Input: [Issue] Information not available on the first of the month [Description]

Output: If you visit your DevPay Activity page on the first of the month, your revenue statement for the previous month might not yet be available. We instead recommend that you view the page after you've received the e-mail from AWS that indicates the revenue statement is available. Also, the page might display zeros for all the values because the page has not yet been updated with the information for the first day of the month. If this happens, we recommend that you return to the page on the second day of the month.

Release: Amazon DevPay on 2010-05-18 : Release Notes : Amazon Web Services


Input: [Issue] Withdrawal limit [Description]

Output: When you withdraw money from your Amazon Payments account, the withdrawal amount must be at least $10.00.

Release: Amazon DevPay on 2010-05-18 : Release Notes : Amazon Web Services


Input: [Part of Speech] Adjective [Definition] Pertaining to the current time and style [Audio Available?] Yes [Word *]

Output: modern


Input: [Part of Speech] Noun [Definition] Someone who lives in modern times [Audio Available?] Yes [Word *]

Output: modern


Input: [Part of Speech] Noun [Definition] A religious community whose members live under strict observation of religious rules and self-imposed vows [Audio Available?] Yes [Word *]

Output: convent


Input: [Part of Speech] Noun [Definition] The buildings and pertaining surroundings in which such a community lives [Audio Available?] Yes [Word *]

Output: convent


Input: [Part of Speech] Noun [Definition] A kind of plant with acidic leaves, sometimes used as a salad vegetable [Audio Available?] Yes [Word *]

Output: sorrel


Input: [Part of Speech] Noun [Definition] A brown color, with a tint of red [Audio Available?] Yes [Word *]

Output: sorrel


Input: [Part of Speech] Adjective [Definition] Of a brown color, with a tint of red [Audio Available?] Yes [Word *]

Output: sorrel


Input: [Part of Speech] Adjective [Definition] Disappointingly inadequate [Audio Available?] Yes [Word *]

Output: dismal


Input: [Part of Speech] Adjective [Definition] Gloomy and bleak [Audio Available?] Yes [Word *]

Output: dismal


Input: [Part of Speech] Adjective [Definition] Depressing [Audio Available?] Yes [Word *]

Output: dismal


Input: [Part of Speech] Adjective [Definition] Blue [Audio Available?] Yes [Word *]

Output: dismal


Input: [Part of Speech] Noun [Definition] An administrative division of an area [Audio Available?] Yes [Word *]

Output: district


Input: [Part of Speech] Noun [Definition] An area or region marked by some distinguishing feature [Audio Available?] Yes [Word *]

Output: district


Input: [Part of Speech] Verb [Definition] To imitate, especially in order to ridicule [Audio Available?] Yes [Word *]

Output: mimic


Input: [Part of Speech] Verb [Definition] To take on the appearance of another, for protection or camouflage [Audio Available?] Yes [Word *]

Output: mimic


Input: [Part of Speech] Noun [Definition] One who practices mimicry, or mime [Audio Available?] Yes [Word *]

Output: mimic


Input: [Part of Speech] Noun [Definition] A written message; a letter, note, or memo [Audio Available?] Yes [Word *]

Output: missive


Input: [Part of Speech] Noun [Definition] The point of greatest intensity or force in an ascending series; a culmination [Audio Available?] Yes [Word *]

Output: climax


Input: [Part of Speech] Noun [Definition] The turning point in a plot or dramatic action [Audio Available?] Yes [Word *]

Output: climax


Input: [Part of Speech] Noun [Definition] A stage of ecological development where a community of organisms, is stable and capable of perpetuating itself [Audio Available?] Yes [Word *]

Output: climax


Input: [Part of Speech] Verb [Definition] To reach or bring to a climax [Audio Available?] Yes [Word *]

Output: climax


Input: [Part of Speech] Adjective [Definition] Of or pertaining to fiber or fibers [Audio Available?] Yes [Word *]

Output: fibrous


Input: [Part of Speech] Adjective [Definition] Full of sinews; tough; impossible to chew [Audio Available?] Yes [Word *]

Output: fibrous


Input: [Part of Speech] Noun [Definition] Offspring resulting from cross-breeding different entities [Audio Available?] Yes [Word *]

Output: hybrid


Input: [Part of Speech] Noun [Definition] Something of mixed origin or composition [Audio Available?] Yes [Word *]

Output: hybrid


Input: [Part of Speech] Noun [Definition] A word whose elements are derived from different languages [Audio Available?] Yes [Word *]

Output: hybrid


Input: [Part of Speech] Noun [Definition] A car that runs on both gas and electricity or energy from the sun [Audio Available?] Yes [Word *]

Output: hybrid


Input: [Part of Speech] Adjective [Definition] Consisting of diverse components [Audio Available?] Yes [Word *]

Output: hybrid


Input: [Date] April 25 - May 23 [Backup Plan (Life is bad!)] Read wiki Get to know primary mentor [Plan (Life is good!)]

Output: Set development environment (Already done!) Read Wiki Get to know community and mentors and keep tweaking proposed system specifications Play with Hugin code-base mostly relevent to proposed task Get ready with code snippets for later use

Hugin Speed Test Tab - PanoTools.org Wiki


Input: [Date] May 23 - June 20 [Backup Plan (Life is bad!)] At least complete Hugin client core for proposed system and only perform nominal proposed operations [Plan (Life is good!)]

Output: Start building Hugin client core Implement proposed client operations and try to get a initial test of proposed system Build XML core engine at server side Take mentors review

Hugin Speed Test Tab - PanoTools.org Wiki


Input: [Date] June 20 - July 11 [Backup Plan (Life is bad!)] On server side try to complete XML parsing. [Plan (Life is good!)]

Output: Extend batch tasks screening test cases, Extend server side XML core to send valid XML responses upon upload of test results, Take mentors review and prepare midterm milestone.

Hugin Speed Test Tab - PanoTools.org Wiki


Input: [Date] July 11 - August 1 [Backup Plan (Life is bad!)] Go for single threaded XML server [Plan (Life is good!)]

Output: Focus on server side to see how does server perform when multiple Hugin clients uploads the test results, Start working on reporting,

Hugin Speed Test Tab - PanoTools.org Wiki


Input: [Date] August 1 - August 15 [Backup Plan (Life is bad!)] Complete client side UI. [Plan (Life is good!)]

Output: Build Client and server side UI, Update Hugin’s help file for new tab, Write test cases and update wiki Do server side reports tweaks if any.

Hugin Speed Test Tab - PanoTools.org Wiki


Input: [Date] August 15+ [Backup Plan (Life is bad!)] Try to complete most of proposed task though GSoC 11 is finished. [Plan (Life is good!)]

Output: Start creating patches and submit to Google. Start looking for a gift to send to mentor :P

Hugin Speed Test Tab - PanoTools.org Wiki


Input: [1] MediaTek [2] Qualcomm Snapdragon S4 Plus MSM8227 [Hardware]

Output: System chip System chip - Most modern handsets use an advanced chip that includes many of the device’s hardware modules like the processor, Wi-Fi, Bluetooth and sometimes even the wireless radio. This field shows what particular system chip (or System-on-a-Chip) is used in the phone.

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [1] Quad core, 1500 MHz [2] Dual core, 1000 MHz, Krait [Hardware]

Output: Processor Processor - The processor is the main computing component of a phone and is a major factor when it comes to the overall speed of the device. Some more powerful smartphones use dual-core and quad-core processors designed to deliver greater performance.

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [1] Yes [2] Adreno 305 [Hardware]

Output: Graphics processor

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [1] 1024 MB RAM [2] 1024 MB RAM [Hardware]

Output: System memory System memory - System memory, or RAM memory is the type of memory that the device uses to temporarily store data from the OS or currently-running apps. The more RAM available to the device, the better the performance will be when multiple or heavier programs are running.

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [1] 8 GB [2] 4 GB [Hardware]

Output: Built-in storage

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [2] 2 GB [Hardware]

Output: Maximum User Storage

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [1] microSD, microSDHC up to 32 GB [2] microSD, microSDHC up to 32 GB [Hardware]

Output: Storage expansion

Acer Liquid S1 vs Sony Xperia M - Phone specs comparison


Input: [Topic] Random Tech and PC Questions [Link] Link [Description]

Output: All random techie problems can be solved here

GTA Forums Yellow Pages - General Chat - GTAForums


Input: [Topic] Recovering Your Password [Link] Link [Description]

Output: Forgotten? Lost? Recover here.

GTA Forums Yellow Pages - General Chat - GTAForums


Input: [Topic] Recruits and Requests [Link] Link [Description]

Output: Get your modding team together

GTA Forums Yellow Pages - General Chat - GTAForums


Input: [Topic] Registration Benefits [Link] Link [Description]

Output: What you get out of joining

GTA Forums Yellow Pages - General Chat - GTAForums


Input: [Topic] Replying to Spam [Link] Link [Description]

Output: Report. Don't reply.

GTA Forums Yellow Pages - General Chat - GTAForums


Input: [Topic] Rules of Vehicle Talk [Link] Link [Description]

Output: No accidents plz

GTA Forums Yellow Pages - General Chat - GTAForums


Input: [Parameter] id [Value] Unique identifier [Remark] required [Description]

Output: Used to link TWISTYSHOW, TWISTYHIDE and TWISTYTOGGLE.


Input: [Parameter] mode [Value] "div" or "span" [Remark] optional, defaults to [Description]

Output: Specify if the Twisty Toggle section will use a or a tag. Note that if the contents contains block elements such as div, mode should be div as well to create valid HTML markup.


Input: [Parameter] class [Value] CSS class name [Remark] optional, default none [Description]

Output: Class for content div or span


Input: [Parameter] linkclass [Value] CSS class name [Remark] optional, default none [Description]

Output: Class for link


Input: [Parameter] remember [Value] "on", "off" [Remark] optional, no default [Description]

Output: If "on", the Twisty state is remembered the next time the page is shown. If "off", the stored setting will be cleared. Note: when used, think carefully about a unique name (id) for the Twisty, otherwise the cookie that is set might affect other Twisties with the same name. Also note that only interaction is stored, not the state of the Twisty when left unclicked.


Input: [Parameter] start [Value] "hide" or "show" [Remark] optional, default no initial state [Description]

Output: Initial state of the Twisty; this will override any setting stored in a cookie (see remember).


Input: [Parameter] firststart [Value] "hide" or "show" [Remark] optional, default no initial state [Description]

Output: Initial state of the Twisty the first time the visitor gets to see the Twisty; this will NOT override cookie settings (see remember).


Input: [Parameter] noscript [Value] "hide" [Remark] optional, default content is shown with no JavaScript [Description]

Output: Make content hidden in case use does not have JavaScript on


Input: [iCollege Certificate Program] Chief Financial Officer [Credits Applied] Up to 15 [UMUC Degree]

Output: Master of Science in Management with a specialization in Financial Management

Credit for Military Education and Training | UMUC


Input: [iCollege Certificate Program] Chief Information Officer [Credits Applied] Up to 15 [UMUC Degree]

Output: Master of Science in Information Technology with a specialization in Informatics

Credit for Military Education and Training | UMUC


Input: [iCollege Certificate Program] Cyber-Leadership [Credits Applied] Up to 18 [UMUC Degree]

Output: Master of Science in Cybersecurity Policy

Credit for Military Education and Training | UMUC


Input: [iCollege Certificate Program] Cyber-Security [Credits Applied] Up to 9 [UMUC Degree]

Output: Master of Science in Information Technology with a specialization in Information Assurance

Credit for Military Education and Training | UMUC


Input: [iCollege Certificate Program] Government Strategic Leader [Credits Applied] Up to 15 [UMUC Degree]

Output: Master of Science in Management with a specialization in Information Systems and Services

Credit for Military Education and Training | UMUC


Input: [iCollege Certificate Program] Information Technology Project Management [Credits Applied] Up to 12 [UMUC Degree]

Output: Master of Science in Information Technology with a specialization in Project Management

Credit for Military Education and Training | UMUC


Input: [Element] config [Description]

Output: configure output formats

mod_include - Apache HTTP Server Version 2.2


Input: [Element] echo [Description]

Output: print variables

mod_include - Apache HTTP Server Version 2.2


Input: [Element] exec [Description]

Output: execute external programs

mod_include - Apache HTTP Server Version 2.2


Input: [Element] fsize [Description]

Output: print size of a file

mod_include - Apache HTTP Server Version 2.2


Input: [Element] flastmod [Description]

Output: print last modification time of a file

mod_include - Apache HTTP Server Version 2.2


Input: [Element] include [Description]

Output: include a file

mod_include - Apache HTTP Server Version 2.2


Input: [Element] printenv [Description]

Output: print all available variables

mod_include - Apache HTTP Server Version 2.2


Input: [Element] set [Description]

Output: set a value of a variable

mod_include - Apache HTTP Server Version 2.2


Input: [Named Bell] AX_IndicatorOn [Action]

Output: Indicator turned on


Input: [Named Bell] AX_IndicatorOff [Action]

Output: Indicator turned off


Input: [Named Bell] AX_IndicatorChange [Action]

Output: More than one indicator changed state


Input: [Named Bell] AX_FeatureOn [Action]

Output: Control turned on


Input: [Named Bell] AX_FeatureOff [Action]

Output: Control turned off


Input: [Named Bell] AX_FeatureChange [Action]

Output: More than one control changed state


Input: [Named Bell] AX_SlowKeysWarning [Action]

Output: SlowKeys and BounceKeys about to be turned on or off


Input: [Named Bell] AX_SlowKeyPress [Action]

Output: SlowKeys key pressed


Input: [Named Bell] AX_SlowKeyAccept [Action]

Output: SlowKeys key accepted


Input: [Named Bell] AX_SlowKeyReject [Action]

Output: SlowKeys key rejected


Input: [Named Bell] AX_SlowKeyRelease [Action]

Output: Accepted SlowKeys key released


Input: [Named Bell] AX_BounceKeyReject [Action]

Output: BounceKeys key rejected


Input: [Named Bell] AX_StickyLatch [Action]

Output: StickyKeys key latched


Input: [Named Bell] AX_StickyLock [Action]

Output: StickyKeys key locked


Input: [Named Bell] AX_StickyUnlock [Action]

Output: StickyKeys key unlocked


Input: [0] Proactive Planning [Potential Issue] Contact person needs to share audit notification package timely to avoid delays in notification and receipt of questionnaire Reviewee does not proactively plan or prepare for the review which impacts the ability to move forward as scheduled [Better Practice]

Output: Contact information should be accurate and properly maintained; contact person promptly shares the audit notification package with appropriate stakeholders Reviewee understands that the review begins once the Audit Notification Package is received Appropriate planning for the review requires effort prior to the entrance conference, including identifying appropriate professionals to participate, discussing initial data extraction questions, etc.


Input: [0] Continuous Communication and Commitment to Review [Potential Issue] Professionals involved are not responsive and/or not being forthright with information [Better Practice]

Output: Status documents (e.g. status trackers, dashboards, milestone documents, etc.) and emails should be reviewed and responded to in a timely manner to help ensure all stakeholders are on the same page Any delays anticipated in advance should be communicated as soon as possible to KPMG and DOH Cooperation and professionalism are displayed by all parties involved in an effort to move the review forward


Input: [0] Complete Questionnaire Responses [Potential Issue] Reviewee does not provide sufficient or complete responses to questionnaire which may result in delays and/or inappropriate testing methodologies [Better Practice]

Output: Work on the Questionnaire should begin upon receipt which enables sufficient time to ask any questions about the document, loop in appropriate professionals to assist with completion, and provide complete and detailed responses as necessar Completed Questionnaire should be able to stand on its own without further explanation.


Input: [0] Timely and Complete Data Transfer [Potential Issue] Data and accompanying Data Representation Letter is not provided in a timely manner or is not complete which causes significant delays [Better Practice]

Output: Any questions related to the data extraction should be asked early on in the process Reviewee understands the data blueprint provided is ONLY a guide; all data fields utilized for HCRA calculations and those necessary to pull supporting documentation (if it should be needed) should be provided Reviewee and KPMG will work together to review sample data prior to deadlines in order to help ensure data is transferred in a workable format Complete and clear data dictionary should be provided with the data Unaltered Data Representation Letter is printed on Provider letterhead and provided with appropriate authorization at the time the data is delivered


Input: [0] Clear Reconciliation [Potential Issue] Reviewee cannot provide a clear reconciliation from its audited financial statements to the data provided [Better Practice]

Output: Providers need to be able to coordinate the appropriate financial and operational professionals in order to provide a crosswalk to the control totals in the data provided to the dollars recorded on the entity´s audited financial statements for net patient service revenue Clear explanations for any reconciling items are provided and sufficient evidence supports each material amount


Input: [0] Other Billing Systems [Potential Issue] Discretely billed physicians, ambulatory services or other services billed outside of the Provider´s main system need to be identified and vetted in an effort to ensure no applicable HCRA surcharges apply [Better Practice]

Output: With accurate and detailed answers to the Questionnaire, any of the additional billing systems utilized by the Provider will be identified and properly vetted Provider will provide details of what types of services are billed for under the ´other´ systems and if necessary provide supporting documentation to enable KPMG to gain comfort that it is not applicable to the review


Input: [0] Approved Testing Methodologies [Potential Issue] Testing methodologies are not adequately reviewed prior to commencement and completion of testwork [Better Practice]

Output: Reviewee takes the time required to review the testing methodologies provided and provide necessary feedback Once approved, testing methodologies utilized to complete testwork will not need to be revised


Input: [0] Sufficient Supporting Documentation [Potential Issue] Supporting documentation is not made available to corroborate statements made by the Provider [Better Practice]

Output: Any statements made by the provider, especially as it relates to payor determinations, should be appropriately supported with documentation that demonstrates the statement


Input: [0] Generic Payor Names [Potential Issue] Systems utilized categorize a significant number of payor names under a generic payor name (e.g. commercial miscellaneous) and the actual unique payor names are not provided with the initial data extraction [Better Practice]

Output: Any generic payor names are broken down to provide actual payor information so that a determination can be made on each as to their election status Supporting documentation will need to be provided to tie any supplementary data to the original data provided


Input: [0] Foreign Patient Payments [Potential Issue] Reviewee does not remit surcharge on foreign national or foreign government employee payments received Reviewee does not remit surcharges on revenue received for services provided to a foreign patient [Better Practice]

Output: Not all foreign national or foreign governmental employees are exempt from paying surcharges; ONLY foreign diplomatic missions covered by Vienna convention which are self-insured for purposes of providing health insurance coverage to their employees are considered exempt from HCRA surcharge If a foreign patient without insurance coverage receives services from a HCRA designated provider, the patient is assessable at the self-pay rate. Payments received directly from foreign governments are considered "unspecified payors" under HCRA and are not obligated to elect. Providers should assess the unspecified payor surcharge rate on their claims to foreign governments. Regardless, providers are obligated to remit the surcharge to the Pool. Payments received from foreign insurance companies are subject to the surcharge percentage based on their election status


Input: [0] Out of State Workers Compensation and No Fault [Potential Issue] Reviewee considers all workers compensation and no fault revenue as direct [Better Practice]

Output: It should not be assumed that all workers compensation and no fault related revenue should be treated as direct Workers Compensation and No Fault that are provided by a third party insurer should be broken down by insurer name in order to identify whether the applicable payor is direct or non-direct. In the case where the state itself is the risk bearer, then the surcharge percentage would be based upon the election status of that State


Input: [0] Method [1] gotVersion [2]

Output: Called when the client sends their version info.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] openFile [2]

Output: Called when the clients asks to open a file.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] removeFile [2]

Output: Remove the given file.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] renameFile [2]

Output: Rename the given file.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] makeDirectory [2]

Output: Make a directory.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] removeDirectory [2]

Output: Remove a directory (non-recursively)

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] openDirectory [2]

Output: Open a directory for scanning.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] getAttrs [2]

Output: Return the attributes for the given path.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] setAttrs [2]

Output: Set the attributes for the path.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] readLink [2]

Output: Find the root of a set of symbolic links.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] makeLink [2]

Output: Create a symbolic link.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] realPath [2]

Output: Convert any path to an absolute path.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [0] Method [1] extendedRequest [2]

Output: This is the extension mechanism for SFTP. The other side can send us arbitrary requests.

twisted.conch.interfaces.ISFTPServer : API documentation


Input: [Field] VAL [Type] DOUBLE [DCT] No [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] Yes [PP] Yes [Summary]

Output: Value Field


Input: [Field] INP [Type] INLINK [DCT] Yes [Initial] 0 [Access] No [Modify] No [Rec Proc Monitor] N/A [PP] No [Summary]

Output: Input Link


Input: [Field] DTYP [Type] DEVCHOICE [DCT] Yes [Initial] 0 [Access] Yes [Modify] No [Rec Proc Monitor] No [Summary]

Output: Device Type


Input: [Field] LINR [Type] CVTCHOICE [DCT] Yes [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] Yes [Summary]

Output: Type of Conversion


Input: [Field] RVAL [Type] LONG [DCT] No [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] Yes [PP] Yes [Summary]

Output: Raw Value


Input: [Field] ROFF [Type] LONG [DCT] No [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] Yes [Summary]

Output: Raw Value Offset


Input: [Field] EGUF [Type] FLOAT [DCT] Yes [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] Yes [Summary]

Output: Engineering Units Full


Input: [Field] EGUL [Type] FLOAT [DCT] Yes [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] Yes [Summary]

Output: Engineering Units Low


Input: [Field] AOFF [Type] FLOAT [DCT] Yes [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] Yes [Summary]

Output: Adjustment Offset


Input: [Field] ASLO [Type] FLOAT [DCT] Yes [Initial] 1 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] Yes [Summary]

Output: Adjustment Slope


Input: [Field] ESLO [Type] DOUBLE [DCT] No [Initial] 1 [Access] Yes [Modify] No [Rec Proc Monitor] No [PP] No [Summary]

Output: Slope for Linear Conversions


Input: [Field] SMOO [Type] FLOAT [DCT] Yes [Initial] 0 [Access] Yes [Modify] Yes [Rec Proc Monitor] No [PP] No [Summary]

Output: Smoothing Factor


Input: [Steelhead Sunrise] Atlantic/Pacific Salmon, Steelhead [Name]

Output: Category


Input: [Steelhead Sunrise] Any large up eyed Salmon Hook wrapped with lead wire. [Name]

Output: Hook


Input: [Steelhead Sunrise] White [Name]

Output: Thread


Input: [Steelhead Sunrise] Large Portion of White Marabou [Name]

Output: Tail


Input: [Steelhead Sunrise] Red Marabou (Short). Ensure it is attached all the way round the hook. [Name]

Output: Middle Flank


Input: [Steelhead Sunrise] White Marabou (Short) [Name]

Output: Thorax


Input: [Steelhead Sunrise] Peach Marabou [Name]

Output: Overwing and Throat


Input: [Steelhead Sunrise] White Thread (Large) [Name]

Output: Head


Input: [Data] Crop [Specific Requirements]

Output: Distribution and area of each crop to be grown; Suitability of each crop to climate, soils, farming practices, markets; Planting dates for each crop to be grown over the expected life of the project

Chapter V: Irrigation | Vegetable Resources


Input: [Data] Soil [Specific Requirements]

Output: Area distribution of soils, Water holding and infiltration characteristics, Depth, Drainage requirements, Salinity, Erosion potential of each soil

Chapter V: Irrigation | Vegetable Resources


Input: [Data] Water Requirement [Specific Requirements]

Output: Data for estimating daily and seasonal water requirements for each crop

Chapter V: Irrigation | Vegetable Resources


Input: [Data] Water Supply [Specific Requirements]

Output: Location of water source, Amount of water or pumping capacity, water surface elevation; Hydrologic and water quality information for assessing the availability, costs, and suitability of the water for irrigation; Water rights information

Chapter V: Irrigation | Vegetable Resources


Input: [Data] Energy Source [Specific Requirements]

Output: Location, availability, and type of source(s); Cost information

Chapter V: Irrigation | Vegetable Resources


Input: [Data] Capital and Labor [Specific Requirements]

Output: Capital available for system development, Level of technical skill, Cost of labor

Chapter V: Irrigation | Vegetable Resources


Input: [Data] Other [Specific Requirements]

Output: Topographic map showing location of roads, buildings, drainways, and other physical features that influence design, financial situation of farmer, or farmer preferences

Chapter V: Irrigation | Vegetable Resources


Input: [Switch] /? or /help [Description]

Output: Displays usage dialog.

Microsoft Security Bulletin MS09-021 - Critical

Supported Security Update Installation Switches


Input: [Switch] /passive [Description]

Output: Specifies passive mode. Requires no user interaction; users see basic progress dialogs but cannot cancel.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /quiet [Description]

Output: Specifies quiet mode, or suppresses prompts, when files are being extracted.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /norestart [Description]

Output: Suppresses restarting the system if the update requires a restart.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /forcerestart [Description]

Output: Automatically restarts the system after applying the update, regardless of whether the update requires the restart.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /extract [Description]

Output: Extracts the files without installing them. You are prompted for a target folder.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /extract: [Description]

Output: Overrides the install command that is defined by author. Specifies the path and name of the Setup.inf or .exe file.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /lang: [Description]

Output: Forces the use of a specific language, when the update package supports that language.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Switch] /log: [Description]

Output: Enables logging, by both Vnox and Installer, during the update installation.

Microsoft Security Bulletin MS09-021 - Critical


Input: [Occupation] Personnel and Administration [Credits Applied] Up to 10 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Business and Management

Credit for Military Education and Training | UMUC


Input: [Credits Applied] Up to 16 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Management Studies

Credit for Military Education and Training | UMUC


Input: [Occupation] Infantry [Credits Applied] Up to 16–19 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Management Studies

Credit for Military Education and Training | UMUC


Input: [Occupation] Supply Administration and Operation [Credits Applied] Up to 10–13 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Business and Management

Credit for Military Education and Training | UMUC


Input: [Credits Applied] Up to 16–19 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Management Studies

Credit for Military Education and Training | UMUC


Input: [Occupation] Financial Management [Credits Applied] Up to 8–11 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Accounting

Credit for Military Education and Training | UMUC


Input: [Credits Applied] Up to 10 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Business and Management

Credit for Military Education and Training | UMUC


Input: [Occupation] Data Systems [Credits Applied] Up to 16 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Computer Studies

Credit for Military Education and Training | UMUC


Input: [Occupation] Legal Services [Credits Applied] Up to 16 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Legal Studies

Credit for Military Education and Training | UMUC


Input: [Occupation] Military Police and Corrections [Credits Applied] Up to 16 [UMUC Degree]

Output: Associate of Arts with specialized curriculum in Criminal Justice

Credit for Military Education and Training | UMUC


Input: [Item] Default shell [Description]

Output: Specify the shell that will run by default.


Input: [Item] Tab name [Description]

Output: Specify the default name of a new session tab. Note that a session tab can be renamed.


Input: [Item] Close session when it ends [Description]

Output: If this check box is selected, the current session ends automatically, when the corresponding process ends (by kill, by pressing Ctrl+D, etc.)


Input: [Item] Audible bell [Description]

Output: If this check box is selected, the console plays the bell sound on incoming escape sequence.


Input: [Item] Mouse reporting [Description]

Output: If this check box is selected, the embedded local terminal supports mouse pointer.


Input: [Item] Copy to clipboard on selection [Description]

Output: If this check box is selected, the text selected in the Terminal, is automatically passed to the system clipboard.


Input: [Item] Paste on middle mouse button click [Description]

Output: If this check box is selected, you can paste the clipboard contents by clicking the middle mouse button.


Input: [Item] Override IDE shortcuts [Description]

Output: If this check box is selected (this is the default setting), the Terminal tool window handles keyboard shortcuts differently from PhpStorm. If this check box is cleared, the PhpStorm key bindings are used.


Input: [Seat(s)] 8 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 8 C has extra legroom due to the spacing configuration of the seats.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 8 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 8 B has extra legroom due to the spacing configuration of the seats.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 8 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 8 A is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 10 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 10 B is in the last row of the plane and may have limited recline. There is no floor storage available during takeoff and landing in this seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 10 D [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 10 D is in the last row of the plane and may have limited recline.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 10 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 10 C is in the last row of the plane and may have limited recline.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 10 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 10 A is in the last row of the plane and may have limited recline.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 9 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 9 C is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 9 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 9 B is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 9 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 9 A is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 7 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat {SEAT} has limited recline due to the Exit Row.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 7 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat {SEAT} has limited recline due to the Exit Row.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 7 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat {SEAT} has limited recline due to the Exit Row.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 6 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 6 C is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 6 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 6 B is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 6 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 6 A is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 5 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 5 C is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 5 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 5 B is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 5 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 5 A is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 4 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 4 C has limited recline due to the Exit Row behind.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 4 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 4 B has limited recline due to the Exit Row behind.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 4 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 4 A has limited recline due to the Exit Row behind.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 3 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 3 C is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 3 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 3 B is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 3 A [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 3 A is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 2 C [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 2 C is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 2 B [Class] Economy [Seat Type] Standard [Power] None [Video] No Power [Review]

Output: Seat 2 B is a standard Economy Class Seat.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 2 A [Class] Economy [Seat Type] Standard & Bulkhead [Power] None [Video] No Power [Review]

Output: Seat 2 A is a standard Economy Class seat. The tray table is in the armrest, making the armrest immovable and slightly reducing seat width. There is no floor storage for this seat during take-off and landing.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 1 C [Class] Economy [Seat Type] Standard & Bulkhead [Power] None [Video] No Power [Review]

Output: Seat 1 C is a standard Economy Class seat. The tray table is in the armrest, making the armrest immovable and slightly reducing seat width. There is no floor storage for this seat during take-off and landing.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Seat(s)] 1 B [Class] Economy [Seat Type] Standard & Bulkhead [Power] None [Video] No Power [Review]

Output: Seat 1 B is a standard Economy Class seat. The tray table is in the armrest, making the armrest immovable and slightly reducing seat width. There is no floor storage for this seat during take-off and landing.

SeatGuru Seat Map Frontier Embraer EMB-120 Brasilia


Input: [Cost] 25 [Effect] The BURNDAYRAZ glyph is immediately teleported into your inventory when you enter the dungeon. [Preparation]

Output: Fireball Magnet

Difference between revisions of "Preparations" - DDwiki


Input: [Cost] 20 [Effect] Adds one extra glyph somewhere in the dungeon, but all glyphs have their conversion points reduced to 80 [Preparation]

Output: More Glyphs

Difference between revisions of "Preparations" - DDwiki


Input: [Cost] 20 [Effect] One fewer glyph appears in the dungeon, but all glyphs have their conversion points increased to 150 [Preparation]

Output: Fewer Glyphs

Difference between revisions of "Preparations" - DDwiki


Input: [Cost] 10 [Effect] Adds 2 extra attack boosters to the dungeon [Preparation]

Output: Extra Attack Boosters

Difference between revisions of "Preparations" - DDwiki


Input: [Cost] 10 [Effect] Adds 2 extra mana boosters to the dungeon [Preparation]

Output: Extra Mana Boosters

Difference between revisions of "Preparations" - DDwiki


Input: [Cost] 10 [Effect] Adds 2 extra health boosters to the dungeon [Preparation]

Output: Extra Health Boosters

Difference between revisions of "Preparations" - DDwiki


Input: [Command / Verb] ConnectToQueue [Description] The first message sent by a connecting client to begin the handshaking process. [Message Parts]


Input: [Command / Verb] CapabilitiesNotice [Description] A message sent by one bus to another to notify it of its capabilities during handshake (for instance long polling or websockets) [Message Parts]

Output: CapabilitiesFlags


Input: [Command / Verb] FinishStateSync [Description] A message sent from one bus to another to indicate that it has now provided all necessary information to the counter-party bus to establish the federation. When both buses have sent this message to each other, the federation is considered active. [Message Parts]


Input: [Command / Verb] RemoteSubscribe [Description] A message sent to the remote bus to notify it of a service or set of services which it is capable of routing to. [Message Parts]

Output: Subject or SubjectsList


Input: [Command / Verb] RemoteUnsubscribe [Description] A message sent to the remote bus to notify it that a service is no longer available. [Message Parts]

Output: Subject


Input: [Command / Verb] Disconnect [Description] A message sent to a server bus from a client bus to indicate that it wishes to disconnect and defederate. Or, when sent from the client to server, indicates that the session has been terminated. [Message Parts]

Output: Reason


Input: [Command / Verb] SessionExpired [Description] A message sent to a client bus to indicate that its messages are no longer being routed because it no longer has an active session [Message Parts]


Input: [Command / Verb] Heartbeat [Description] A message sent from one bus to another periodically to indicate it is still active. [Message Parts]


Input: [Sexy] Sexy [Artsy] Not Artsy or Stylish [The Goth Girl] The Brooding Poet [Dark]

Output: Dark

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Stylish [The Goth Girl] The Mistress [Dark]

Output: Dark

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Artsy [The Goth Girl] The Hippie Chick [Dark]

Output: Not Dark or Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Not Artsy or Stylish [The Goth Girl] The Hot Friend [Dark]

Output: Not Dark or Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Stylish [The Goth Girl] The Sorority Girl [Dark]

Output: Not Dark or Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Artsy [The Goth Girl] The Actress [Dark]

Output: Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Not Artsy or Stylish [The Goth Girl] Your Friend's Sister [Dark]

Output: Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Sexy [Artsy] Stylish [The Goth Girl] The Prom Queen [Dark]

Output: Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Artsy [The Goth Girl] The Suicide Girl [Dark]

Output: Dark

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Not Artsy or Stylish [The Goth Girl] The Bad Girl [Dark]

Output: Dark

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Stylish [The Goth Girl] The Bettie Page Girl [Dark]

Output: Dark

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Artsy [The Goth Girl] The Art Student [Dark]

Output: Not Dark or Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Not Artsy or Stylish [The Goth Girl] The Girl Next Door [Dark]

Output: Not Dark or Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Stylish [The Goth Girl] The Debutante [Dark]

Output: Not Dark or Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Artsy [The Goth Girl] The New Age chick [Dark]

Output: Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Not Artsy or Stylish [The Goth Girl] The Favorite Friend [Dark]

Output: Light

Take The Your Type of Girl Test | OkCupid


Input: [Sexy] Cute [Artsy] Stylish [The Goth Girl] The Cheerleader [Dark]

Output: Light

Take The Your Type of Girl Test | OkCupid


Input: [0] Buy Lightsaber [2] Complete [1]

Output: High

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Buy Boots [2] Planned [1]

Output: High

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Make Tunic [2] Planned [1]

Output: High

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Lighten Hair [2] Complete [1]

Output: Medium

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Make Belt and pouch [2] In Progress [1]

Output: Medium

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Make Trousers [2] Planned [1]

Output: Medium

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Make under-shirt [2] Planned [1]

Output: Medium

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [0] Glove [2] Complete [1]

Output: Low

Cosplay Island | View Costume | Marauchettes - Luke Skywalker


Input: [Games] Stad [Description]

Output: Special spores are scattered from mushrooms. If the opponent inhales the spores, it will fall asleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] Stad2 [Description]

Output: Special spores are scattered from mushrooms. If the foe inhales them, it will fall asleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] GSC [Description]

Output: A move that induces sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] RSEColo.XD [Description]

Output: Scatters a cloud of spores that always induce sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] FRLG [Description]

Output: The user scatters bursts of fine spores that induce sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Games] DPPtHGSSBWB2W2 [Description]

Output: The user scatters bursts of spores that induce sleep.

Spore (move) - Bulbapedia, the community-driven Pokémon encyclopedia


Input: [Artist] R.E.M. [Album (* = New Release)] Pickin' On R.E.M. [Label] CMH [Title]

Output: Endgame

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Jonathan Richman [Album (* = New Release)] Having a Party With Jonathan Richman [Label] Rounder [Title]

Output: She Doesn't Laugh At My Jokes

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Cave Girls [Album (* = New Release)] Cave Girls [Label] Cave Cut Records [Title]

Output: I Can and I Will Or I Won't

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Comet Gain [Album (* = New Release)] Howl Of The Lonely Crowd* [Label] What's Your Rupturw [Title]

Output: She Had Daydreams

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Cloud Nothings [Album (* = New Release)] Attack On Memory* [Label] carpark records [Title]

Output: Our Plans

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Cribs [Album (* = New Release)] In The Belly of the Brazen Bull* [Label] Wichita [Title]

Output: Butterflies

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Can [Album (* = New Release)] The Lost Tapes Sampler* [Label] Mute [Title]

Output: Abra Cada Braxas

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Guided By Voices [Album (* = New Release)] Bee Thousand (Director's Cut) [Label] Scat [Title]

Output: Postal Blowfish

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Antenna [Album (* = New Release)] Hideout [Label] Mammoth [Title]

Output: Shine

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Eux Autres [Album (* = New Release)] Sun Is Sunk* [Label] Bons Mots [Title]

Output: Right Again

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Dr. Dog [Album (* = New Release)] Be The Void* [Label] Anti [Title]

Output: Vampire

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Liars [Album (* = New Release)] WIXIW* [Label] Mute [Title]

Output: Annual Moon words

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Sigur Ros [Album (* = New Release)] valtari* [Label] XL Recordings [Title]

Output: Eganda

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Pernice Brothers [Album (* = New Release)] Australia Tour EP 2002 [Label] Ashmont [Title]

Output: Bright Side

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Pernice Brothers [Album (* = New Release)] Live A Little [Label] Ashmont Records [Title]

Output: Somerville

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Pernice Brothers [Album (* = New Release)] Goodbye, Killer [Label] Ashmont Records [Title]

Output: Newport News

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Aaron Freeman [Album (* = New Release)] Marvelous Clouds* [Label] Partisan [Title]

Output: As I Love My Own

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] King Kong [Album (* = New Release)] Me Hungry [Label] Drag City [Title]

Output: Animal

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Diamond Rugs [Album (* = New Release)] Diamond Rugs* [Label] Partisan [Title]

Output: Motherland

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Magic Trick [Album (* = New Release)] Ruler of the Night* [Label] Hardly Art [Title]

Output: Sunny

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Grass Widow [Album (* = New Release)] Internal Logic* [Label] HLR [Title]

Output: Goldilocks Zonee

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] The Kills [Album (* = New Release)] Last Goodbye* [Label] Domino [Title]

Output: Pale Blue Eyes (Velvet Undergound)

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] John Cale [Album (* = New Release)] EP: Extra Playful* [Label] Double Six [Title]

Output: Catastrofuk

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] My Brightest Diamond [Album (* = New Release)] All Things Will Unwind [Label] Asthmatic Kitty [Title]

Output: Reaching Through to the Other Side

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Make It Plain [Album (* = New Release)] Somersault* [Label] self-released/local [Link] wusb.fm [Title]

Output: Somersault

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Beachwood Sparks [Album (* = New Release)] Tarnished Gold* [Label] Sub Pop [Title]

Output: Mollusk

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] Waterboys [Album (* = New Release)] Waterboys [Label] Chrysalis [Title]

Output: A Girl Called Johnny

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Artist] King Creosote [Album (* = New Release)] Rough Trade Shops Singer Songwriter 1 [Label] Rough Trade/Mute [Title]

Output: Just After 11 She Left

Radio Free J-Ro playlist for 07/18/2012 | WUSB 90.1 FM Stony Brook, NY


Input: [Code] Perform Your First Combat Execution. [Effect]

Output: First Blood


Input: [Code] Purchase And Use An Upgrade In Combat. [Effect]

Output: Give Caesar What Is His


Input: [Code] Perform Your First Environmental Execution. [Effect]

Output: Time To Fly


Input: [Code] Meet Nero. [Effect]

Output: To Protect And To Serve


Input: [Code] Complete The Beginning On Any Difficulty. [Effect]

Output: I Have A Story To Tell


Input: [Code] Defeat 10 Enemies In A Row Without Sustaining Any Damage. [Effect]

Output: Comboing My Way Through


Input: [Code] Collect Your First Vista. [Effect]

Output: Roman Tourist


Input: [Code] Find Your Mother And Sister. [Effect]

Output: Forever Lost


Input: [Code] Collect One Chronicle. [Effect]

Output: Something I Found On The Way To The Forum


Input: [Code] Collect One Scroll. [Effect]

Output: Letters From The Front


Input: [Code] Complete S.P.Q.R. On Any Difficulty. [Effect]

Output: I Will Avenge You, Father


Input: [Code] Complete Pax Romanum On Any Difficulty. [Effect]

Output: Siege Me If You Can


Input: [Code] Complete Edge Of The World On Any Difficulty. [Effect]

Output: Heart Of Darkness


Input: [Code] Perform 100 Executions In Any Game Mode. [Effect]

Output: Head Executioner


Input: [Code] Find Out What Really Happened To Your Parents. [Effect]

Output: Inner Demons


Input: [Code] Defeat Glott. [Effect]

Output: The Bigger They Are ...


Input: [Code] Meet Boudica. [Effect]

Output: Who's That Girl


Input: [Code] Use A Trap To Kill An Enemy. [Effect]

Output: Step Right This Way!


Input: [Code] Complete The Son Of Rome On Any Difficulty. [Effect]

Output: Settling Old Debts


Input: [Code] Complete The Wrath Of Nemesis On Any Difficulty. [Effect]

Output: Ave, Caesar


Input: [Code] Use An Execution To Set Fire To An Enemy. [Effect]

Output: Medium Rare


Input: [Code] Defeat Boudica. [Effect]

Output: Not My Type After All


Input: [Code] Defeat Commodus. [Effect]

Output: Never Give Up, Never Surrender


Input: [Code] Become The Righteous Hand Of Vengeance. [Effect]

Output: From The Dead


Input: [Code] Complete Your First Multiplayer Campaign. [Effect]

Output: Colosseum Recruit


Input: [Code] Complete The Game on Any Difficulty. [Effect]

Output: Veni, Vidi, Vici


Input: [Code] Complete Trial By Fire On Any Difficulty. [Effect]

Output: Saving Private Marius


Input: [Code] Complete The King On Any Difficulty. [Effect]

Output: Trouble In Sherwood Forest


Input: [Code] Defeat 100 Enemies In Multiplayer. [Effect]

Output: Bloody Centurion


Input: [Code] Replay Any Single Player Level. [Effect]

Output: Been There, Done That


Input: [Code] Complete The Game On Soldier Difficulty. [Effect]

Output: My Empire Of Dirt


Input: [Code] Defeat 25 Enemies In A Row Without Sustaining Damage. [Effect]

Output: Monstrum Combo


Input: [Code] Perform A Co-op Execution. [Effect]

Output: Brothers In Arms


Input: [Code] Revive Another Player 3 Times. [Effect]

Output: It's Just A Flesh Wound


Input: [Code] Complete The Beginning On Legendary Difficulty. [Effect]

Output: I Have A Story To Tell (Legendary)


Input: [Code] Kill An Enemy By Perfectly Deflecting An Arrow. [Effect]

Output: There's No Such Thing As Luck


Input: [Code] Complete The Game On Centurion Difficulty. [Effect]

Output: Bad To The Bone


Input: [Code] Complete A Comic Book By Collecting 6 Chronicles In A Level. [Effect]

Output: Avid Reader


Input: [Code] Complete S.P.Q.R. On Legendary Difficulty. [Effect]

Output: I Will Avenge You, Father (Legendary)


Input: [Code] Perform 50 Double Executions In Any Game Mode. [Effect]

Output: Double-Down


Input: [Code] Complete Beacon. [Effect]

Output: Mmmm, Beacon


Input: [Code] Play A Round Of Survival Mode. [Effect]

Output: We'll Never Survive


Input: [Code] Collect All The Chronicles. [Effect]

Output: Finders Keepers


Input: [Code] Collect All The Scrolls. [Effect]

Output: Ancient Scholar


Input: [Code] Collect All The Vistas. [Effect]

Output: Photo Album


Input: [Code] Complete The King On Legendary Difficulty. [Effect]

Output: Trouble In Sherwood Forest (Legendary)


Input: [Code] Complete Trial By Fire On Legendary Difficulty. [Effect]

Output: Saving Private Marius (Legendary)


Input: [Code] Complete Barbarous. [Effect]

Output: Uh, He's Already Got One, You See


Input: [Code] Complete Invictus. [Effect]

Output: Build A Bridge Out Of Her


Input: [Code] Complete Pax Romanum On Legendary Difficulty. [Effect]

Output: Siege Me If You Can (Legendary)


Input: [Code] Complete Edge Of The World Legendary Any Difficulty. [Effect]

Output: Heart Of Darkness (Legendary)


Input: [Code] Complete False Gods. [Effect]

Output: You Shall Put No Other Gods Before Me!


Input: [Code] Equip Your First Tier 2 Item In Multiplayer. [Effect]

Output: Say Hello To My Little Friend!


Input: [Code] Equip Your First Rare Item In Multiplayer. [Effect]

Output: Only The Finest


Input: [Code] Play A Round Of Survival On Island. [Effect]

Output: Survivor


Input: [Code] Complete 20 Multiplayer Campaigns. [Effect]

Output: Colosseum Veteran


Input: [Code] Get In Combat With All Executions And Upgrades Purchased. [Effect]

Output: Marketer


Input: [Code] Unlock The First Reward Of The Gods. [Effect]

Output: Grace Of The Gods


Input: [Code] Complete The Son Of Rome On Legendary Difficulty. [Effect]

Output: Settling Old Debts (Legendary)


Input: [Code] Complete The Wrath of Nemesis On Legendary Difficulty. [Effect]

Output: Ave, Caesar (Legendary)


Input: [Code] Survive For 7 Minutes In Dockyard (Survival Mode). [Effect]

Output: Oh, Let Me Have A Little Bit Of Peril?


Input: [Code] Survive For 7 Minutes In Courtyard (Survival Mode). [Effect]

Output: You Were In Terrible Peril


Input: [Code] Perform 30 Environmental Executions In Forbidden Forest. [Effect]

Output: A Walk In The Park


Input: [Code] Perform 30 Environmental Executions On Island. [Effect]

Output: This Is My Island


Input: [Code] Survive For 7 Minutes In Firestorm (Survival Mode). [Effect]

Output: No, It's Too Perilous


Input: [Code] Perform 1000 Executions In Multiplayer. [Effect]

Output: Trueblood


Input: [Code] Achieve Rank 150 In Multiplayer. [Effect]

Output: Best Of The Best


Input: [Code] Equip Your First Tier 6 Item In Multiplayer. [Effect]

Output: Big Bling


Input: [Code] Equip Your First Tier 5 Item In Multiplayer. [Effect]

Output: Son Of Vulcan


Input: [Code] Unlock All The Rewards Of The Gods. [Effect]

Output: Champion Of The Gods


Input: [Code] Achieve Rank 100 In Multiplayer. [Effect]

Output: Simply The Best


Input: [Code] Achieve Rank 200 In Multiplayer. [Effect]

Output: Master Of The Colosseum


Input: [Code] Fight On Each Multiplayer Arena Environment. [Effect]

Output: Colosseum Warrior


Input: [Name and Link] Anonymous user support [django-notify] yes [django-flash] yes [django-flash-status] yes [django-cnotes]

Output: yes


Input: [Name and Link] Session Fallback [django-notify] yes [django-flash] no [django-flash-status] no [django-cnotes]

Output: no


Input: [Name and Link] Lazy loads messages [django-notify] yes [django-flash] no [django-flash-status] no [django-cnotes]

Output: no


Input: [Name and Link] Signed cookies [django-notify] yes [django-flash] yes [django-flash-status] yes [django-cnotes]

Output: yes


Input: [Name and Link] Avoids pickling [django-notify] no [django-flash] no [django-flash-status] no [django-cnotes]

Output: no


Input: [Name and Link] Standard interface [django-notify] yes [django-flash] no [django-flash-status] yes [django-cnotes]

Output: yes


Input: [Name and Link] Classed Messages [django-notify] yes (via "tags") [django-flash] yes (but not in a standard way) [django-flash-status] yes, "errors" or "statuses" [django-cnotes]

Output: no


Input: [Character] Cable [Tier Rating] A [Assist Rating] B [Basic Tips] One of the best, but he needs an anti-air assist behind him and lots of meter. Learn to love AHVB. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Magneto [Tier Rating] A [Assist Rating] B [Basic Tips] The king of combos as speed. Learn triangle jumps, resets, his infinite and you can kill the opponent quicker than with any other character. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Sentinel [Tier Rating] A [Assist Rating] A [Basic Tips] Don't spend much time on the ground unless you're zoning with HP and Sentinel Force. Most time should be spent flying and stomping with an anti-air assist as backup. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Storm [Tier Rating] A [Assist Rating] B [Basic Tips] Storm is, simply put, the best in the game. She's got great runaway and rushdown and so dictates the pace of the fight. Use Hailstorm to reset the fight in your favor. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Cyclops [Tier Rating] B [Assist Rating] A [Basic Tips] His anti-air has great invincibility and sets up combos. On point, he's surprisingly good with solid runaway—super jump and rapidly tap j.HK. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Iron Man [Tier Rating] B [Assist Rating] C [Basic Tips] He's got the best infinite combo in the game plus solid zoning techniques with his Smart Bombs. Great air dash and his Proton Cannon is useful. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Spiral [Tier Rating] B [Assist Rating] C [Basic Tips] Spiral is the queen of chip damage. Summon swords, jump up and down, and toss the swords one by one at the opponent. Her teleport is a phenomenal counter to Cable. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Strider Hiryu [Tier Rating] B [Assist Rating] D [Basic Tips] Paired with Doctor Doom, Strider rivals Spiral in his ability to chip opponents to death (hold them still with Ouroboros). Sadly, he takes the worst damage in the game and so dies easily. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Blackheart [Tier Rating] C [Assist Rating] A [Basic Tips] Excellent as an assist, especially for traps. On point, super jump and throw out j.HK demons to be annoying and possibly start his infinite. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Cammy [Tier Rating] C [Assist Rating] A [Basic Tips] No slouch on point because of a great dash, though her best combos can be rolled out of. Her anti-air assist has lots of invincibility and range. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Dhalsim [Tier Rating] C [Assist Rating] D [Basic Tips] You can runaway endlessly by super jumping, air dashing, teleporting, air dashing, teleporting... Quite annoying (and effective). His offense isn't bad. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Doctor Doom [Tier Rating] C [Assist Rating] A [Basic Tips] Used to be really effective on point with traps using j.HP and his Photon Shot in the air. His anti-air assist deals loads of chip damage. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Iceman [Tier Rating] C [Assist Rating] D [Basic Tips] He doesn't take chip damage from energy-based attacks (which is most) so he's a good turtle, and his own Icebeam attacks deal good chip. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Juggernaut [Tier Rating] C [Assist Rating] C [Basic Tips] Activate Power Up and tag out Juggernaut before throwing another attack. Next time he's on point, the Power Up effect is permanent. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Ruby Heart [Tier Rating] C [Assist Rating] C [Basic Tips] Paired with Doctor Doom's anti-air assist, you can do lots of chip damage with repeated c.HK xx Sublimation. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] War Machine [Tier Rating] C [Assist Rating] C [Basic Tips] Though he's similar to Iron Man, he's not as good. He's still got an infinite, which is good, but his hyper isn't nearly as good (it's not instant) and he's got other subtle inadequacies. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Akuma [Tier Rating] D [Assist Rating] B [Basic Tips] Quick air combos ending with HK Hurricane Kicks do surprisingly good damage and his air hyper combo ain't bad. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Anakaris [Tier Rating] D [Assist Rating] E [Basic Tips] Super jump and start dropping coffins from up high to be really annoying. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Captain America [Tier Rating] D [Assist Rating] D [Basic Tips] Can be used somewhat annoyingly because a number of his attacks are hard to punish. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Captain Commando [Tier Rating] D [Assist Rating] A [Basic Tips] Maybe the most devastating assist, his anti-air does solid damage and reaches the top of the screen. On point, he can hang, but barely. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Colossus [Tier Rating] D [Assist Rating] C [Basic Tips] His dash assist is almost like an anti-air and does good damage. On point, he has some simple and powerful combos, but he's slow. Use his hyper armor lots. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Gambit [Tier Rating] D [Assist Rating] E [Basic Tips] Used to have the king of cheap bugs, but no longer. Now he's just got solid priority and a decent hyper in his Cajun Explosion. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Guile [Tier Rating] D [Assist Rating] C [Basic Tips] Very easy combos that are decent in practice, plus a solid anti-air assist. His Flash Kick in the air is good against runaway. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Hulk [Tier Rating] D [Assist Rating] D [Basic Tips] Easily combos into his Gamma Crush hyper for very good damage, but he's a big target for opponents. Hyper armor helps. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Jill [Tier Rating] D [Assist Rating] E [Basic Tips] Litter the screen with zombies and dogs and Jill can be a bit annoying against lower tier characters. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Jin [Tier Rating] D [Assist Rating] B [Basic Tips] On point, he's decent at attacking the opponent's assists, but is best as an assist where his anti-air and eat health. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Ken [Tier Rating] D [Assist Rating] B [Basic Tips] His anti-air is the only true "invincible" anti-air. Nothing beats it. Ken's decent on point with LK Hurricane Kick air combos. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] M. Bison [Tier Rating] D [Assist Rating] D [Basic Tips] His Psycho Field is good both as a special attack and an assist as it'll keep the opponent blocking. He's got decent combos and a solid teleport. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Mega Man [Tier Rating] D [Assist Rating] D [Basic Tips] Jump up and down throwing out the j.HP shot from full screen. You can also charge the shot for a long time to make it do tons of damage. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Omega Red [Tier Rating] D [Assist Rating] D [Basic Tips] He can be used somewhat effectively. Annoy the opponent from across the screen with his c.HK which you can make long-range by holding . [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Psylocke [Tier Rating] D [Assist Rating] A [Basic Tips] Her anti-air is one of the best assists as it's quick and sets up easy off-the-ground combos. On point, her Psyblade special goes through everything and she has decent runaway. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Rogue [Tier Rating] D [Assist Rating] C [Basic Tips] She's got decent rushdown with her + j.HK jumping attack, and her grab assist can set up combos. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Ryu [Tier Rating] D [Assist Rating] C [Basic Tips] Sadly the least useful of the game's Shotos. His Shinku Hadouken in the air is decent, as is his anti-air assist. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Sakura [Tier Rating] D [Assist Rating] C [Basic Tips] Turn her evil (with three bars) and she gains an easy hyper to combo into and a teleport which is invincible at both start-up and wind-down. Which means you can teleport one after the other to be invincible. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Shuma-Gorath [Tier Rating] D [Assist Rating] D [Basic Tips] His Chaos Dimension hyper is unblockable and deals tons of damage. And his HK grab siphons health back into Shuma's bar which you can mash for tons of damage. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Silver Samurai [Tier Rating] D [Assist Rating] D [Basic Tips] He can do solid chip with his Shuriken projectiles and his Raikeiken is a great and (mostly) safe way to punish assists. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Sonson [Tier Rating] D [Assist Rating] B [Basic Tips] Sonson's anti-air assist is really quite good. On point, try to catch opponents with her Seitenrengeki uppercut and cancel into her Tenchi Tsukan hyper combo. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] T. Bonne [Tier Rating] D [Assist Rating] B [Basic Tips] Use her Bonne Strike in the air as a makeshift air dash to cover ground quickly and deal damage, and combo into her Servbot Takeout on the ground. Her γ assist does unreal damage if all hits connect. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Thanos [Tier Rating] D [Assist Rating] D [Basic Tips] Gauntlet Soul hyper does loads of chip up close, but leaves Thanos open so use it to finish opponents. He's got easy combos into his hypers but his offense is sluggish. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Venom [Tier Rating] D [Assist Rating] D [Basic Tips] Venom Fang is annoyingly hard to punish, so it's usually safe (especially in the air) for general pressure and chip damage. It's even got good priority, so spam it. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Amingo [Tier Rating] E [Assist Rating] E [Basic Tips] His j.HK ain't shabby, but the rest of him kinda is. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] B.B. Hood [Tier Rating] E [Assist Rating] E [Basic Tips] Her Cool Hunting hyper does pretty good chip damage, for what it's worth. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Charlie [Tier Rating] E [Assist Rating] C [Basic Tips] Almost literally no reason to use him, though his anti-air is decent. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Chun-Li [Tier Rating] E [Assist Rating] E [Basic Tips] She has some crazy combos against the likes of Juggernaut, but they're useless otherwise and so she's pretty unused. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Dan [Tier Rating] E [Assist Rating] D [Basic Tips] Surprised? He sucks. But his Otoko Michi hyper combo does massive damage while also nearly killing Dan. Use it when Dan's already low on health. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Felicia [Tier Rating] E [Assist Rating] D [Basic Tips] Her Sand Splash special and Super Sand Splash hyper are good counters for a Strider/Doom trap, but otherwise she's poor. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Hayato [Tier Rating] E [Assist Rating] D [Basic Tips] He's got some easy combos that look cool, but no good means of landing them and they're not particularly powerful. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Marrow [Tier Rating] E [Assist Rating] E [Basic Tips] Her Bone Burst hyper is good in the air for safe chip damage but that's all she's got. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Morrigan [Tier Rating] E [Assist Rating] D [Basic Tips] She's got an interesting air dash and decent basic combos. Soul Eraser does solid chip. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Roll [Tier Rating] E [Assist Rating] E [Basic Tips] She's small and a bit hard to combo, which is her only strength. Maybe the worst in the game. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Sabretooth [Tier Rating] E [Assist Rating] D [Basic Tips] Not terribly useful, though as an assist he can team with Spiral for a lockdown trap that's too tough to use to be really effective (but theoretically crazy good). [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Servbot [Tier Rating] E [Assist Rating] E [Basic Tips] He's annoying and hard to hit, but he also can't fight. His hyper combo is different depending on the assist type you pick. Pick γ and it does massive chip damage, which is his only redemption. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Spider-Man [Tier Rating] E [Assist Rating] D [Basic Tips] His Maximum Spider hyper is actually pretty decent at catching opponents, especially since you can trigger it in the air. But otherwise, he's not good. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Wolverine (bone) [Tier Rating] E [Assist Rating] C [Basic Tips] Also known as "Bonerine," he takes some of the worst damage in the game. His γ assist which is the only assist in the game that hits low, though priority isn't great. [Best Assist]

Output: γ

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Wolverine (claw) [Tier Rating] E [Assist Rating] D [Basic Tips] Doesn't take as much damage as Bonerine but is possibly even more useless. He was one of the best in older Marvel games but Capcom neutered him and the result is that he's terrible. [Best Assist]

Output: β

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Character] Zangief [Tier Rating] E [Assist Rating] D [Basic Tips] He's too slow for this game, though if you turn him into Iron 'Gief he can be annoying, especially as an Iron 'Gief assist. [Best Assist]

Output: α

Marvel vs. Capcom 2: New Age of Heroes - ps2 - Walkthrough and Guide - Page 4 - GameSpy


Input: [Date] 03/17/13 [Views] 182 [Status] For Sale [Title]

Output: He Knows My Frame


Input: [Date] 03/17/13 [Views] 165 [Status] For Sale [Title]

Output: Calm My Heart, If Not My Storm


Input: [Date] 02/17/13 [Views] 159 [Status] For Sale [Title]

Output: GOD DOESN�T COMPARE THE FLOWERS IN HIS GARDEN


Input: [Date] 01/19/13 [Views] 319 [Status] For Sale [Title]

Output: MADE PERFECT THROUGH LOVE


Input: [Date] 01/14/13 [Views] 242 [Status] For Sale [Title]

Output: ARE YOUR CERTAIN OF WHAT IS UNSEEN?


Input: [Date] 01/11/13 [Views] 146 [Status] For Sale [Title]

Output: DON'T COMPARE


Input: [Date] 01/07/13 [Views] 181 [Status] For Sale [Title]

Output: ROLL OVER AND LOOK UP


Input: [Date] 01/07/13 [Views] 170 [Status] For Sale [Title]

Output: CONSECRATED WITH A PURPOSE


Input: [Date] 01/03/13 [Views] 157 [Status] For Sale [Title]

Output: An Impossible Path?


Input: [Date] 01/03/13 [Views] 172 [Status] For Sale [Title]

Output: I DREAMED A DREAM


Input: [Date] 12/28/12 [Views] 251 [Status] For Sale [Title]

Output: ARE YOUR HOLDING A GRUDGE AS YOU ENTER INTO THE NEW YEAR?


Input: [Date] 12/26/12 [Views] 488 [Status] For Sale [Title]

Output: PEOPLE COME AND PEOPLE GO


Input: [Date] 12/26/12 [Views] 325 [Status] For Sale [Title]

Output: Don't Forget To Feed Your Spirit


Input: [Date] 12/26/12 [Views] 282 [Status] For Sale [Title]

Output: BATTLE HOPELESSNESS


Input: [Date] 12/23/12 [Views] 1115 [Status] For Sale [Title]

Output: SING A SONG OF JOY AND PRAISE


Input: [Date] 12/21/12 [Views] 173 [Status] For Sale [Title]

Output: Bosco Has Reindeer Aspirations


Input: [Date] 12/21/12 [Views] 505 [Status] For Sale [Title]

Output: Shipwrecked and Broken, But Safe


Input: [Date] 12/20/12 [Views] 155 [Status] For Sale [Title]

Output: WHAT IS YOUR HANDICAP?


Input: [Date] 12/20/12 [Views] 263 [Status] For Sale [Title]

Output: YOUR BEST DAYS HAVE YET TO COME


Input: [Date] 12/18/12 [Views] 203 [Status] For Sale [Title]

Output: PUZZLE PIECES


Input: [Date] 12/16/12 [Views] 161 [Status] For Sale [Title]

Output: How Do We Overcome Evil?


Input: [Date] 12/15/12 [Views] 173 [Status] For Sale [Title]

Output: Are You Missing The Miracles In Your Life?


Input: [Date] 12/15/12 [Views] 171 [Status] For Sale [Title]

Output: Delayed Hope


Input: [Date] 12/13/12 [Views] 264 [Status] For Sale [Title]

Output: Running the Race


Input: [Date] 12/12/12 [Views] 179 [Status] For Sale [Title]

Output: FORGIVENESS AND BEARING THE COST


Input: [Date] 12/11/12 [Views] 207 [Status] For Sale [Title]

Output: OH, HOW HE CARES FOR ME


Input: [Date] 12/10/12 [Views] 165 [Status] For Sale [Title]

Output: What Gift Would You Bring To The King?


Input: [Date] 12/08/12 [Views] 165 [Status] For Sale [Title]

Output: Is God Asking You To Do Something You Really Don't Want To Do?


Input: [Date] 12/06/12 [Views] 215 [Status] For Sale [Title]

Output: IF YOU MET MY FAMILY YOU WOULD UNDERSTAND


Input: [Date] 12/06/12 [Views] 185 [Status] For Sale [Title]

Output: Are You Guilty of Reckless Words?


Input: [Strategy] Tiered Assignments [Definition] Tiered assignments are designed to instruct students on essential skills that are provided at different levels of complexity, abstractness, and open-endedness. The curricular content and objective(s) are the same, but the process and/or product are varied according to the student's level of readiness. [Example] Students with moderate comprehension skills are asked to create a story-web. Students with advanced comprehension skills are asked to re-tell a story from the point of view of the main character. [Focus of Differentiation]

Output: Readiness

Differentiated Instruction for Reading | Reading Rockets


Input: [Strategy] Compacting [Definition] Compacting is the process of adjusting instruction to account for prior student mastery of learning objectives. Compacting involves a three-step process: (assess the student to determine his/her level of knowledge on the material to be studied and determine what he/she still needs to master; create plans for what the student needs to know, and excuse the student from studying what he/she already knows; and create plans for freed-up time to be spent in enriched or accelerated study. [Example] A student who can decode words with short vowel sounds would not participate in a direct instruction lesson for that skill, but might be provided with small group or individualized instruction on a new phonics skill. [Focus of Differentiation]

Output: Readiness

Differentiated Instruction for Reading | Reading Rockets


Input: [Strategy] Interest Centers or Interest Groups [Definition] Interest centers (usually used with younger students) and interest groups (usually used with older students) are set up so that learning experiences are directed toward a specific learner interest. Allowing students to choose a topic can be motivating to them. [Example] Interest Centers: Centers can focus on specific reading skills, such as phonics or vocabulary, and provide examples and activities that center on a theme of interest, such as outer space or students' favorite cartoon characters. Interest Groups: For a book report, students can work in interest groups with other students who want to read the same book. [Focus of Differentiation]

Output: Readiness Interest

Differentiated Instruction for Reading | Reading Rockets


Input: [Strategy] Flexible Grouping* [Definition] Students work as part of many different groups depending on the task and/or content. Sometimes students are placed in groups based on readiness, other times they are placed based on interest and/or learning profile. Groups can either be assigned by the teacher or chosen by the students. Students can be assigned purposefully to a group or assigned randomly. This strategy allows students to work with a wide variety of peers and keeps them from being labeled as advanced or struggling. [Example] The teacher may assign groups based on readiness for phonics instruction, while allowing other students to choose their own groups for book reports, based on the book topic. [Focus of Differentiation]

Output: Readiness Interest Learning Profile

Differentiated Instruction for Reading | Reading Rockets


Input: [Strategy] Learning Contracts [Definition] Learning contracts begin with an agreement between the teacher and the student. The teacher specifies the necessary skills expected to be learned by the student and the required components of the assignment, while the student identifies methods for completing the tasks. This strategy: allows students to work at an appropriate pace; can target learning styles; and helps students work independently, learn planning skills, and eliminate unnecessary skill practice. [Example] A student indicates that he or she wants to research a particular author. With support from the teacher, the student determines how the research will be conducted and how the information will be presented to the class. For example, the student might decide to write a paper and present a poster to the class. The learning contract indicates the dates by which each step of the project will be completed. [Focus of Differentiation]

Output: Readiness Learning Profile

Differentiated Instruction for Reading | Reading Rockets


Input: [Strategy] Choice Boards [Definition] Choice boards are organizers that contain a variety of activities. Students can choose one or several activities to complete as they learn a skill or develop a product. Choice boards can be organized so that students are required to choose options that focus on several different skills. [Example] After students read Romeo and Juliet, they are given a choice board that contains a list of possible activities for each of the following learning styles: visual, auditory, kinesthetic, and tactile. Students must complete two activities from the board and must choose these activities from two different learning styles. [Focus of Differentiation]

Output: Readiness Interest Learning Profile

Differentiated Instruction for Reading | Reading Rockets


Input: [View Key] Yes [View Value] Yes [map() Function] Yes [reduce() Function] No: with GROUP BY and SUM() or COUNT() functions only [Selection Parameters] No [Other Parameters] No [SQL Statement Fragment]

Output: SELECT fields


Input: [View Key] No [View Value] No [map() Function] Yes [reduce() Function] No [Selection Parameters] No [Other Parameters] No [SQL Statement Fragment]

Output: FROM table


Input: [View Key] Yes [View Value] No [map() Function] Yes [reduce() Function] No [Selection Parameters] Yes [Other Parameters] No [SQL Statement Fragment]

Output: WHERE clause


Input: [View Key] Yes [View Value] No [map() Function] Yes [reduce() Function] No [Selection Parameters] No [Other Parameters] descending [SQL Statement Fragment]

Output: ORDER BY field


Input: [View Key] No [View Value] No [map() Function] No [reduce() Function] No [Selection Parameters] No [Other Parameters] limit, skip [SQL Statement Fragment]

Output: LIMIT x OFFSET y


Input: [View Key] Yes [View Value] Yes [map() Function] Yes [reduce() Function] Yes [Selection Parameters] No [Other Parameters] No [SQL Statement Fragment]

Output: GROUP BY field


Input: [Attribute] Restricted by allow_url_fopen [Supported]

Output: No

Wrapper Summary


Input: [Attribute] Allows Reading [Supported]

Output: Yes

Wrapper Summary


Input: [Attribute] Allows Writing [Supported]

Output: Yes

Wrapper Summary


Input: [Attribute] Allows Appending [Supported]

Output: Yes

Wrapper Summary


Input: [Attribute] Allows Simultaneous Reading and Writing [Supported]

Output: No

Wrapper Summary


Input: [Attribute] Supports stat() [Supported]

Output: No

Wrapper Summary


Input: [Attribute] Supports unlink() [Supported]

Output: No

Wrapper Summary


Input: [Attribute] Supports rename() [Supported]

Output: No

Wrapper Summary


Input: [Attribute] Supports mkdir() [Supported]

Output: No

Wrapper Summary


Input: [Attribute] Supports rmdir() [Supported]

Output: No

Wrapper Summary


Input: [Dark] Dark [Artsy] Not Artsy or Stylish [The Goth Girl] The Brooding Poet [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Dark [Artsy] Stylish [The Goth Girl] The Mistress [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Not Dark or Light [Artsy] Artsy [The Goth Girl] The Hippie Chick [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Not Dark or Light [Artsy] Not Artsy or Stylish [The Goth Girl] The Hot Friend [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Not Dark or Light [Artsy] Stylish [The Goth Girl] The Sorority Girl [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Light [Artsy] Artsy [The Goth Girl] The Actress [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Light [Artsy] Not Artsy or Stylish [The Goth Girl] Your Friend's Sister [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Light [Artsy] Stylish [The Goth Girl] The Prom Queen [Sexy]

Output: Sexy

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Dark [Artsy] Artsy [The Goth Girl] The Suicide Girl [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Dark [Artsy] Not Artsy or Stylish [The Goth Girl] The Bad Girl [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Dark [Artsy] Stylish [The Goth Girl] The Bettie Page Girl [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Not Dark or Light [Artsy] Artsy [The Goth Girl] The Art Student [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Not Dark or Light [Artsy] Not Artsy or Stylish [The Goth Girl] The Girl Next Door [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Not Dark or Light [Artsy] Stylish [The Goth Girl] The Debutante [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Light [Artsy] Artsy [The Goth Girl] The New Age chick [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Light [Artsy] Not Artsy or Stylish [The Goth Girl] The Favorite Friend [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [Dark] Light [Artsy] Stylish [The Goth Girl] The Cheerleader [Sexy]

Output: Cute

Take The Your Type of Girl Test | OkCupid


Input: [b] TRUE [a AND b] TRUE [a OR b] TRUE [a]

Output: TRUE

PostgreSQL: Documentation: 8.0: Functions and Operators


Input: [b] FALSE [a AND b] FALSE [a OR b] TRUE [a]

Output: TRUE

PostgreSQL: Documentation: 8.0: Functions and Operators


Input: [b] NULL [a AND b] NULL [a OR b] TRUE [a]

Output: TRUE

PostgreSQL: Documentation: 8.0: Functions and Operators


Input: [b] FALSE [a AND b] FALSE [a OR b] FALSE [a]

Output: FALSE

PostgreSQL: Documentation: 8.0: Functions and Operators


Input: [b] NULL [a AND b] FALSE [a OR b] NULL [a]

Output: FALSE

PostgreSQL: Documentation: 8.0: Functions and Operators


Input: [b] NULL [a AND b] NULL [a OR b] NULL [a]

PostgreSQL: Documentation: 8.0: Functions and Operators


Input: [metric] meta yml declares perl version [remedy]

Output: This distribution does not declare the minimum perl version in META.yml. If you are using Build.PL define the {requires}{perl} = VERSION field. If you are using MakeMaker (Makefile.PL) you should upgrade ExtUtils::MakeMaker to 6.48 and use MIN_PERL_VERSION parameter. Perl::MinimumVersion can help you determine which version of Perl your module needs.


Input: [metric] has tests in t dir [remedy]

Output: This distribution contains either a file called 'test.pl' (the old test file) or is missing a directory called 't'. This indicates that it uses the old test mechanism or it has no test-suite. Add tests or move tests.pl to the t/ directory!


Input: [metric] meta yml has license [remedy]

Output: This distribution does not have a license defined in META.yml. Define the license if you are using in Build.PL. If you are using MakeMaker (Makefile.PL) you should upgrade to ExtUtils::MakeMaker version 6.31.


Input: [metric] has known license in source file [remedy]

Output: Does not have license information in any of its source files, or the information is not recognized by Software::License Add =head1 LICENSE and/or the proper text of the well-known license to the main module in your code.


Input: [metric] use warnings [remedy]

Output: This distribution does not 'use warnings;' (or its equivalents) in all of its modules. Note that this is not about that your modules actually warn when something bad happens. It's bad if nobody can tell if a module warns or not, without reading the source code of your favorite module that actually enforces warnings. In other words, it's bad if someone feels the need to add 'use warnings' to your modules. Add 'use warnings' (or its equivalents) to all modules (this will require perl > 5.6), or convince us that your favorite module is well-known enough and people can easily see the modules warn when something bad happens.


Input: [metric] no unauthorized packages [remedy]

Output: Apparently this distribution has unauthorized packages now. Ask the owner of the distribution (the one who released it first, or the one who is designated in x_authority) to give you a (co-)maintainer's permission.


Input: [metric] is prereq [remedy]

Output: This distribution is not required by another distribution by another author. Convince / force / bribe another CPAN author to use this distribution.


Input: [Name] Add module qualification [Description]

Output: Adds or updates module qualification for the type reference.


Input: [Name] Collapse empty tag [Description]

Output: Converts from empty opening and closing tags into empty tag


Input: [Name] Convert attribute to nested element [Description]

Output: Converts tag attribute to nested element.


Input: [Name] Convert CData to text [Description]

Output: Replaces continuous CData elements with their escaped content


Input: [Name] Convert tag to attribute [Description]

Output: Converts nested tag to an attribute of enclosing tag.


Input: [Name] Convert text to CData [Description]

Output: Surrounds text with CData element, unescapes text if necessary


Input: [Name] Expand empty tag [Description]

Output: Splits empty tag to opening and closing tags


Input: [Name] Remove all tags with specified name and promote their children [Description]

Output: Removes all the tags with specified name but keeps its children intact


Input: [Name] Remove tag and promote its children [Description]

Output: Removes the tag but keeps its children intact


Input: [Name] Remove tag attribute [Description]

Output: Removes the attribute from tag


Input: [Name] Replace all attributes [Description]

Output: Replaces all attributes with the same name in the file for current tag with different name


Input: [Name] Replace all tags [Description]

Output: Replaces all tags with the same name in the file with different tag


Input: [Name] Replace tag [Description]

Output: Replace tag with different tag


Input: [COMPARE WHAT YOU ARE USING!] IS KIND: COERCION, FORCE, STRESS FREE. Doesn’t use pressure, compression, squeezing or pain [WYDWL] YES [Easy Walk] NO [Sense-ation] yes [Freedom] NO [Gentle Leader] NO (dogs hate it!) [Halti Head Harness] NO (dogs hate it! [Sporn] NO (pinches dog’s nerves) [Yuppy Puppy] NO (pinches dog’s nerves) [Choke collar] NO [Flat collar] NO [Prong/ Pincher/]

Output: NO

Why Walk Your Dog With Love is better than Premier's Easy Walk or Gentle Leader, Halti, or the Sense-ation and Sense-ible dog harnesses. It's the World's best front leading dog harness!


Input: [COMPARE WHAT YOU ARE USING!] CHAFE-FREE. Designed so it doesn't rub dogs sensitive armpits or nose/ eyes [WYDWL] YES [Easy Walk] NO [Sense-ation] NO [Freedom] na [Gentle Leader] NO [Halti Head Harness] NO [Sporn] NO [Yuppy Puppy] NO [Choke collar] NO [Flat collar] na [Prong/ Pincher/]

Output: NO

Why Walk Your Dog With Love is better than Premier's Easy Walk or Gentle Leader, Halti, or the Sense-ation and Sense-ible dog harnesses. It's the World's best front leading dog harness!


Input: [COMPARE WHAT YOU ARE USING!] GENTLE ON DOG’S BODY. No hard, heavy and uncomfortable rings and buckles on dog [WYDWL] YES [Easy Walk] NO [Sense-ation] NO [Freedom] NO [Gentle Leader] NO (dogs hate it!) [Halti Head Harness] NO (dogs hate it) [Sporn] NO (needs padding) [Yuppy Puppy] NO (needs padding) [Choke collar] NO [Flat collar] NO [Prong/ Pincher/]

Output: NO

Why Walk Your Dog With Love is better than Premier's Easy Walk or Gentle Leader, Halti, or the Sense-ation and Sense-ible dog harnesses. It's the World's best front leading dog harness!


Input: [COMPARE WHAT YOU ARE USING!] NO HARD SEWN SPOTS No doubled over and sewn webbing . . . which chafes/cuts dogs [WYDWL] YES [Easy Walk] NO [Sense-ation] NO [Freedom] NO [Gentle Leader] na [Halti Head Harness] na [Sporn] na [Yuppy Puppy] na [Choke collar] na [Flat collar] na [Prong/ Pincher/]

Why Walk Your Dog With Love is better than Premier's Easy Walk or Gentle Leader, Halti, or the Sense-ation and Sense-ible dog harnesses. It's the World's best front leading dog harness!


Input: [COMPARE WHAT YOU ARE USING!] PASSES THE COMFORT TEST Would you wear it if it was your bra or underwear? [WYDWL] YES [Easy Walk] NO [Sense-ation] NO [Freedom] NO [Gentle Leader] NOT ON MY NOSE! [Halti Head Harness] NOT ON MY NOSE! [Sporn] NO [Yuppy Puppy] NO [Choke collar] NO WAY! [Flat collar] NO WAY! [Prong/ Pincher/]

Output: NO WAY!

Why Walk Your Dog With Love is better than Premier's Easy Walk or Gentle Leader, Halti, or the Sense-ation and Sense-ible dog harnesses. It's the World's best front leading dog harness!


Input: [COMPARE WHAT YOU ARE USING!] EASY SIMPLE ADJUSTMENT Not confusing, No more “which end is up?” Nothing to ‘figure out’ [WYDWL] YES [Easy Walk] NO [Sense-ation] NO [Freedom] NO [Gentle Leader] NO [Halti Head Harness] NO [Sporn] NO [Yuppy Puppy] NO [Choke collar] NO ('p' or 'q'?) [Flat collar] yes [Prong/ Pincher/]

Output: NO

Why Walk Your Dog With Love is better than Premier's Easy Walk or Gentle Leader, Halti, or the Sense-ation and Sense-ible dog harnesses. It's the World's best front leading dog harness!