environmental Certainty] Yes - but depends on technology. Some technology will eliminate the pollution and others will just reduce it. [Linkability] N/A [Revenue Recycling] No revenue raised by policy. [Expansion]

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Performance Standard (rate based, non-tradable) [Innovation] Limited - once the standard can be met, there is little incentive to continue to improve performance beyond reducing costs. (Possible through frequent revision of the policy requirements.) [Compliance Cost Certainty] No - difficult for policymakers to understand cost structures that will lead to compliance. [Environmental Certainty] Some - a performance standard will require that each unit have a certain emissions profile but total emissions will depend on overall use characteristics. [Linkability] Difficult to link beyond a specific sector [Revenue Recycling] No [Expansion]

Output: Some - policymakers can create standards specific for each sector to expand their reach.

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Performance Standard (rate-based, tradable) [Innovation] Yes - firms have incentive to innovate to reduce emissions and avoid buying allowances (or to have more excess allowances to sell). [Compliance Cost Certainty] No - difficult for policymakers to foresee trading prices based on sector-wide marginal compliance costs. [Environmental Certainty] Some - a rate-based standard determines the emission-intensity of output; but total emissions will vary with output. [Linkability] Yes - resulting “carbon price” could theoretically be linked to other trading programs. [Revenue Recycling] No [Expansion]

Output: No - difficult to expand beyond initial sector.

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Renewable or Clean Energy Portfolio Standard (potentially tradable [Innovation] Can be limited – if standard is met and there is no ongoing incentive to invest in additional renewables. (Possible through frequent revision of the policy requirements.) [Compliance Cost Certainty] Minimal - can be difficult to know costs of meeting a renewable quota. [Environmental Certainty] Some - an RPS/CES behaves similarly to a performance standard. Total emissions will vary with overall output since an RPS/CES typically requires some fraction of power to be renewable. [Linkability] Yes - programs can be designed to trade production quotas, or buy renewable power, from other regions. [Revenue Recycling] No [Expansion]

Output: Minimal - an RPS could link with a renewable fuels standard, but these renewable fuel mandates are probably limited to electricity generation and transportation fuels.

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Energy Efficiency Resource Standard (potentially tradable) [Innovation] Can be limited - if standard is met and there is no ongoing incentive to invest in additional energy efficiency. (Possible through frequent revision of the policy requirements.) [Compliance Cost Certainty] Minimal - can be difficult to know costs of meeting an energy efficiency quota. [Environmental Certainty] Some - an energy efficiency standard (or energy efficiency target) behaves similarly to a performance standard. [Linkability] Limited – programs, however, can be designed to trade energy efficiency credits. [Revenue Recycling] No [Expansion]

Output: Minimal - an energy efficiency resource standard could be expanded to encompass heating fuels as well.

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Cap-and-Trade [Innovation] Yes - firms have incentive to innovate to reduce emissions and avoid buying allowances (or to have more excess allowances to sell). [Compliance Cost Certainty] No - difficult for policymakers to foresee the price of allowances in a tradable open market (can be mitigated with price bands). [Environmental Certainty] Yes - a cap on emissions means that the total level of emissions is known (certainty reduced with price cap or floor). [Linkability] Yes - new regions can be included or merged into a trading program (may be complicated by price bands). [Revenue Recycling] Depends on if allowances are allocated for free or if they are auctioned to raise public revenues. [Expansion]

Output: Yes - can be expanded to other sectors or regions.

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Carbon Tax (on emissions or product) [Innovation] Yes - firms have incentive to innovate to reduce emissions and tax payments. May lead to substitution toward other goods and could lead to process efficiencies or new techniques with low carbon products. [Compliance Cost Certainty] Yes - the marginal cost of a unit of pollution is defined by the tax rate. [Environmental Certainty] No - with a fixed tax rate, actual emissions will vary depending on the cost of reducing emissions as determined by such factors as economic growth, technological progress, and changes in energy supply. [Linkability] Potentially harmonized with the tax rates of other governments, but may be politically contentious. Cannot be linked to trading programs to reduce compliance costs. [Revenue Recycling] Yes [Expansion]

Output: Potentially can be expanded to include additional sectors or regions as needed.

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Production Tax Credit [Innovation] Limited - induces innovation for production of favored technologies. Does not incentivize new technologies or processes. (Possible through frequent revision of the policy requirements.) [Compliance Cost Certainty] Yes - provides financial incentive to producers. Costs to businesses taking advantage of the credit are negative. [Environmental Certainty] No - actual deployment of technologies will depend on other market conditions in addition to the magnitude of the tax credit. [Linkability] No [Revenue Recycling] No - reduces tax receipts. [Expansion]

Output: No

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [Policy] Feebates (revenue neutral) [Innovation] Yes - efficiency is priced into the good so consumer-demand will continuously shift for more efficient products. [Compliance Cost Certainty] Yes - there is no compliance cost to manufacturers, only changing consumer demand patterns based on altered final retail prices. [Environmental Certainty] No - many other market factors will influence ultimate uptake of efficient goods. [Linkability] No [Revenue Recycling] Depends on “zero-point” of feebate. Typically designed to be revenue-neutral. [Expansion]

Output: No

Market Mechanisms: Understanding the Options | Center for Climate and Energy Solutions


Input: [#] C217 [Name] .45 Pistols [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C144 [Name] Academy of the Mad [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C122 [Name] Academy Patron [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C182 [Name] Adult Cthonian [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U92 [Name] Adult Deep One [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R45 [Name] Against the Darkness [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R23 [Name] Agency Stakeout [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U134 [Name] Agoraphobia [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R205 [Name] Altar of the Blessed [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R93 [Name] Ancient Deep One [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U83 [Name] Arkham Advertiser [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C218 [Name] Arkham Asylum [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R84 [Name] Arkham Docks [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U33 [Name] Arkham Psychologist [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U85 [Name] Assassination Contract [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U2 [Name] Beat Cop [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U74 [Name] Behind Closed Doors [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R135 [Name] Behind the Pallied Mask [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C44 [Name] Binding [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R195 [Name] Birthing a Thousand Young [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R173 [Name] Blackmoor Estate [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C3 [Name] Blackwood Associate [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U4 [Name] Blackwood Detective [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C5 [Name] Blackwood File Clerk [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U24 [Name] Blackwood Office [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R219 [Name] Blasted Heath [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U113 [Name] Blessing of Cthulhu [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U152 [Name] Bloated Star Vampire [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R53 [Name] Book of Eibon, Hyperborean Grimoire * [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U196 [Name] Bound by the Black Mother [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R75 [Name] Burning the Midnight Oil [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R164 [Name] Burnout [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C197 [Name] Burrowing Beneath [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U136 [Name] Byakhee Attack [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U128 [Name] Byakhee Raider [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U123 [Name] Byakhee Servant [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R143 [Name] Carcossa * [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U198 [Name] Caught in the Dreamlands [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U56 [Name] Celaeno Fragments, The Life's Work of Doctor Shrewsbury [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C86 [Name] Clover Cartage Co. [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C61 [Name] Clover Club Bouncer [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C137 [Name] Committed [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R220 [Name] Country Store [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R62 [Name] Courier [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U46 [Name] Crafting the Elder Sign [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U221 [Name] Crimson Dawn [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R114 [Name] Cthaat Aquadingen, Lore of the Sunken Masters [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R91 [Name] Cthulhu, The Great Old One * [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U222 [Name] Curiosity Shoppe [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R183 [Name] Cyclopean Dhole [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R47 [Name] Dangerous Experiment [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C184 [Name] Daugther of the Goat [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U25 [Name] Dead Man's Alley [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R104 [Name] Deep One Assault [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C185 [Name] Degenerate Ghoul [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C76 [Name] Desperation [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R223 [Name] Dimensional Rift [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C154 [Name] Disciple of the Gate [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C63 [Name] Discreet Physician [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R26 [Name] Dockside Speakeasy [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U165 [Name] Dread Curse of Azathoth [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R166 [Name] Dream Messenger [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U105 [Name] Dreams of a Sunken City [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R106 [Name] Driven by Madness [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C94 [Name] Elder Shoggoth [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R87 [Name] Elder Sign Pendant [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C235 [Name] Eldritch Nexus [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C34 [Name] Etnobiologist [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R211 [Name] Even Death May Die [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R35 [Name] Expedition Leader [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U77 [Name] Exposed! [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U78 [Name] Extortion [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R6 [Name] Federal Agent [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U199 [Name] Fertility Rites [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U36 [Name] Field Researcher [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R48 [Name] Find Gate [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C156 [Name] Fire Vampire Swarm [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R88 [Name] First Bank of Arkham [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U186 [Name] Flying Polyp Scout [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R79 [Name] Forced Foreclosure [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U224 [Name] Forgotten Temple [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R153 [Name] Foul Dimensional Shambler [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C7 [Name] Freelance Occultist [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C64 [Name] Freelance Reporter [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R200 [Name] From Beneath [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R8 [Name] G-Men [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R73 [Name] Gangster's Moll [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U167 [Name] Gathering at the Stones [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U225 [Name] Gentleman's Club [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R124 [Name] Ghost [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U226 [Name] Ghoul Warrens [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U145 [Name] Glasser Art Gallery [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R9 [Name] Grizzled Vet [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U155 [Name] Guardian Elder Thing [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U14 [Name] Hair of the Worm [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C10 [Name] Hardboiled Detective [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R121 [Name] Hastur, The King in Yellow * [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U174 [Name] Haunted Graveyard [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U95 [Name] Haunter of the Dark [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C107 [Name] Helpless, Hopeless, and Doomed [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R125 [Name] High Priest of Hastur [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R157 [Name] High Priest of the Key [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C11 [Name] Hired Muscle [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R65 [Name] Hired Mystic [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U89 [Name] Hit List [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U66 [Name] Hit Squad [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U201 [Name] Horns of the Black Goat [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C202 [Name] Horrid Mutation [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R158 [Name] Hound of Tindalos [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C187 [Name] Hungry Dark Young [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C227 [Name] Independence Square [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U228 [Name] Infested Cemetary [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C212 [Name] Inside Information [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C80 [Name] Intimidate [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U67 [Name] Investigative Reporter [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] F11 [Name] Investigator Domain 1 [Rarity] F [4] search [Type]

Output: Domain

Arkham Edition: 256 cards


Input: [#] F12 [Name] Investigator Domain 2 [Rarity] F [4] search [Type]

Output: Domain

Arkham Edition: 256 cards


Input: [#] F13 [Name] Investigator Domain 3 [Rarity] F [4] search [Type]

Output: Domain

Arkham Edition: 256 cards


Input: [#] U96 [Name] Keeper of the Golden Path [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C126 [Name] Keeper of the Yellow Sign [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C175 [Name] Key of Tawil At-Umr [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C97 [Name] Knight of the Void [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C37 [Name] Laboratory Assistant [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C90 [Name] Lucky Cigarette Case [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R98 [Name] Lurking Star Spawn [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C57 [Name] M.U. Administration Building [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U58 [Name] M.U. Science Building [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C127 [Name] Mad Artist [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R38 [Name] Mad Genius [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R115 [Name] Marked by the Ancients [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R138 [Name] Mass Hysteria [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U99 [Name] Mature Deep One [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R27 [Name] Mayor's Office [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U188 [Name] Mi-Go Commander [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R189 [Name] Mi-Go Scientist [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U190 [Name] Mi-Go Warrior [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C191 [Name] Mi-Go Worker [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U229 [Name] Miskatonic Antiquities Collection [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R59 [Name] Miskatonic Commons [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U60 [Name] Miskatonic Library [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U68 [Name] Mob Lieutenant [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R39 [Name] Mysterious Benefactor [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R168 [Name] Mystic Backlash [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C15 [Name] Mystic Courage [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] F14 [Name] Mythos Domain 1 [Rarity] F [4] search [Type]

Output: Domain

Arkham Edition: 256 cards


Input: [#] F15 [Name] Mythos Domain 2 [Rarity] F [4] search [Type]

Output: Domain

Arkham Edition: 256 cards


Input: [#] F16 [Name] Mythos Domain 3 [Rarity] F [4] search [Type]

Output: Domain

Arkham Edition: 256 cards


Input: [#] C159 [Name] Nightgaunt Sentry [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R230 [Name] Nightmare Hours [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R231 [Name] North Church [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C69 [Name] O'Bannion Enforcer [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C70 [Name] O'Bannion Gunsels [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C232 [Name] Packard [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C146 [Name] Pallid Mask [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U28 [Name] Patrol Wagon [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C81 [Name] Persuasive Friends [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U16 [Name] Playing with Fire [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U176 [Name] Pnakotic Manuscripts, Book of Unknown Origin [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C17 [Name] Police Raid [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C29 [Name] Police Station [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C49 [Name] Powder of Ibn-Ghazi [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U139 [Name] Power Drain [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U18 [Name] Preemptive Strike [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U129 [Name] Priestess of the Yellow Sign [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C108 [Name] Primal Fear [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U31 [Name] Professor Armitage * [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R100 [Name] Proto-Shoggoth [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U116 [Name] R'lyeh, City of Dreams [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C50 [Name] Radical Therapy [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R192 [Name] Rampaging Dark Young [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C40 [Name] Rare Book Researcher [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U177 [Name] Red Gate Mound [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C203 [Name] Regeneration [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C160 [Name] Render of Veils [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U169 [Name] Rending the Veil [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C206 [Name] Rite of Rebirth [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C170 [Name] Rite of the Broken Stone [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R109 [Name] Ritual Sacrifice [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C171 [Name] Sacrificial Gate [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R19 [Name] Search Warrant [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U161 [Name] Servant of the Key [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U117 [Name] Shadowed Reef [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U207 [Name] Shadowed Woods [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C233 [Name] Shadows Fall [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C234 [Name] Shadows Melt Away [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R20 [Name] Shakedown! [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C163 [Name] Shambling Zombie [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C101 [Name] Shoggoth Unbound [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R21 [Name] Short Fuse [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C22 [Name] Shotgun Blast [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R181 [Name] Shub-Niggurath, The Black Goat of the Woods * [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C118 [Name] Silver Twilight Lodge [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R32 [Name] Sir William Brinton * [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R193 [Name] Slavering Gug [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U194 [Name] Slithering Formless Spawn [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C102 [Name] Son of the Sleeper [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C140 [Name] Song of Hastur [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R12 [Name] Special Operative [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C213 [Name] Startling Discovery [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C41 [Name] Strange Librarian [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C130 [Name] Street Scholar [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U236 [Name] Sword of Ramasekva [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R71 [Name] Syndicate Agent [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U72 [Name] Syndicate Troubleshooter [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U13 [Name] Task Force [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R178 [Name] Temple of Ramasekva [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C179 [Name] Temple of Yog-Sothoth [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U237 [Name] Terrors in the Dark [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C54 [Name] Thaumaturgical Prodigies, Rev. Phillip's Expose * [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] F03 [Name] The Arkham Willows [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] R208 [Name] The Chamel Gate [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] F10 [Name] The Crooked Manse [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] F01 [Name] The Dreams of Kingsport [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] F04 [Name] The Forgotten Sepulchre [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] U110 [Name] The Great Old One Rises! [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] F02 [Name] The Horror of the Past [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] C119 [Name] The Innsmouth Look [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] F07 [Name] The Innsmouth Threat [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] U147 [Name] The King in Yellow, The Notorious Play [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R55 [Name] The Necronomicon, The Book of the Mad Arab * [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U238 [Name] The Orient Express [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R82 [Name] The Rip'Off [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] F06 [Name] The Secret of the North Woods [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] R214 [Name] The Stars Are Right [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] F08 [Name] The Terror out of Dunwich [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] F05 [Name] The Thing at the Gate [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] R148 [Name] The Unnamable House [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] F09 [Name] The Well [Rarity] F [4] search [Type]

Output: Story

Arkham Edition: 256 cards


Input: [#] C209 [Name] The Witch House [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U1 [Name] Thomas F. Malone * [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C131 [Name] Thrill Killer [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R239 [Name] To See Another Day [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R215 [Name] To the Last Breath [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C30 [Name] Tommygun [Rarity] Common [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U111 [Name] Touched by the Sleeper [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U204 [Name] Trapped in the Labyrinth [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R240 [Name] True Magick, Theophilus Wren's Taxonomy [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C42 [Name] Two-fisted Archeologist [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R149 [Name] Unaussprechliche Kulten, Von Juntz's Dark Masterpieces [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] R120 [Name] Undersea Treasures [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U52 [Name] Undocumented Expedition [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U51 [Name] Unearthing the Ancients [Rarity] Uncommon [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C216 [Name] Unhealthy Curiosity [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C112 [Name] Unnatural Stealth [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] C172 [Name] Unspeakable Resurrection [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R141 [Name] Unspeakable Revelations [Rarity] Rare [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] U162 [Name] Vampire Stalker [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] U150 [Name] Victoria's Loft [Rarity] Uncommon [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U43 [Name] Visiting Professor [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R180 [Name] Warded Flesh [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] U132 [Name] Werewolf [Rarity] Uncommon [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R210 [Name] Witch-Mark [Rarity] Rare [4] search [Type]

Output: Support

Arkham Edition: 256 cards


Input: [#] C142 [Name] Xanthophobia [Rarity] Common [4] search [Type]

Output: Event

Arkham Edition: 256 cards


Input: [#] R133 [Name] Yellow Muse [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] R151 [Name] Yog-Sothoth, The Key and the Gate * [Rarity] Rare [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: [#] C103 [Name] Young Deep One [Rarity] Common [4] search [Type]

Output: Character

Arkham Edition: 256 cards


Input: Risk of central line associated bloodstream infections

Output: Make sure best practices are used for all central lines insertions. A line cart and checklist is used for all central lines insertions.

The Comprehensive Unit-based Safety Program (CUSP) (Text Version) | Agency for Healthcare Research & Quality (AHRQ)

Recommended Improvements (CUSP Steps 4 & 5) Interventions Implemented


Input: Risk of central line associated bloodstream infections due to poor compliance with IV tubing changes

Output: Make sure every central line IV tubing is changed according to best practice. New IV tubing labeling system used.

The Comprehensive Unit-based Safety Program (CUSP) (Text Version) | Agency for Healthcare Research & Quality (AHRQ)

Recommended Improvements (CUSP Steps 4 & 5) Interventions Implemented


Input: Risk of medication errors

Output: Point of care pharmacist available on units Pharmacist assigned

The Comprehensive Unit-based Safety Program (CUSP) (Text Version) | Agency for Healthcare Research & Quality (AHRQ)

Recommended Improvements (CUSP Steps 4 & 5) Interventions Implemented


Input: Poor management of pain

Output: Create guideline or protocol for pain assessment and management Pain card at every bedside

The Comprehensive Unit-based Safety Program (CUSP) (Text Version) | Agency for Healthcare Research & Quality (AHRQ)

Recommended Improvements (CUSP Steps 4 & 5) Interventions Implemented


Input: Poor communication among ICU providers

Output: Create Short Term “Daily” Goals Sheet Short term goals sheet used during rounds

The Comprehensive Unit-based Safety Program (CUSP) (Text Version) | Agency for Healthcare Research & Quality (AHRQ)

Recommended Improvements (CUSP Steps 4 & 5) Interventions Implemented


Input: Poor communication during ICU discharge leading to medication errors in transfer orders

Output: Implement medication reconciliation process at ICU discharge Medication reconciliation done at discharge

The Comprehensive Unit-based Safety Program (CUSP) (Text Version) | Agency for Healthcare Research & Quality (AHRQ)

Recommended Improvements (CUSP Steps 4 & 5) Interventions Implemented


Input: [Option] -bandwidthmax maxKbytesPerSec [Description]

Output: Specifies that the duplicate operation should not put more than maxKbytesPerSec KB of data per second onto the network. A value of 0 indicates that there should be no bandwidth limitation. The default is 0. The maximum is 9999999.


Input: [Option] -compression 0 | 1 [Description]

Output: Enables or disables compression during the duplicate operation. The default is 0 (disabled).


Input: [Option] -connStr connection_string [Description]

Output: Specifies the connection string of the destination database.


Input: [Option] -delXla [Description]

Output: Removes all the XLA bookmarks as part of the duplicate operation. Use this option if you do not want to copy the bookmarks to the duplicate database.


Input: [Option] destDSN [Description]

Output: Indicates the data source name of the destination database.


Input: [Option] -drop {[owner.]table ... |[owner.]sequence |ALL [Description]

Output: Drops any tables or sequences that are copied as part of the -duplicate operation but which are not included in the replication scheme. ttRepAdmin ignores the option if the table is a cache group table.


Input: [Option] -duplicate [Description]

Output: Creates a duplicate of the specified database using replication to transmit the database contents across the network. See "Duplicating a database" in Oracle TimesTen In-Memory Database Replication Guide.


Input: [Option] -from srcDataStoreName [Description]

Output: Used with -duplicate to specify the name of the sender (or master) database. The srcDataStoreName is the last component in the database path name.


Input: [Option] -host srcDataStoreHost [Description]

Output: Defines the host name or TCP/IP address of the sender (or master) database.


Input: [Option] -initCacheDr [Description]

Output: Initializes disaster recovery. Must be used with -cacheUid and -cachePwd options.


Input: [Option] -keepCG [-cacheUid cacheUid -cachePwd cachePwd] [-recoveringNode | -deferCacheUpdate] | -noKeepCG [Description]

Output: -keepCG and -noKeepCG specify whether tables in cache groups should be maintained as cache group tables or converted to regular tables in the target database. The default is -noKeepCG. cacheUid is the cache administration user ID. cachePwd is the password for the cache administrator user. If no password is provided, ttRepAdmin prompts for a password. If you cannot connect to the Oracle database or the Oracle database is down, then specify the -recoveringNode option when the -duplicate is being used to recover a failed node for a replication scheme that includes all AWT or incremental autorefresh cache groups. Otherwise, specify the -deferCacheUpdate option. These options defer changes to metadata on the Oracle database (that is used to manage AWT or incremental autorefresh cache groups) until after the duplicate operation completes, the cache and replication agents are started, and these agents can connect to the Oracle database. See "Duplicating a database" in the Oracle TimesTen In-Memory Database Replication Guide for more information.


Input: [Option] -localhost hostName [Description]

Output: Use with -duplicate and -setMasterRepStart to explicitly identify the name or IP address of the local host.


Input: [Option] -localIP localIPAddress [Description]

Output: Specifies the alias or IP (IPv4 or IPv6) address of the local network interface to be used. If not specified, ttRepAdmin chooses any compatible interface.


Input: [Option] -noDRTruncate [Description]

Output: Used with the -initCacheDr option, -noDRTruncate disables truncation of Oracle tables during the initial rollout process for the remote subscriber on the Disaster Recovery site. When –noDRTruncate is specified, TimesTen does not truncate the Oracle Database tables that correspond to the Asynchronous Writethrough cache group tables in an active standby pair replication scheme.


Input: [Option] -nThreads n [Description]

Output: Used with the -initCacheDr option, -nThreads indicates the number of threads used to truncate the Oracle database tables and push the data in the cache into Oracle during the initialization process.


Input: [Option] -PWD pwd [Description]

Output: The password of the internal user specified in the -UID option.


Input: [Option] -PWDCrypt encryptedPwd [Description]

Output: The encrypted password of the user specified in the -UID option.


Input: [Option] -ramLoad [Description]

Output: Keeps the database in memory upon completion of the duplicate operation. This option avoids the unload/reload database cycle to improve the performance of the duplicate operation when copying large databases. After the duplicate option, RAM Policy for the database is set to manual. Use the ttAdmin utility to make further changes to the RAM policy.


Input: [Option] -remoteDaemonPort portNo [Description]

Output: The port number of the remote main daemon. The port number supplied as an argument to this option is used unless the value is zero. In that case the default behavior to determine the port number is used. The -remoteDaemonPort option cannot be used to duplicate databases that have stores which use automatic port configuration.


Input: [Option] -remoteIP remoteIPAddress [Description]

Output: Specifies the alias or IP (IPv4 or IPv6) address of the remote or destination network interface to be used. If not specified, ttRepAdmin chooses any compatible interface.


Input: [Option] -setMasterRepStart [Description]

Output: When used with -duplicate, this option sets the replication state for the newly created database to the Start state just before the database is copied across the network. This ensures that all updates made to the source database after the duplicate operation are replicated to the newly duplicated local database. Any unnecessary transaction log files for the database are removed.


Input: [Option] -truncate [owner.]table ...| ALL [Description]

Output: Truncates any tables that are copied as part of the -duplicate operation but which are not included in the replication scheme. ttRepAdmin ignores the option if the table is a cache group table.


Input: [Option] -UID userid [Description]

Output: The user ID of a user having the ADMIN privilege on the source database must be supplied. This must be an internal user.


Input: [Option] -verbosity {0 | 1 | 2} [Description]

Output: Provide details of the communication steps within the duplicate process and reports progress information about the duplicate transfer. 0 (default) - No diagnostics are returned. 1 - Reports details of the duplicate parameters to stdout. 2 - Reports details of the duplicate parameters and details of the duplicate transfer operation to stdout.


Input: [1.] 2nd [#]

Output: Prd

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] 16:46 [#]

Output: Time

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] UND [#]

Output: Team

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] EVEN [#]

Output: Type

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] Meghan Dufault/12 [#]

Output: Scored by

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] - [#]

Output: Assists

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] 19,8,63,13,4 [#]

Output: Visitor on ice

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [1.] 14,25,2,3,24 [#]

Output: Home on ice

UWBadgers.com - The Official Athletic Site of the Wisconsin Badgers - Women's Ice Hockey


Input: [TIME] 12:13 [ACTIVITY] sitting at computer [SYMPTOMS]

Output: hiccups


Input: [TIME] 12:17 [ACTIVITY] ate a cracker [SYMPTOMS]

Output: chewing noises


Input: [TIME] 12:45 [ACTIVITY] changed socks [SYMPTOMS]

Output: bending & opening drawer


Input: [TIME] 1:00 [ACTIVITY] watched the news [SYMPTOMS]

Output: excessive complaining


Input: [TIME] 2:12 [ACTIVITY] got up from chair & sat down again [SYMPTOMS]

Output: breathing


Input: [TIME] 2:48 [ACTIVITY] looked at TV Guide [SYMPTOMS]

Output: heavy disappointment


Input: [TIME] 3:01 [ACTIVITY] 400 push-ups [SYMPTOMS]

Output: April Fool!


Input: [TIME] 3:28 [ACTIVITY] online shopping [SYMPTOMS]

Output: huge dip in finances


Input: [TIME] 4:12 [ACTIVITY] looked out the window [SYMPTOMS]

Output: very sunny - lots of blinking


Input: [TIME] 4:29 [ACTIVITY] opened the mail [SYMPTOMS]

Output: I may already be a winner!


Input: [TIME] 4:53 [ACTIVITY] phone call to a friend [SYMPTOMS]

Output: no answer


Input: [TIME] 5:06 [ACTIVITY] thought about dinner [SYMPTOMS]

Output: brain getting in gear


Input: [TIME] 5:07 [ACTIVITY] still thinking [SYMPTOMS]

Output: grinding noises


Input: [TIME] 5:08 [ACTIVITY] looked in fridge [SYMPTOMS]

Output: nothing there - not surprised


Input: [TIME] 5:30 [ACTIVITY] bungee jumping [SYMPTOMS]

Output: neck pain


Input: [TIME] 6:11 [ACTIVITY] motorcycle stunt racing [SYMPTOMS]

Output: only wrecked twice


Input: [TIME] 6:18 [ACTIVITY] watched the news [SYMPTOMS]

Output: rise in BP


Input: [TIME] 7:01 [ACTIVITY] ran 30 laps (backwards) [SYMPTOMS]

Output: dizzy


Input: [TIME] 7:15 [ACTIVITY] racquetball tournament [SYMPTOMS]

Output: came in 2nd


Input: [TIME] 8:41 [ACTIVITY] nap [SYMPTOMS]

Output: comatose


Input: [TIME] 8:59 [ACTIVITY] hula hoop competition [SYMPTOMS]

Output: bronze medal


Input: [TIME] 9:05 [ACTIVITY] built popsicle stick birdhouse [SYMPTOMS]

Output: joint pain


Input: [TIME] 9:31 [ACTIVITY] made homemade water [SYMPTOMS]

Output: toxic?


Input: [TIME] 10:06 [ACTIVITY] laid out Barbie pj’s [SYMPTOMS]

Output: woozy


Input: [TIME] 11:35 [ACTIVITY] tuned in to Leno show [SYMPTOMS]

Output: not funny


Input: [TIME] 11:36 [ACTIVITY] changed channel to Dave [SYMPTOMS]

Output: laughing


Input: [TIME] 1:00 [ACTIVITY] bedtime [SYMPTOMS]

Output: snoring


Input: [TIME] 2:12 [ACTIVITY] REM sleep [SYMPTOMS]

Output: eye fluttering


Input: [TIME] 3:15 [ACTIVITY] dreaming [SYMPTOMS]

Output: I can fly!


Input: [TIME] 5:01 [ACTIVITY] woke up and looked at clock [SYMPTOMS]

Output: too early...


Input: [TIME] 7:00 [ACTIVITY] rise and shine [SYMPTOMS]

Output: bounced out of bed


Input: [TIME] 7:31 [ACTIVITY] healthy breakfast [SYMPTOMS]

Output: 6 donuts and a martini


Input: [TIME] 8:15 [ACTIVITY] morning news [SYMPTOMS]

Output: Can you believe gas prices?


Input: [TIME] 8:39 [ACTIVITY] morning workout [SYMPTOMS]

Output: don't forget to take steroids


Input: [TIME] 9:00 [ACTIVITY] stunt woman training [SYMPTOMS]

Output: threw my back out


Input: [TIME] 9:36 [ACTIVITY] cheerleader try-outs [SYMPTOMS]

Output: didn't make the squad :(


Input: [TIME] 10:15 [ACTIVITY] cosmetic surgery [SYMPTOMS]

Output: used the "home version" (epic fail)


Input: [TIME] 11:02 [ACTIVITY] American Idol audition [SYMPTOMS]

Output: hoarse and off-key


Input: [TIME] 11:18 [ACTIVITY] 24 hours is up [SYMPTOMS]

Output: heart still beating!


Input: [TIME] noon [ACTIVITY] turn in heart monitor [SYMPTOMS]

Output: delighted


Input: [Field] commenthistory_id [Type] SERIAL [Key] PK [Notes]

Output: Unique number identifying the comment record


Input: [Field] instance_id [Type] BIGINT unsigned [Key] UK1 [Notes]

Output: Unique number identifying the distinct instance of Icinga which this entry is associated with


Input: [Field] entry_time [Type] TIMESTAMP [Notes]

Output: Date and time the comment was entered


Input: [Field] entry_time_usec [Type] INT [Notes]

Output: Microsecond portion of comment entry time


Input: [Field] comment_type [Type] SMALLINT [Values] 1 = Host comment; 2 = Service comment [Notes]

Output: Indicates whether this is a host or service comment


Input: [Field] entry_type [Type] SMALLINT [Values] 1 = User; 2 = Scheduled downtime; 3 = Flapping; 4 = Acknowledgement [Notes]

Output: Indicates how this comment came to be entered


Input: [Field] object_id [Type] BIGINT unsigned [Notes]

Output: The object id of the host or service this acknowledgement applies to


Input: [Field] comment_time [Type] TIMESTAMP [Key] UK2 [Notes]

Output: Date and time associated with the comment


Input: [Field] Internal_comment_id [Type] BIGINT unsigned [Key] UK3 [Notes]

Output: The comment ID internal to the Icinga daemon, which may no longer be valid or present


Input: [Field] author_name [Type] VARCHAR(64) [Notes]

Output: Text field containing the name of the person who made the comment


Input: [Field] comment_data [Type] VARCHAR(255) [Notes]

Output: Text field containing the comment


Input: [Field] is_persistent [Type] SMALLINT [Values] 0 = Not persistent; 1 = Persistent [Notes]

Output: Indicates whether or not the comment is persistent


Input: [Field] comment_source [Type] SMALLINT [Values] 0 = Internal (Icinga); 1 = External (user) [Notes]

Output: Indicates the source of the comment


Input: [Field] expires [Type] SMALLINT [Values] 0 = Doesn't expire; 1 = Expires [Notes]

Output: Indicates whether or not the comment expires


Input: [Field] expiration_time [Type] TIMESTAMP [Notes]

Output: Date and time at which the comment expires


Input: [Field] deletion_time [Type] TIMESTAMP [Notes]

Output: Date and time (if any) when the comment was deleted


Input: [Field] deletion_time_usec [Type] INT [Notes]

Output: Microsecond time (if any) when the comment was deleted


Input: [Field] Match [Explanation] A match is reported if ALL specified words occur in a single document. [Option]

Output: All


Input: [Explanation] A match is reported if ANY specified word occur in a document. [Option]

Output: Any


Input: [Explanation] Refined search supporting and, or, and not. (e.g. car and (blue or green) not expensive) [Option]

Output: Boolean


Input: [Field] Format [Explanation] Display links and part of the text for each matching document. [Option]

Output: Long


Input: [Explanation] Display only links for each matching document. [Option]

Output: Short


Input: [Field] Sort [Explanation] Order all matches based on how closely they match the search terms. [Option]

Output: Score


Input: [Explanation] Try to order all matches so the newest come first. [Option]

Output: Time


Input: [Explanation] Page titles are listed in alphabetical order [Option]

Output: Title


Input: [Explanation] Try to order all matches so the oldest come first. [Option]

Output: Reverse Time


Input: [Jurisdiction] State of Washington [Identification] I-1053 [Voting Recommendation] No [Result] Passed [Short Description]

Output: Eyman's 2/3 majority for tax increases


Input: [Jurisdiction] State of Washington [Identification] I-1082 [Voting Recommendation] No [Result] Failed [Short Description]

Output: Privatize Workers Compensation Insurance


Input: [Jurisdiction] State of Washington [Identification] I-1098 [Voting Recommendation] YES [Result] Failed [Short Description]

Output: Revenue Package and Middle Class Tax Relief


Input: [Jurisdiction] State of Washington [Identification] I-1100 [Voting Recommendation] No [Result] Failed [Short Description]

Output: Privatize Liquor Sales


Input: [Jurisdiction] State of Washington [Identification] I-1105 [Voting Recommendation] No [Result] Failed [Short Description]

Output: Privatize Liquor Sales


Input: [Jurisdiction] State of Washington [Identification] I-1107 [Voting Recommendation] No [Result] Passed [Short Description]

Output: Repeal taxes on soda, bottled water, candy, gum


Input: [Jurisdiction] State of Washington [Identification] R-52 [Voting Recommendation] Yes [Result] Failed [Short Description]

Output: School Bonds


Input: [Jurisdiction] City of Bham Transportation Benefit District [Identification] Prop. 1 [Voting Recommendation] Yes [Result] Passed [Short Description]

Output: Transportation Improvement Levy (0.2%)


Input: [Jurisdiction] Bellingham School District #501 [Identification] Prop. 1 [Voting Recommendation] Yes [Result] Passed [Short Description]

Output: Supplemental Education Support Levy


Input: [Comments] I saved so much money attending this school. Plus, I wasn't sure what I wanted to major in, so I was able to explore that in an affordable way. [Categories]

Output: Bang for the buck

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] There isn't much in Winooski for fun. But Burlington is right next to Winooski and there is always something going on in Burlington. Also, because isn't dorms, students usually don't hang out with each other outside of classes. But if you are creative, you can always find something to do for fun. [Categories]

Output: What to do for fun

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] There are a few restaurants in the area, but they are pretty pricey. In the school itself, there are only vending machines. So often times, I would just bring in food from home. [Categories]

Output: Food and Dining

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] There aren't any dorms offered. So I had to commute from my parent's house which was about an hour away. But my second year attending there, I was able to rent an apartment to help out. [Categories]

Output: Dorm Life

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] I felt that it was really easy to keep up with the assigned work and that the teachers are really approachable to answer questions. I felt that I was able to get really involved in the classes because of the small size. [Categories]

Output: Academic Rigor

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] I would encourage students who aren't sure what they want to major in, to take classes that seem interesting to them to figure out what they want to major in. Or if they already have a major in mind, to take the core classes that are required for it. Also, I would encourage students to be involved in the Student Advisory Board in order to have a voice in the school. [Categories]

Output: Tips for prospective students

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] It is a really friendly and affordable school to attend. I'm really glad that I chose to go here and I would encourage others to attend here as well. It's a great opportunity for saving money as well as pursuing your interest in college and to get the core classes needed for other majors out of the way. [Categories]

Output: In three sentences

Community College of Vermont Reviews: Student Reviews and Ratings | Cappex


Input: [Description] A set of examples site/webapp [Document]

Output: About

HTTP Authentication example - Project Information


Input: [Description] This is a link to the definitions of all continuous integration processes that builds and tests code on a frequent, regular basis. [Document]

Output: Continuous Integration

HTTP Authentication example - Project Information


Input: [Description] This document lists the project's dependencies and provides information on each dependency. [Document]

Output: Dependencies

HTTP Authentication example - Project Information


Input: [Description] This document presents the convergence of dependency versions across the entire project, and its sub modules. [Document]

Output: Dependency Convergence

HTTP Authentication example - Project Information


Input: [Description] This document lists the dependencies that are defined through dependencyManagement. [Document]

Output: Dependency Management

HTTP Authentication example - Project Information


Input: [Description] This is a link to the issue management system for this project. Issues (bugs, features, change requests) can be created and queried using this link. [Document]

Output: Issue Tracking

HTTP Authentication example - Project Information


Input: [Description] This document provides subscription and archive information for this project's mailing lists. [Document]

Output: Mailing Lists

HTTP Authentication example - Project Information


Input: [Description] This document lists the plugins that are defined through pluginManagement. [Document]

Output: Plugin Management

HTTP Authentication example - Project Information


Input: [Description] This is a link to the definitions of project licenses. [Document]

Output: Project License

HTTP Authentication example - Project Information


Input: [Description] This document lists the build plugins and the report plugins used by this project. [Document]

Output: Project Plugins

HTTP Authentication example - Project Information


Input: [Description] This document lists other related information of this project [Document]

Output: Project Summary

HTTP Authentication example - Project Information


Input: [Description] This document provides information on the members of this project. These are the individuals who have contributed to the project in one form or another. [Document]

Output: Project Team

HTTP Authentication example - Project Information


Input: [Description] This is a link to the online source repository that can be viewed via a web browser. [Document]

Output: Source Repository

HTTP Authentication example - Project Information


Input: [Visibility] public [Description] Close the SessionHandler backend. [Method name]

Output: close

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] public [Description] Destroy the data for a particular session identifier in the SessionHandler backend. [Method name]

Output: destroy

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] public [Description] Garbage collect stale sessions from the SessionHandler backend. [Method name]

Output: gc

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] public [Description] Open the SessionHandler backend. [Method name]

Output: open

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] public [Description] Read the data for a particular session identifier from the SessionHandler backend. [Method name]

Output: read

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] public [Description] Write session data to the SessionHandler backend. [Method name]

Output: write

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] public static [Description] Test to see if the SessionHandler is available. [Method name]

Output: test

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [Visibility] protected [Description] Constructor. [Method name]

Output: __construct

Difference between revisions of "API17:JSessionStorageWincache" - Joomla! Documentation


Input: [TITLE] Spectra Tile Warranty [SIZE] 446 kB [3] View [TYPE]

Output: Warranty

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Ceiling Tile Prod Overview [SIZE] 424 kB [3] View [TYPE]

Output: Overview

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Spectra Tile Use & Care [SIZE] 504 kB [3] View [TYPE]

Output: Guide

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Greenguard Gold Certificate [SIZE] 281 kB [3] View [TYPE]

Output: Certificate

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Greenguard Certificate [SIZE] 275 kB [3] View [TYPE]

Output: Certificate

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Parkland Brochure [SIZE] 1663 kB [3] View [TYPE]

Output: Brochure

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Parkland Guarantee [SIZE] 98 kB [3] View [TYPE]

Output: Guarantee

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [TITLE] Spectra Tile Specs [SIZE] 514 kB [3] View [TYPE]

Output: Specs

Ceilings – All | Parkland Performance Panels, Inc. - Green Wall & Ceiling Panels


Input: [CS Majors] Take technical and science courses like math, engineering, and physics [MIS Majors]

Output: Take courses to understand business problems, like accounting and marketing

Management Information Systems : Florida Atlantic University - College of Business


Input: [CS Majors] Focus more on the technology itself and less on its use in business [MIS Majors]

Output: Apply technology to business needs

Management Information Systems : Florida Atlantic University - College of Business


Input: [CS Majors] Build the applications and algorithms [MIS Majors]

Output: Acquire business applications by building, integrating or purchasing systems

Management Information Systems : Florida Atlantic University - College of Business


Input: [CS Majors] Build the computers and program complex software [MIS Majors]

Output: Use the computer and software as tools to solve business problems

Management Information Systems : Florida Atlantic University - College of Business


Input: [CS Majors] Create protocols for networks [MIS Majors]

Output: Plan and deploy networks

Management Information Systems : Florida Atlantic University - College of Business


Input: [CS Majors] Write database software and drivers [MIS Majors]

Output: Design and implement corporate databases

Management Information Systems : Florida Atlantic University - College of Business


Input: [Type of Unit] Noise [Airwise Purifier] None [HEPA Filter] High [Ozone] Medium [UV] Medium [Ionizer] None [Electrostatic Filter]

Output: Medium

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Maintenance [Airwise Purifier] Low [HEPA Filter] Medium [Ozone] Medium [UV] Low [Ionizer] Low [Electrostatic Filter]

Output: High

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Reliability [Airwise Purifier] Excellent [HEPA Filter] Good [Ozone] Poor [UV] Good [Ionizer] Good [Electrostatic Filter]

Output: Good

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Mold [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Poor [UV] Good [Ionizer] Poor [Electrostatic Filter]

Output: Good

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Bacteria [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Poor [UV] Good [Ionizer] Poor [Electrostatic Filter]

Output: Good

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Dust Mites [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Poor [UV] Good [Ionizer] Poor [Electrostatic Filter]

Output: Poor

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Gases [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Good [UV] Good [Ionizer] Poor [Electrostatic Filter]

Output: Poor

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Odors [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Good [UV] Poor [Ionizer] Good [Electrostatic Filter]

Output: Good

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Smoke [Airwise Purifier] Excellent [HEPA Filter] Good [Ozone] Good [UV] Poor [Ionizer] Excellent [Electrostatic Filter]

Output: Good

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] VOCs [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Good [UV] Good [Ionizer] Poor [Electrostatic Filter]

Output: Poor

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Pet Dander [Airwise Purifier] Excellent [HEPA Filter] Good [Ozone] Good [UV] Good [Ionizer] Good [Electrostatic Filter]

Output: Good

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Large Particles, 0.3 - 10 micron [Airwise Purifier] Excellent [HEPA Filter] Good [Ozone] Poor [UV] Poor [Ionizer] Excellent [Electrostatic Filter]

Output: Poor

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Type of Unit] Small Particles, < .3 micron [Airwise Purifier] Excellent [HEPA Filter] Poor [Ozone] Poor [UV] Poor [Ionizer] Good [Electrostatic Filter]

Output: Poor

Airwise Purifier 2100 for Small Room - HealthMate Plus Series - Austin Air - Air Purifier


Input: [Macro Name] SECRM [Meaning] When a file with this attribute set is deleted, its blocks are zeroed and written back to the disk. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] UNRM [Meaning] When a file with this attribute set is deleted, its contents are saved. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] COMPR [Meaning] Files marked with this attribute are automatically compressed on write and uncompressed on read. (not implemented yet) [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] IMMUTABLE [Meaning] A file with this attribute cannot be modified: it cannot be deleted or renamed, no link can be created to this file and no data can be written to the file. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] APPEND [Meaning] Files with this attribute set can only be opened in append mode for writing. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] NODUMP [Meaning] If this flag is set, the file is not candidate for backup with the dump utility. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] SYNC [Meaning] Updates to the file contents are done synchronously. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] NOATIME [Meaning] Prevents updating the atime record on files when they are accessed or modified. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] NOTAIL [Meaning] A file with the t attribute will not have a partial block fragment at the end of the file merged with other files. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Macro Name] DIRSYNC [Meaning] Changes to a directory having this attribute set will be done synchronously. [0]

Difference between revisions of "Paper" - Linux-VServer


Input: [Artist] Soul Stirrers [Title] Jesus Gave Me Water [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: [Artist] Soul Stirrers [Title] The Last Mile Of The Way [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: [Artist] Soul Stirrers [Title] Touch The Hem Of His Garment [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: [Artist] Soul Stirrers [Title] That's Heaven To Me [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] You Send Me [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Only Sixteen [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Everybody Loves To Cha Cha Cha [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Wonderful World [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Sad Mood [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Bring It On Home To [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Another Saturday Night [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Tenderness [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Summertime [Album]

Output: The best of Sam Cooke

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] I Ain't Gonna Cheat On You No More [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Somebody's Gonna Miss Me [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Sugar Dumpling [Album]

Output: Greatest Hits

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Somebody Have Mercy [Album]

Output: Greatest Hits

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Soul Twist [Album]

Output: Live At The Harlem Sqaure Club

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Feel It [Album]

Output: Live At The Harlem Sqaure Club

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Chain Gang [Album]

Output: Live At The Harlem Sqaure Club

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Cupid [Album]

Output: Live At The Harlem Sqaure Club

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] It's All Right [Album]

Output: Live At The Harlem Sqaure Club

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Twistin' The Night Away [Album]

Output: Live At The Harlem Sqaure Club

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Nobody Knows The Trouble I Have Seen [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Lost And Lookin' [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] I Lost Everything [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Little Red Rooster [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Trouble Blues [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Mean Old World [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Get Yourself Another Fool [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Laughin' and Clownin' [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] You Gotta Move [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] Fool's Paradise [Album]

Output: The Man Who Invented Soul

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] (Ain't That) Good News [Album]

Output: Ain't That Good News

KBOO | Community Radio for Portland and beyond


Input: [Artist] Sam Cooke [Title] A Change Is Gonna Come [Album]

Output: Ain't That Good News

KBOO | Community Radio for Portland and beyond


Input: [Artist] Soul Stirrers [Title] Peace In The Valley [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: [Artist] Soul Stirrers [Title] End Of My Journey [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: [Artist] Soul Stirrers [Title] He's My Friend Until The End [Album]

Output: The Complete Specialty Sessions

KBOO | Community Radio for Portland and beyond


Input: The Secondary areas of the cerebral cortex are:

Output: Secondary Areas - Association areas and are adjacent to primary areas; they integrate information involved in more complex processing that primary areas

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What lobe of the cerebral cortex is involved with motor functioning?

Output: Frontal

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Where is the primary motor cortex?

Output: The precentral gyrus of the frontal lobe & the anterior paracentral gyrus (Medial frontal lobe)

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Function of the primary motor cortex.

Output: Voluntary control of precise movement (volitional movement)

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: ________is a collection of axons that travel between the cerebral cortex of the brain and the spinal cord

Output: Pyramidal Tract

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Pyramidal cells are located in the:

Output: Pyramidal cells are located in the gray mater of the precentral gyrus

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The pyramidal tracts control contralateral sides meaning....

Output: Pyramidal Tracts are crossed therefore the pyramidal cells on one side of the brain control the muscles on the opposite side of the body

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What is the homunculus?

Output: The Homunculus describes a map of the entire body spacially represented on the Precentral and the Paracentral gyrus. Each pyramidal cell directs a particular group of muscles. Disproportionate areas that need more motor control are larger and have more pyramidal cells

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The Premotor Cortex sends impulses to the motor cortex and is important in learning _________ & __________

Output: The Premotor Cortex sends impulses to the motor cortex and is important in learning MOTOR SKILLS & PLANNING

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: This area is anterior and inferior to the precentral gyrus and is a motor area for tongue lips and throat, and are thus involved with speech and preparation to speech.

Output: Broca's area

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Since Broca's area isn't bilateral then which side of the brain is it most commonly found?

Output: Left

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Which Lobes are the Sensory Areas?

Output: Parietal, Temporal, & Occipital

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Pyramidal cells cross in the lower brain stem, what is the area called where they cross?

Output: Pyramidal Decussation

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Broadmann's numbers to identify specific areas of ___________.

Output: Functionality

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The primary somatosensory area is responcible for recieving sensory information involving:

Output: Touch, temperature, and pain

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The primary somatosensory area is located....

Output: on the post central gyrus & posterior paracentral

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: TRUE or FALSE: The Primary Somatosensory Area is very different than the Pyramidal tracts in that it controls the same side of the body.

Output: False: Both the Primary Somatosensory Area and the Pyramidal Tracts cross and control contralateral sides.

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: This area is the area that understands and integrates sensory information from the Primary Somatosensory Area.

Output: Somatosensory association areas

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The somatosensory association area is located:

Output: Posterior to the postcentral gyrus

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Which lobe is the Visual Area on?

Output: Medial aspect of the occipital Lobe

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: True or False: The right side of the Visual field projects to the left side of the visual area

Output: True

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The visual association areas interpret areas and are located:

Output: On either side of the Visual Area

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The primary auditory area is located:

Output: Superior posterior portion of the temporal lobe, inside the lateral sulcus. And on both sides of the brain (bilateral)

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Where is the auditory association area in relation to the auditory area?

Output: The auditory association area is posterior to the auditory area.

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What is the Wernicke's area involved with? and what side of the brain is it typically found?

Output: Speech; Left side of the brain

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The Olfactory Cortex is located in a special area called the Ulcus where is the Ulcus?

Output: The Ulcus is part of the inferior frontal lobe

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: TRUE or FALSE: The gustatory (taste) area is part of the post central gyrus

Output: True

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What is an association area?

Output: An association area analyzes, recognizes and acts on sensory input in light of past experiences

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The prefrontal cortex association area is involved with:

Output: Learning skills, judgment, reasoning and personality

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: The prefrontal cortex association area is located:

Output: On the anterior portion of the frontal lobe

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Where is the general interpretation area located?

Output: The temporal parietal and occipital lobes

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What does the General interpretation area do?

Output: Integrates information

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What are the language areas?

Output: Wernicke's & Broca's area

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: TRUE or FALSE: The visceral association area is outside the lateral sulcus (insula)

Output: FALSE: The Visceral association area is INSIDE the lateral sulcus (insula)

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Which hemisphere is dominant for language?

Output: Left

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Which Hemisphere is typically involved with spacial perception, artist, emotion and musical skills?

Output: Right Hemisphere

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Where Hemisphere is typically involved with Language, Logic and Math?

Output: Left Hemisphere

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: ___________is responsible for communication between cerebral areas, the cerebral cortex and the lower CNS

Output: White Matter

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Where is white matter in relation to gray matter?

Output: White Matter is deep to gray matter

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: Is white matter made up of myelinated or unmyelinated fibers?

Output: Myelinated

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information


Input: What fibers communicate between lobes?

Output: Association Fibers

Anatomy II - Lecture 2 Flashcards - Cram.com

Primary Areas- Direct processing of primary sensory or motor information