Input: [0] Newline conversion [Acme] Yes [AkelPad] Yes [Alphatk] Yes [Aquamacs] Yes [BBEdit] Yes [Bluefish] Yes [Brackets] No [Coda] Yes [ConTEXT] Yes [Crimson Editor] Yes [Diakonos] No [E Text Editor] Yes [ed] No [EditPlus] Yes [Editra] ? [EmEditor] Yes [Geany] Yes [gedit] Yes [GNU Emacs] Yes [Gobby] Partial [JED] Yes [jEdit] Yes [JOE] Yes [JOVE] No [Kate] Yes [KEDIT] Yes [Komodo Edit] Yes [Komodo IDE] Yes [KWrite] Yes [LE] Yes [Light Table] No [Metapad] Yes [MinEd] Yes[36] [MS-DOS Editor] Yes [Nano] Yes [36] Newline conversion [ne] No [NEdit] Yes [Notepad] No [Notepad++] Yes [Notepad2] Yes [NoteTab] Yes [nvi] No [Peppermint] Yes [Pico] No [PolyEdit] Yes [Programmer's Notepad] Yes[40] [PSPad] Yes [Q10] ? [RJ TextEd] Yes [RText] Yes [SciTE] Yes [skEdit] Yes [SlickEdit] Yes [Smultron] Yes [Source Insight] Yes [SubEthaEdit] Yes [Sublime Text] Yes [TED Notepad] Yes [TextEdit] Yes [TextMate] Yes [TextPad] Yes [TextWrangler] Yes [The SemWare Editor] Yes [Tincta] Yes [UltraEdit] Yes [VEDIT] Yes [vi] No [Vim] Yes [Xeditor] Yes [XEmacs] Yes [Yi] ? [73]

Output: Newline conversion

Comparison of text editors - Wikipedia, the free encyclopedia


Input: [0] Multiple undo/redo [Acme] Yes [AkelPad] Yes [Alphatk] Yes [Aquamacs] Yes [BBEdit] Yes [Bluefish] Yes [Brackets] Yes [Coda] Yes [ConTEXT] Yes [Crimson Editor] Yes [Diakonos] Yes [E Text Editor] Yes [ed] No [EditPlus] Yes [Editra] ? [EmEditor] Yes [Geany] Yes [gedit] Yes [GNU Emacs] Yes [Gobby] No [JED] Yes [jEdit] Yes [JOE] Yes [JOVE] Yes [Kate] Yes [KEDIT] Yes [Komodo Edit] Yes [Komodo IDE] Yes [KWrite] Yes [LE] Yes [Light Table] Yes [Metapad] Yes [MinEd] No [MS-DOS Editor] No [Nano] Yes [36] Multiple undo/redo [ne] Yes [NEdit] Yes [Notepad] No [Notepad++] Yes [Notepad2] Yes [NoteTab] Yes [nvi] Yes [Peppermint] Yes [Pico] Yes [PolyEdit] Yes [Programmer's Notepad] Yes [PSPad] Yes [Q10] ? [RJ TextEd] Yes [RText] Yes [SciTE] Yes [skEdit] Yes [SlickEdit] Yes [Smultron] Yes [Source Insight] Yes [SubEthaEdit] Yes [Sublime Text] Yes [TED Notepad] Yes [TextEdit] Yes [TextMate] Yes [TextPad] Yes [TextWrangler] Yes [The SemWare Editor] Yes [Tincta] Yes [UltraEdit] Yes [VEDIT] Yes [vi] No [Vim] Yes [Xeditor] Yes [XEmacs] Yes [Yi] Yes [73]

Output: Multiple undo/redo

Comparison of text editors - Wikipedia, the free encyclopedia

Text editor support for basic editing features


Input: [0] Rectangular block selection [Acme] No [AkelPad] Yes [Alphatk] Yes [Aquamacs] Yes [BBEdit] Yes [Bluefish] No [Brackets] Yes [Coda] Yes [ConTEXT] Yes [Crimson Editor] Yes [Diakonos] Yes [E Text Editor] Yes [ed] No [EditPlus] Yes [Editra] Yes [EmEditor] Yes [Geany] Yes [gedit] Via plug-in[27] [GNU Emacs] Yes [Gobby] No [JED] Yes [jEdit] Yes [JOE] Yes [JOVE] Yes [Kate] Yes [KEDIT] Yes [Komodo Edit] Yes [Komodo IDE] Yes [KWrite] Yes [LE] Yes [Light Table] ? [Metapad] No [MinEd] Yes [MS-DOS Editor] No [Nano] No [36] Rectangular block selection [ne] Yes [NEdit] Yes [Notepad] No [Notepad++] Yes [Notepad2] Yes [NoteTab] Yes [nvi] ? [Peppermint] Yes [Pico] No [PolyEdit] Yes [Programmer's Notepad] Yes [PSPad] Yes [Q10] ? [RJ TextEd] Yes [RText] No [SciTE] Yes [skEdit] Yes [SlickEdit] Yes [Smultron] Yes [Source Insight] Yes [SubEthaEdit] Yes[41] [Sublime Text] Yes [TED Notepad] No [TextEdit] Yes [TextMate] Yes [TextPad] Yes [TextWrangler] Yes [The SemWare Editor] Yes [Tincta] Yes [UltraEdit] Yes [VEDIT] Yes [vi] No [Vim] Yes [Xeditor] Yes [XEmacs] Yes [Yi] Yes [73]

Output: Rectangular block selection

Comparison of text editors - Wikipedia, the free encyclopedia


Input: [Name] Attribute [Brief description]

Output: A representation of an XML attribute.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Cdata [Brief description]

Output: A representation of an XML CDATASection node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Comment [Brief description]

Output: A representation of an XML Comment node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Content [Brief description]

Output: A representation of a generic XML node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] ContentType [Brief description]

Output: An enumeration representing the types of XML content nodes.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] DocType [Brief description]

Output: A representation of an XML DocumentType node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Document [Brief description]

Output: A representation of an XML document.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Element [Brief description]

Output: A representation of an XML Element node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] EntityRef [Brief description]

Output: A representation of an XML EntityReference node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Format [Brief description]

Output: A formatter for outputting an XML document, with three pre-defined formats that can be further customized.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Namespace [Brief description]

Output: A representation of an XML namespace.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] ProcessingInstruction [Brief description]

Output: A representation of an XML ProcessingInstruction node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] Text [Brief description]

Output: A representation of an XML Text node.

XML Service Service   |   Apps Script   |   Google Developers


Input: [Name] XmlService [Brief description]

Output: This service allows scripts to parse, navigate, and programmatically create XML documents.

XML Service Service   |   Apps Script   |   Google Developers


Input: [0] Huge View Distance were you can explore almost everything you see. [Mortal Online] Yes [Skyrim]

Output: Yes


Input: [0] Craftable Armor and Weapons [Mortal Online] You have to go to NASA to calculate how many different weapons Mortal Online has. However there is only really 3 different styles of armor [Skyrim]

Output: Yes you can craft weapons and armor


Input: [0] Dragons [Mortal Online] Sorry no Dragons but you can hit a wisent in the ass with a polearm. [Skyrim]

Output: Awesome believable battles with Dragons


Input: [0] gather raw materials refine it and eventually use types of raw materials for crafting [Mortal Online] Yes the raw material and crafting system in Mortal intense. [Skyrim]

Output: Yes, but it's more annoying than fun


Input: [0] Great Mob/NPC AI [Mortal Online] Sorry mobs in Mortal Online are usually retarded. [Skyrim]

Output: Yes


Input: [0] Play with friends or your guild in massive multiplayer [Mortal Online] Yes large scale 50+ player battles which after the TC patch works fairly flawlessly [Skyrim]

Output: No


Input: [0] Relatively bug free [Mortal Online] Glearing annoying bugs. It's better than it was at launch but Mortal still has some annoying bugs. [Skyrim]

Output: No, There are still some minor bugs but with the recent patch it's really not that bad.


Input: [0] Working economy [Mortal Online] Sort of yes. It's annoying to have to scream in town for hours to buy a horse but I believe it's still better than Skyrim [Skyrim]

Output: Sort of. I hardly noticed how my actions in game had any impact on the overall games economy.


Input: [0] FPS style combat [Mortal Online] Yes very much like to Skyrim [Skyrim]

Output: Yes very much like Mortal Online


Input: [Level] 410 [Type] Finger [Spec] Tank [Name] Hardheart Ring [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Finger

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Finger [Spec] Spell Spirit [Name] Signet of Suturing [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Finger

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Finger [Spec] Spell DPS [Name] Infinite Loop [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Finger

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Finger [Spec] Melee [Name] Breathstealer Band [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Finger

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Finger [Spec] Melee [Name] Seal of Primordial Shadow [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Finger

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Trinket [Spec] Healing [Name] Windward Heart [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Trinket

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Trinket [Spec] Spell DPS [Name] Cunning of the Cruel [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Trinket

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Trinket [Spec] Physical DPS [Name] Vial of Shadows [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Trinket

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Trinket [Spec] Melee [Name] Bone-Link Fetish [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Trinket

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Trinket [Spec] Tanking [Name] Indomitable Pride [Instance] Dragon Soul [Boss] Heroic All Bosses Except Deathwing [Slot]

Output: Trinket

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Mace [Spec] Melee [Name] Ataraxis, Cudgel of the Warmaster [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Two-Hand

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Shield [Spec] Tank [Name] Blackhorn's Mighty Bulwark [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Off Hand

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Shield [Spec] Spell Spirit [Name] Timepiece of the Bronze Flight [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Off Hand

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Staff [Spec] Spell Spirit [Name] Visage of the Destroyer [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Two-Hand

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Plate [Spec] Tank [Name] Goriona's Collar [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Waist

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Mail [Spec] Physical DPS [Name] Belt of the Beloved Companion [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Waist

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Leather [Spec] Physical DPS [Name] Shadow Wing Armbands [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Wrist

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Cloth [Spec] Spell DPS [Name] Janglespur Jackboots [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Feet

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Trinket [Spec] Physical DPS [Name] Starcatcher Compass [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Trinket

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Tier 13 [Spec] Armor [Name] Crown of the Corrupted Vanquisher [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Token

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Tier 13 [Spec] Armor [Name] Crown of the Corrupted Protector [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Token

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Level] 410 [Type] Tier 13 [Spec] Armor [Name] Crown of the Corrupted Conqueror [Instance] Dragon Soul [Boss] Heroic Warmaster Blackhorn [Slot]

Output: Token

Warmaster Blackhorn Strategy, Loot, Discussions


Input: [Start] 4:02pm [Artist] HOGG [Track] Algae/Chest Hair [Label] Nihilist [Album]

Output: Bury the Dog Deeper


Input: [Start] 4:01pm [Artist] Bill Talsma [Track] Orthodoxy [Label] Experimental Sound Studio [Album]

Output: Bones


Input: [Start] 3:52pm [Artist] Panicsville [Track] Boiled, Baked & Basted Babies [Label] Nihilist [Album]

Output: Panicsville/Lovely Little Girls Split


Input: [Start] 3:45pm [Artist] Lisa Kucharski [Track] The Fog [Label] Experimental Sound Studio [Album]

Output: Bones


Input: [Start] 3:43pm [Artist] Sugarm [Track] Anti-Life Equation [Label] Hausu Mountain [Album]

Output: Pure Racket


Input: [Start] 3:43pm [Artist] Luftwaffe [Track] Give Me Back my Man [Label] Nhilist [Album]

Output: Wigs on Fire


Input: [Start] 3:39pm [Artist] Good Willsmith [Track] Letter of the Snake [Label] Hausu Mountain [Album]

Output: Snake Person Generation


Input: [Start] 3:33pm [Artist] The Bringer of Everything [Track] Dead Fish [Album]

Output: Music for Downers


Input: [Start] 3:32pm [Artist] Joe Grimm [Track] Brain Cloud IV [Label] Nature Bliss [Album]

Output: Brain Cloud


Input: [Start] 3:32pm [Artist] CABLES [Track] Variations on Electronic Forms [Label] Nihilist [Album]

Output: Variations of Electronic Forms


Input: [Start] 3:12pm [Artist] Hidden Technology [Track] 6060 842 [Label] Nihilist [Album]

Output: Wigs on Fire


Input: [Start] 2:57pm [Artist] Dirtbike [Track] census [Album]

Output: People's Elbow Split


Input: [Start] 2:55pm [Artist] Adam Sonderberg and Sam Dellaria [Track] 1.7'02";2 [Label] Longbox [Album]

Output: Signal Hill


Input: [Start] 2:53pm [Artist] Lovely Little Girls [Track] All the Children of the World Born Up Dead on the Heaving [Label] Nihilist [Album]

Output: Panicsville/Lovely Little Girls Split


Input: [Start] 2:50pm [Artist] Salvo Beta [Track] Loader [Label] Someoddpilot Records [Album]

Output: Abrasive Stuttering


Input: [Start] 2:32pm [Artist] Panicsville [Track] As I Awoke My Body Was Melting [Label] Nihilist [Album]

Output: As I Awoke My Body Was Melting


Input: [Start] 2:28pm [Artist] No Doctors [Track] Shampoo [Label] Freedom From [Album]

Output: No Doctors


Input: [Start] 2:18pm [Artist] Andy Ortmann [Track] A Study in Decomposition [Label] Nihilist [Album]

Output: Provocative Electronics


Input: [Start] 2:17pm [Artist] Rope [Track] The Financial Imperative [Label] Family Vineyard [Album]

Output: Rope


Input: [Start] 2:08pm [Artist] HOGG [Track] Dog [Label] Nihilist [Album]

Output: Bury the Dog Deeper


Input: [Start] 1:56pm [Artist] Weasel Walter / Fred Lonberg-Holm* / Jim O'Rourke [Track] Endless Corridor Of Roasted Babies [Label] GROB [Album]

Output: Tribute To Masayuki Takayanagi


Input: [Search DC] 10 [Task]

Output: Ransack a chest full of junk to find a certain item

DnDWiki:Search - Dungeons and Dragons Wiki


Input: [Search DC] 20 [Task]

Output: Notice a typical secret door or a simple trap

DnDWiki:Search - Dungeons and Dragons Wiki


Input: [Search DC] 21 or higher [Task]

Output: Find a difficult nonmagical trap (rogue only)1

DnDWiki:Search - Dungeons and Dragons Wiki


Input: [Search DC] 25 + level of spell used to create trap [Task]

Output: Find a magic trap (rogue only)1

DnDWiki:Search - Dungeons and Dragons Wiki


Input: [Search DC] 30 [Task]

Output: Notice a well-hidden secret door

DnDWiki:Search - Dungeons and Dragons Wiki


Input: [Search DC] Varies2 [Task]

Output: Find a footprint

DnDWiki:Search - Dungeons and Dragons Wiki


Input: [Pos] QB [What it Means] Quarterback [Who is Eligible]

Output: Only quarterbacks

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] RB [What it Means] Running Back [Who is Eligible]

Output: Only running backs

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] WR [What it Means] Wide Receiver [Who is Eligible]

Output: Only wide receivers

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] TE [What it Means] Tight End [Who is Eligible]

Output: Only tight ends

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] W/R [What it Means] Wide Receiver/Running Back [Who is Eligible]

Output: Any wide receiver or running back

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] W/T [What it Means] Wide Receiver/Tight End [Who is Eligible]

Output: Any wide receiver or tight end

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] Q/WR/RB/TE [What it Means] Quarterback/Wide Receiver/Running Back/Tight End [Who is Eligible]

Output: Any quarterback, wide receiver, running back or tight end

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] WR/RB/TE [What it Means] Wide Receiver/Running Back/Tight End [Who is Eligible]

Output: Any wide receiver, running back or tight end

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] K [What it Means] Kicker [Who is Eligible]

Output: Only kickers

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] DEF [What it Means] Defensive Team [Who is Eligible]

Output: Only team defenses

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] D [What it Means] Defensive Player [Who is Eligible]

Output: Any defensive player

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] DL [What it Means] Defensive Lineman [Who is Eligible]

Output: Only defensive linemen

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] DB [What it Means] Defensive Back [Who is Eligible]

Output: Only defensive backs

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] LB [What it Means] Linebacker [Who is Eligible]

Output: Only linebackers

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] CB [What it Means] Corner Back [Who is Eligible]

Output: Only corner backs

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] S [What it Means] Safety [Who is Eligible]

Output: Only safties

Player List | Fantasy Football | Yahoo Sports


Input: [Pos] BN [What it Means] Bench [Who is Eligible]

Output: Any player

Player List | Fantasy Football | Yahoo Sports


Input: [Description] One of the DLCI numbers for the PVC. [Field]

Output: DLCI

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco

Table 3 show frame-relay pvc Field Descriptions


Input: [Description] Lists SWITCHED when the router or access server is used as a switch, or LOCAL when the router or access server is used as a DTE device. [Field]

Output: DLCI USAGE

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Type of encapsulation. [Field]

Output: ENCAP

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Encapsulation type for the PVC is inherited from the main interface. [Field]

Output: INHERIT

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Status of the PVC: ACTIVE, INACTIVE, or DELETED. [Field]

Output: PVC STATUS

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Specific subinterface associated with this DLCI. [Field]

Output: INTERFACE

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets received on this PVC. [Field]

Output: input pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets sent on this PVC. [Field]

Output: output pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of bytes received on this PVC. [Field]

Output: in bytes

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of bytes sent on this PVC. [Field]

Output: out bytes

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of incoming and outgoing packets dropped by the router at the Frame Relay level. [Field]

Output: dropped pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets received with the FECN bit set. [Field]

Output: in FECN pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets received with the BECN bit set. [Field]

Output: in BECN pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets sent with the FECN bit set. [Field]

Output: out FECN pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets sent with the BECN bit set. [Field]

Output: out BECN pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of DE packets received. [Field]

Output: in DE pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of DE packets sent. [Field]

Output: out DE pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of output broadcast packets. [Field]

Output: out bcast pkts

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of output broadcast bytes. [Field]

Output: out bcast bytes

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Time at which the PVC was created. [Field]

Output: pvc create time

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Time at which the PVC changed status. [Field]

Output: last time pvc status changed

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Number of packets dropped by the traffic-shaping process. [Field]

Output: shaping drops

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Description] Displays whether fragment counters are enabled or disabled on the PVC. Fragment counters are disabled by default. Use the fragment-counter command to enable collection of these statistics. [Field]

Output: Fragment Counters

Cisco ASR 9000 Series Aggregation Services Router Interface and Hardware Component Command Reference, Release 4.3.x - Frame Relay Commands on the Cisco ASR 9000 Series Router [Cisco ASR 9000 Series Aggregation Services Routers] - Cisco


Input: [Field] VRF ID [Description]

Output: VPN routing and forwarding instance identification.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco

Table 9 show pim context detail Field Descriptions


Input: [Field] Table ID [Description]

Output: Identification of unicast default table as of VRF context activation.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Remote Table ID [Description]

Output: Identifies the table ID of the opposite address family. For example, the remote table ID for the VRF context of the IPv6 process would be the table ID of the IPv4 process. In the context of an IPv4 process, the remote table ID would be that of the IPv6 address family.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] MDT Default Group [Description]

Output: Identifies the multicast distribution tree (MDT) group configured as the default for use by the VRF.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] MDT handle [Description]

Output: Identifies the handle for multicast packets to be passed through the MDT interface.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Context Active [Description]

Output: Identifies whether or not the VRF context was activated.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] ITAL Active [Description]

Output: Identifies whether or not the VRF is registered with ITAL. If it is, this signifies that the VRF is configured globally.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Routing Enabled [Description]

Output: Identifies whether or not PIM is enabled in the VRF.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Registered with MRIB [Description]

Output: Identifies a VRF as registered with Multicast Routing Information Base (MRIB).

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Not owner of MDT interface [Description]

Output: Identifies a process as not being the owner of the MDT interface. The owner is either the PIM or the PIM IPv6 process.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Owner of MDT interface [Description]

Output: Identifies the owner of the MDT interface. The owner is either the PIM or the PIM IPv6 process.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Raw socket req: [Description]

Output: Raw socket operations requested.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] act: [Description]

Output: Action: Indicates whether or not the operations were performed.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] T; F [Description]

Output: True; False

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] LPTS filter req [Description]

Output: Identifies whether or not the VRF was requested to be added to the socket.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] UDP socket req [Description]

Output: Identifies whether or not a UDP socket was requested.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] UDP vbind req [Description]

Output: Identifies whether or not the VRF was added to the UDP socket.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Reg Inj socket req [Description]

Output: This Boolean indicates whether or not the register inject socket, used for PIM register messages, was requested.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Reg Inj LPTS filter req [Description]

Output: Indicates whether or not the VRF was added to the register inject socket.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Mhost Default Interface [Description]

Output: Identifies the default interface to be used for multicast host (Mhost).

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Remote MDT Default Group [Description]

Output: Identifies the MDT transiting this VRF or address family in use by the remote address family.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] MDT MTU [Description]

Output: Identifies the maximum transmission unit value of the multicast distribution tree (MDT).

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] MDT max aggregation [Description]

Output: Identifies the maximum MDT aggegation value.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] MDT Data Switchover Interval [Description]

Output: Identifies the MDT data swichover interval.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] MDT interface retry count [Description]

Output: Identifies the number of retries by the MDT interface.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Virtual interfaces not added in IM [Description]

Output: Identifies the virtual interfaces not added in IM.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Not registered with MRIB [Description]

Output: Identifies a VRF as not registered with the Multicast Routing Information Base (MRIB).

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] RIB multipath RPF not enabled [Description]

Output: Signifies that the RIB multipath RPF is not enabled.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] RIB multipath interface not hashed [Description]

Output: Signifies that the RIB multipath inteface was not hashed.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Not MBGP [Description]

Output: Not Multicast Border Gateway protocol.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] OSPF TE not intact [Description]

Output: Signifies that OSPF protocol traffic engineering is not intact.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] IS-IS TE not intact [Description]

Output: Signifies that IS-IS protocol traffic engineering is not intact.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Auto RP listen enabled [Description]

Output: Signifies that an automatic RP listening socket was enabled.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] All interfaces disable operation not done [Description]

Output: Signfies that an all interfaces disable operation was not completed.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] LPTS sock added [Description]

Output: Identifies an LPTS socket added.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Default granges [Description]

Output: Identifies the default granges.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Auto RP listen sock added [Description]

Output: Signifies that an automatic RP listening socket was added.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] RPF topology selection route-policy [Description]

Output: Identifies the route policy for RPF topology.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] mt4-p3 [Description]

Output: Flag that indicates that traffic on this route passed a threshold for the data MDT.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Number of Tables [Description]

Output: Identifies the number of tables.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Default RPF Table [Description]

Output: Identifies the default RPF table.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] IPv4-Unicast-default [Description]

Output: Identifies the IPv4 unicast default.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Active, Table ID [Description]

Output: Identifies the ID of the active table.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Registered with ITAL [Description]

Output: Signifies output is registered with ITAL.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] Registered with RIB [Description]

Output: Signifies output is registered with RIB.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Field] NSF RIB converged [Description]

Output: Signifies receipt of NSF RIB convergence.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Description]

Output: Signifies that NSF RIB convergence information was not received.

Cisco IOS XR Multicast Command Reference for the Cisco CRS Router, Release 4.2.x - Multicast PIM Commands on the Cisco IOS XR Software [Cisco Carrier Routing System] - Cisco


Input: [Filter] Artistic→Colored Pencil [Color(s)] Background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Graphic Pen

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Artistic→Neon Glow [Color(s)] Foreground + background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Halftone Pattern

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Brush Strokes→Accented Edges [Color(s)] Foreground + background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Note Paper

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Distort→Diffuse Glow [Color(s)] Background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Photocopy

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Render→Clouds [Color(s)] Foreground + background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Plaster

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Render→Fibers [Color(s)] Foreground + background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Reticulation

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Sketch→Bas Relief [Color(s)] Foreground + background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Stamp

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Sketch→Chalk & Charcoal [Color(s)] Foreground + background [Color(s)_3] Foreground + background [Filter_2]

Output: Sketch→Torn Edges

Photoshop CC Filter Gallery Colors - For Dummies


Input: [Filter] Sketch→Conte Crayon [Color(s)] Foreground + background [Color(s)_3] Foreground [Filter_2]

Output: Texture→Stained Glass

Photoshop CC Filter Gallery Colors - For Dummies


Input: phospholipid precipates in cytoplasm in necrotic cells

Output: Myelin Figures

Pathology: Cell Injury Flashcards - Cram.com


Input: fading basophilia due to DNA lysis

Output: Karyolysis

Pathology: Cell Injury Flashcards - Cram.com


Input: increased basophilia due to nuclear shrinkage

Output: Pyknosis

Pathology: Cell Injury Flashcards - Cram.com


Input: fragmentation of pyknotic nucleus

Output: Karyorrhexis

Pathology: Cell Injury Flashcards - Cram.com


Input: Ischemia---> Anaerobic Glycolysis -----> HYPOXANTHINE reintroduce O2: Hypoxanthine ----(xanthine oxidase)---> OH and O2 radicals

Output: Mechanism of Reperfusion Injury

Pathology: Cell Injury Flashcards - Cram.com


Input: MYOCARDIAL INFARCTION necrotic tissue leaks intracellular contents into plasma

Output: Elevated levels of Creatine Kinase MB

Pathology: Cell Injury Flashcards - Cram.com


Input: MYOCARDIAL INFARCTION necrotic tissue leaks intracellular contents into serum

Output: Elevated levels of Cardiac Troponin

Pathology: Cell Injury Flashcards - Cram.com


Input: (2xO2.) + (2H+) --> O2 + H2O2 makes O2 and H2O2

Output: Superoxide Dimutase

Pathology: Cell Injury Flashcards - Cram.com


Input: (2x H2O2) ------> O2 + H2O makes oxygen and water

Output: Catalase

Pathology: Cell Injury Flashcards - Cram.com


Input: Catalase hydrogen peroxide ----> O2 + H2O

Output: Radical Neutralizer: makes water and oxygen

Pathology: Cell Injury Flashcards - Cram.com


Input: Superoxide Dimutase 2x O2. +2H+ -----> H2O2 + O2

Output: Radical Neutralizer: makes H2O2 and O2

Pathology: Cell Injury Flashcards - Cram.com


Input: NADPH + 2O2 ↔ NADP+ + 2O2°- + H+ produces 2 oxygen radicals

Output: NADPH Oxidase

Pathology: Cell Injury Flashcards - Cram.com


Input: 2xGSH + 2OH. ---> 2xH2O + GSSG disulfide bridge (between cysteines) reduced --> e- donor

Output: Glutathione

Pathology: Cell Injury Flashcards - Cram.com


Input: Cytochrome Oxidase (in inner mitochondrial membrane)

Output: What does cyanide interfere with?

Pathology: Cell Injury Flashcards - Cram.com


Input: sulfahydryl groups

Output: What do mercurial compounds interfere with?

Pathology: Cell Injury Flashcards - Cram.com


Input: double bonds of unsaturated membrane lipids

Output: Lipid peroxidation of membranes (targets):

Pathology: Cell Injury Flashcards - Cram.com


Input: single strand breaks in DNA

Output: DNA fragmentation via free radicals:

Pathology: Cell Injury Flashcards - Cram.com


Input: sulfahydryl- mediated protein cross-linking

Output: Free radical damage of proteins (target):

Pathology: Cell Injury Flashcards - Cram.com


Input: -flocculation of chromatin

Output: Necrosis Nuclear Effects

Pathology: Cell Injury Flashcards - Cram.com


Input: cysteine proteases which can triggger apoptosis

Output: Caspases

Pathology: Cell Injury Flashcards - Cram.com


Input: prototype enzyme for the caspase cascade

Output: Interleukin Converting Enzyme

Pathology: Cell Injury Flashcards - Cram.com


Input: pro-apoptotic or anti-apoptotic over-expression of bcl-2 gene anti-apoptotic

Output: BCL-2

Pathology: Cell Injury Flashcards - Cram.com


Input: inhibitors of apoptosis prevent apoptosis by inhibiting caspases

Output: IAP

Pathology: Cell Injury Flashcards - Cram.com


Input: -endometrial chedding in menstral cycle -regression of lactating breast -uterine atrophy following pregnancy

Output: Hormone / Growth Factor Withdrawl Apoptosis (Examples)

Pathology: Cell Injury Flashcards - Cram.com


Input: serine protease of CTLs activates caspases in target cells

Output: Granzyme B

Pathology: Cell Injury Flashcards - Cram.com


Input: increased levels halt cell at G1 for DNA repair if DNA repair not possible, p53 initiates apoptosis NO p53 LEADS TO CARCINOGENESIS

Output: p53

Pathology: Cell Injury Flashcards - Cram.com


Input: halt of cell in G1 for DNA repair if not possible, initiates apoptosis

Output: a high level of p53 will result in _______

Pathology: Cell Injury Flashcards - Cram.com


Input: lymphomas B-Cell Lymphoma-2 most are anti-apoptotic some are pro-apoptotic

Output: Bcl-2 over-expression most associated with __________

Pathology: Cell Injury Flashcards - Cram.com


Input: lysosomal auto-destruction -organelles -long-lived proteins -protein aggregates

Output: Autophagy

Pathology: Cell Injury Flashcards - Cram.com


Input: Type III PCD -swelling of the ER -caspases are not active

Output: Paraptosis

Pathology: Cell Injury Flashcards - Cram.com


Input: [Area] Portable Classrooms [Possible Actions] Outdoor air needs to be supplied continuously using an outdoor air kit [Energy Issue]

Output: Poor circulation, noisy air conditioners, water entry and mold


Input: [Area] Kitchen [Possible Actions] Use fan hood only when cooking, reduce pre-heat time, clean coils on refrigerators, and time use of mixers and small electric appliances for when ovens/stoves are not in full use. Newer energy efficient air conditioners can help cool kitchen area and ceiling fans or vents should be used to draw heat out. [Energy Issue]

Output: Heat build up from cooking


Input: [Area] Kitchen [Possible Actions] Use ENERGY STAR qualified refrigerators, freezers, ice machines, and vending machines, as well as commercial food service equipment such as hot food holding cabinets, fryers and steam cookers. [Energy Issue]

Output: Electicity


Input: [Area] Gymnasium/Auditorium [Possible Actions] Pulse-start lamps take less warm-up time, energy-efficient skylights for daylight, timers, more efficient bulbs such as T-5 HO Systems in combination with reflectors. [Energy Issue]

Output: Lighting


Input: [Area] Parking Lot [Possible Actions] Communicate with staff and anyone reserving the school for evening community events that parking lot lights (on poles) will automatically be off after a designated time. Use motion sensors to provide lighting on an as-needed basis. [Energy Issue]

Output: Lights


Input: [Area] Restrooms [Possible Actions] Installation of light controls and occupancy sensors in restrooms, but remember to consider the height of the students using the space. Passive infrared sensors detect body heat, while ultrasonic sensors react to sounds. Automatic controls in other spaces also eliminate unnecessary energy consumption. [Energy Issue]

Output: Lights on when room is not in use


Input: [Description] Attachment to move [Parameter]

Output: attachment


Input: [Description] if non-0, searches current web only for links to this topic [Default] search all webs [Parameter]

Output: currentwebonly


Input: [Description] New name for attachment [Default] same as attachment, if given [Parameter]

Output: newattachment


Input: [Description] new topic name [Default] required [Parameter]

Output: newtopic


Input: [Description] new web name [Default] required [Parameter]

Output: newweb


Input: [Description] if on, a non-wikiword is acceptable for the new topic name [Default] off [Parameter]

Output: nonwikiword


Input: [Description] template for error when an attachment doesn't exist, deleteattachment for when deleting an attachment [Parameter]

Output: template


Input: [Material] PVC (Poly Vinyl Chloride)/vinyl/pleather/artificial leather/Moleskine notebooks [DANGER!] Emits pure chlorine gas when cut! [Cause/Consequence]

Output: Don't ever cut this material as it will ruin the optics, cause the metal of the machine to corrode, and ruin the motion control system.


Input: [Material] Thick ( >1mm ) Polycarbonate/Lexan [DANGER!] Cut very poorly, discolor, catch fire [Cause/Consequence]

Output: Polycarbonate is often found as flat, sheet material. The window of the laser cutter is made of Polycarbonate because polycarbonate strongly absorbs infrared radiation! This is the frequency of light the laser cutter uses to cut materials, so it is very ineffective at cutting polycarbonate. Polycarbonate is a poor choice for laser cutting.


Input: [Material] ABS [DANGER!] Emits cyanide gas and tends to melt [Cause/Consequence]

Output: ABS does not cut well in a laser cutter. It tends to melt rather than vaporize, and has a higher chance of catching on fire and leaving behind melted gooey deposits on the vector cutting grid. It also does not engrave well (again, tends to melt).


Input: [Material] HDPE/milk bottle plastic [DANGER!] Catches fire and melts [Cause/Consequence]

Output: It melts. It gets gooey. Don't use it.


Input: [Material] PolyStyrene Foam [DANGER!] Catches fire [Cause/Consequence]

Output: It catches fire, it melts, and only thin pieces cut. This is the #1 material that causes laser fires!!!


Input: [Material] PolyPropylene Foam [DANGER!] Catches fire [Cause/Consequence]

Output: Like PolyStyrene, it melts, catches fire, and the melted drops continue to burn and turn into rock-hard drips and pebbles.


Input: [Material] Fiberglass [DANGER!] Emits fumes [Cause/Consequence]

Output: It's a mix of two materials that cant' be cut. Glass (etch, no cut) and epoxy resin (fumes)


Input: [Material] Coated Carbon Fiber [DANGER!] Emits noxious fumes [Cause/Consequence]

Output: A mix of two materials. Thin carbon fiber mat can be cut, with some fraying - but not when coated.


Input: [Material] Any powder [Cause/Consequence]

Output: the compressed air will blow it away


Input: [Recipe] Armor Display Mannequin [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Battle Boomerang [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Collapsible Expandable Armor Press [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Crocodile Pen Slats [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Folding Camp Bed [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Portable Fireplace [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Storage Chest [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Toothpicks [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Trail Markers [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sharp-tipped Redwood Spikes [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Standard Issue Mess Tent [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Statue Of Venril Sathir [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sturdy Siege Engine [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Tooth-cleaning Kit [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Totem Of The Sokokar [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Trollish Club [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Vhalen's Tools [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Wooden Froglok Toy [Level] 80 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Di'Zok Ornamental Rug [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Droag Banner [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Temple Light [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Painting Of An Orc Dragon Slayer [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Painting Of The Orc Gladiators [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Preserved Sathirian Skulls [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Bo Staff [Level] 79 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Stool [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Rilissian Firepot [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Rilissian Ornamental Rug [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sathirian Ornamental Rug [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sathirian Ornate Hanging Lantern [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sathirian Sarcophagus [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sathirian Skull Trophy [Level] 79 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Expandable Cloth Lined Strong Box [Level] 78 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Fire Tipped Arrows [Level] 78 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Freezing Rain Arrows [Level] 78 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Green Damask Couch [Level] 78 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Mirror [Level] 78 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Portrait Of An Orc Berserker [Level] 78 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Portrait Of An Orc Howler [Level] 78 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Red Damask Couch [Level] 78 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Battering Ram [Level] 78 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Sorcerer's Staff [Level] 78 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Table [Level] 78 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Splintered Redwood Barricade [Level] 78 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Compact Redwood Harvesting Kit [Level] 77 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ferrite Cupboard [Level] 77 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Orc Champion Painting [Level] 77 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Orc Victory Painting [Level] 77 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Kunzite Table Lamp [Level] 77 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Fighting Baton [Level] 77 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Fishing Pole [Level] 77 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Pick [Level] 77 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Saw [Level] 77 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Shovel [Level] 77 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Damask Carpet [Level] 76 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Ferrite Bed [Level] 76 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Painting Of A Knight Champion [Level] 76 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Painting Of Venril Sathir [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Portrait Of A Gate Guard [Level] 76 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Portrait Of A Guard Captain [Level] 76 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Longbow [Level] 76 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Ornate Longbow [Level] 76 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Quarter Staff [Level] 76 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Recurved Shortbow [Level] 76 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Shortbow [Level] 76 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Reinforced Redwood Buckler [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Reinforced Redwood Round Shield [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sathirian Armor Stand [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Siege Ladder [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Wooden Training Staves [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Wooden Training Swords [Level] 76 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Engraved Ferrite Table [Level] 75 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Octagonal Redwood Gaming Table [Level] 75 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Octagonal Redwood Table [Level] 75 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Strong Box [Level] 75 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Wand [Level] 75 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Round Redwood Gaming Table [Level] 75 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Square Redwood Gaming Table [Level] 75 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Deadly Readwood Ballista [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Deadly Redwood Ballista [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Folding Field Stool [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Padded Redwood Stool [Level] 74 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Bedside Table [Level] 74 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Coffee Table [Level] 74 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Pike [Level] 74 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Teardrop Wall Lamp [Level] 74 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Reinforced Siege Catapult [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Replacement Bow Shaft [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Standard Issue Bunk Bed [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Sturdy Redwood Staff [Level] 74 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Tall Potted Redwood Streetlamp [Level] 74 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Tall Redwood Streetlamp [Level] 74 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Padded Red Dining Chair [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Plain Redwood Room Divider [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Plain Redwood Tile [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Potted Redwood Streetlamp [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Potted White Lilies [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Dining Table [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Greatstaff [Level] 73 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Streetlamp [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Small White Lilies [Level] 73 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Carved Wooden Dice [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Elegant Green Dining Chair [Level] 72 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Large Redwood Bookcase [Level] 72 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Longbow Of Accuracy [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Longbow Of Pain [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Lucky Billy Doll [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Weapon Rack [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Padded Green Dining Chair [Level] 72 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Potted Purple Lilies [Level] 72 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Cudgel [Level] 72 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Small Purple Lilies [Level] 72 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Spiked Wall Segment [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Stone Planter [Level] 72 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Waterproof Sock Storage Cabinet [Level] 72 [Class] None [Knowledge] Geocraft [Technique]

Output: Geomancy

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Damask Pillow [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Deklium Weighing Scales [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ferrite Skeletal Brazier [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Green Damask Bench [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Large Redwood Room Divider [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Leather Stitched Cushion [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Kunzite Hourglass [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Red Damask Bench [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Knotted Club [Level] 71 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Small Redwood Room Divider [Level] 71 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Engraved Ferrite Table [Level] 70 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ferrite Brazier [Level] 70 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Ferrite Chair [Level] 70 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Ferrite Inkwell [Level] 70 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Ferrite Table [Level] 70 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Ornate Redwood Bookend [Level] 70 [Class] Carpenter [Knowledge] Craftsmanship [Technique]

Output: Sculpting

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Buckler [Level] 70 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Club [Level] 70 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Recipe] Redwood Round Shield [Level] 70 [Class] Woodworker [Knowledge] Woodworking [Technique]

Output: Fletching

smoldering sandpaper :: Items :: EverQuest II :: ZAM


Input: [Name] PRDM16-001 [Transcript ID] ENST00000270722 [bp] 8690 [Protein] 1276aa [Translation ID] ENSP00000270722 [Biotype] Genes and/or transcript that contains an open reading frame (ORF).Protein coding [CCDS] CCDS41236 [UniProt] Q9HAZ2 [RefSeq] NM_022114 NP_071397 [Flags]

Output: Transcript Support Level 1, when transcripts are supported by at least one non-suspect mRNA.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:1The GENCODE set is the gene set for human and mouse. GENCODE Basic is a subset of representative transcripts (splice variants).GENCODE basicPRINCIPAL3 - APPRIS candidate principal isoform (earliest CCDS).APPRIS is a system to annotate alternatively spliced transcripts based on a range of computational methods.APPRIS P3

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-003 [Transcript ID] ENST00000378391 [bp] 5447 [Protein] 1257aa [Translation ID] ENSP00000367643 [Biotype] Genes and/or transcript that contains an open reading frame (ORF).Protein coding [CCDS] CCDS44048 [UniProt] Q9HAZ2 [RefSeq] NM_199454 NP_955533 [Flags]

Output: Transcript Support Level 1, when transcripts are supported by at least one non-suspect mRNA.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:1The GENCODE set is the gene set for human and mouse. GENCODE Basic is a subset of representative transcripts (splice variants).GENCODE basicALTERNATIVE2 - APPRIS candidate principal isoform that appears to be conserved in fewer than three tested non-primate species.APPRIS is a system to annotate alternatively spliced transcripts based on a range of computational methods.APPRIS ALT2

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-007 [Transcript ID] ENST00000511072 [bp] 4282 [Protein] 1178aa [Translation ID] ENSP00000426975 [Biotype] Genes and/or transcript that contains an open reading frame (ORF).Protein coding [CCDS] - [UniProt] D6RDW0 [RefSeq] - [Flags]

Output: Transcript Support Level 5, for transcripts that are not supported at all by either an mRNA or an EST.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:5The GENCODE set is the gene set for human and mouse. GENCODE Basic is a subset of representative transcripts (splice variants).GENCODE basicALTERNATIVE2 - APPRIS candidate principal isoform that appears to be conserved in fewer than three tested non-primate species.APPRIS is a system to annotate alternatively spliced transcripts based on a range of computational methods.APPRIS ALT2

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-008 [Transcript ID] ENST00000514189 [bp] 4236 [Protein] 1177aa [Translation ID] ENSP00000421400 [Biotype] Genes and/or transcript that contains an open reading frame (ORF).Protein coding [CCDS] - [UniProt] D6RFY3 [RefSeq] - [Flags]

Output: Transcript Support Level 5, for transcripts that are not supported at all by either an mRNA or an EST.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:5The GENCODE set is the gene set for human and mouse. GENCODE Basic is a subset of representative transcripts (splice variants).GENCODE basicALTERNATIVE2 - APPRIS candidate principal isoform that appears to be conserved in fewer than three tested non-primate species.APPRIS is a system to annotate alternatively spliced transcripts based on a range of computational methods.APPRIS ALT2

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-002 [Transcript ID] ENST00000509860 [bp] 3737 [Protein] 1084aa [Translation ID] ENSP00000425796 [Biotype] Genes and/or transcript that contains an open reading frame (ORF).Protein coding [CCDS] - [UniProt] H0YA13 [RefSeq] - [Flags]

Output: 5' truncation in transcript evidence prevents annotation of the start of the CDS.CDS 5' incompleteTranscript Support Level 5, for transcripts that are not supported at all by either an mRNA or an EST.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:5

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-004 [Transcript ID] ENST00000463591 [bp] 384 [Protein] 53aa [Translation ID] ENSP00000476002 [Biotype] Genes and/or transcript that contains an open reading frame (ORF).Protein coding [CCDS] - [UniProt] U3KQL6 [RefSeq] - [Flags]

Output: 5' truncation in transcript evidence prevents annotation of the start of the CDS.CDS 5' incompleteTranscript Support Level 5, for transcripts that are not supported at all by either an mRNA or an EST.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:5

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-009 [Transcript ID] ENST00000512462 [bp] 3723 [Protein] No protein [Translation ID] - [Biotype] Transcripts that don't contain an open reading frame (ORF) and cannot be placed in one of the other categories.Processed transcript [CCDS] - [UniProt] - [RefSeq] - [Flags]

Output: Transcript Support Level 1, when transcripts are supported by at least one non-suspect mRNA.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:1

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-005 [Transcript ID] ENST00000378389 [bp] 1142 [Protein] No protein [Translation ID] - [Biotype] Transcripts that don't contain an open reading frame (ORF) and cannot be placed in one of the other categories.Processed transcript [CCDS] - [UniProt] - [RefSeq] - [Flags]

Output: Transcript Support Level 5, for transcripts that are not supported at all by either an mRNA or an EST.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:5

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-010 [Transcript ID] ENST00000607632 [bp] 581 [Protein] No protein [Translation ID] - [Biotype] Alternatively spliced transcript that is believed to contain intronic sequence relative to other coding transcripts in a given locus.Retained intron [CCDS] - [UniProt] - [RefSeq] - [Flags]

Output: Transcript Support Level 2, when transcripts are supported by multiple ESTs or by an mRNA flagged as suspect.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:2

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [Name] PRDM16-011 [Transcript ID] ENST00000606170 [bp] 557 [Protein] No protein [Translation ID] - [Biotype] Alternatively spliced transcript that is believed to contain intronic sequence relative to other coding transcripts in a given locus.Retained intron [CCDS] - [UniProt] - [RefSeq] - [Flags]

Output: Transcript Support Level 4, for transcripts supported by an EST flagged as suspect.The Transcript Support Level (TSL) is a method to highlight the well-supported and poorly-supported transcript models for users. The method relies on the primary data that can support full-length transcript structure: mRNA and EST alignments supplied by UCSC and Ensembl.TSL:4

Ensembl genome browser 81: Homo sapiens - Summary - Gene: PRDM16 (ENSG00000142611)


Input: [SES #] 1 [Study Questions] No Summaries [TOPICS]

Output: Course Overview

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 2 [Study Questions] What is the relationship between colonialism and development, in terms of institutional legacies, forms of representations and technologies of control? What is the correlation between colonial experience and economic development? [TOPICS]

Output: History: Colonialism and Imperialism

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 3 [Study Questions] Is progress a western notion, which emerged during the Enlightenment or, can we trace the concept to earlier times, and to non-western political/social formations? Is it universal? What are the differences between the concepts of progress, modernization, development and planning? How did these concepts originate? How are they connected? Do different development planning traditions draw on different aspects of the notion of Modernity? What is the relationship between 'tradition' and 'modernity' in international development? [TOPICS]

Output: History: Ideas and Ideologies of Progress and Modernization

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 4 [Study Questions] What do we make of anti-development arguments? Are they utopian or nihilist or neither? Can one be anti-development and still plan? What are the justifications for planning? Or is the division between pro and anti too Manichean? Why certain types of anti-planning arguments emerged at certain times? What was the historical context in which these criticisms emerged? What explains the rise, fall and now the latest rise of anti-development arguments? [TOPICS]

Output: Concepts: Pro versus Anti-Development

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 5 [Study Questions] Development Planners are often faced with having to compromise in reconciling demands from very different groups, and are exposed to (sometimes conflicting) sets of responsibility (e.g. personal, professional, authority). Within this context, what is an ethical compromise? What is the ethics of planners remaining "neutral"? What responsibility should influence their practice? What is the source of ethical values? What ethical framework governs a context of radical cultural pluralism, as in a Western planner working in non-Western countries? [TOPICS]

Output: Concepts: The Question of Ethics

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 6 [Study Questions] What do the economists say about economic development? Is planning necessary in their models? Are dependency theorists hostile to planning? Are there echoes of dependency theorists in current day criticisms of global governance institutions such as the WTO and the arguments for 'policy space'? [TOPICS]

Output: Economic Development theories: Neoclassical and Dependency

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 7 [Study Questions] What is the neoliberal vision of the State? How does that differ from the role of the State in East Asia? What is the role of civil society or labor or democracy in the East Asian experience? What role, if any, does State intervention have in economic development theory? Consider this in the context of new institutionalist theories in the next class. [TOPICS]

Output: Economic Development Theories: State Intervention and the East Asian Miracle

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 8 [Study Questions] What is the basis for the belief that law will lead to development? Is law a tool for development or is a development goal in itself? What is the meaning of institutions – can one unbundle them and if so, what is the role of law as an institution as opposed to other institutions, in development? [TOPICS]

Output: Economic Development Theories: New Institutionalism and Law

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 9 [Study Questions] What is the added value of thinking about development as freedom? Will it help or hinder development planning? What is the relationship between the definition of development as freedom, and the move towards rights-based development planning? Who gets to exercise the right to development? [TOPICS]

Output: Alternative Development Theories: Human Rights and Development

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 10 [Study Questions] Does development have any core of agreed upon meaning today or has it become all-inclusive and therefore meaningless? How can one think of success in development terms today and which countries or communities would be role models? Is today's global crisis one created by too much markets or government or too little and if so what scale? [TOPICS]

Output: Development Theories Today in the Context of Global Crisis

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 11 [Study Questions] What is the role of the State in development planning? Is the 'Third World State' expected to behave differently from the 'First World' State in its relation to industry, private sector, financial markets and social programs? What is the impact of globalization on the State? What distinguishes a State from other actors in planning? [TOPICS]

Output: Actors: State

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 12 [Study Questions] How are market institutions different from the state? What do you need to know about market institutions if you want to work with them? How can you work jointly within different types of organizations and what are the challenges you might face by doing that? How does marketization — the process of creating markets — happen and what mistakes should it avoid? [TOPICS]

Output: Actors: Markets and Marketization

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 13 [Study Questions] There is no doubt about the mission of NGOs for promoting development. How good are NGOs as development agents? In what circumstances are they more effective as agents of development? What are their limitations? What is the role of other civil society actors in development such as social movements? What is the boundary of civil society as an actor in particular development contexts? [TOPICS]

Output: Actors: Civil Society: NGOs and Social Movements

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 14 [Study Questions] Most poor people in developing countries – which means the majority – live in informal settlements which are also often illegal in many ways. How does informalization happen? What is the relationship between the informal and formal economy?Who plans for outcomes in informal economies? Is formalization — of tenure arrangements etc. — the answer? [TOPICS]

Output: Actors: Informal Economy and Illegality

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 15 [Study Questions] What is the scale at which global institutions operate these days? What kinds of economic, legal, political and cultural resources do they deploy and from where, to effect development? What is a useful typology of global actors and institutions in development today? How does the 'development agenda' emerge from dominant global actors? [TOPICS]

Output: Actors: Global Actors and Institutions

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 16 [Study Questions] What is the role of power and legitimacy in multi-level planning? Is the State a site or an actor in multi-level planning? What is role of resources in multi-level planning? How do collaboration and resistance happen in multi-level planning efforts? [TOPICS]

Output: Multi-level Planning and Scale

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 17 [Study Questions] What has been the impact of globalization on Planning Capacity of governments? In particular, are city planners more or less vulnerable to fluctuations in the global economy? How should local planners reap the benefits of globalization and protect against its adverse effects? What is the governance agenda and who is driving it? What is good governance and the stakes of introducing it in development planning? Is failure of governance a cause or consequence of globalization? [TOPICS]

Output: Key Issues: Governance of Complexity in a Globalized World

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 18 [Study Questions] What do we make of the urban bias thesis in development? Should countries focus more on linkages that strengthen urban or rural development? What's the impact of industrial growth on class formation and urbanization? [TOPICS]

Output: Key Issues: Urban-Rural Linkages and Tradeoffs

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 19 [Study Questions] How is migration related to development? To what extent are remittances the "new development mantra"? What role can states play in promoting the migration-development nexus? How can a scalar approach help us in identifying the development impacts of transnational migration? How does a transnational optic help us understand and uncover the links between development and migration? [TOPICS]

Output: Key Issues: Migration and Development

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 20 [Study Questions] What are the ways in which participation can be achieved? What's the measure of participation and how must one judge it? Can the tension between participation as a goal and as a method be resolved and if so how? What were the structural factors that made participation such a key element in development strategies? [TOPICS]

Output: Key Issues: Participatory Development

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 21 [Study Questions] Is corruption-free development ever possible? How does one understand claims of Asian distinctiveness about corruption – the 'grease the wheel' thesis – against the Asian successes in rooting out corruption as in Hong Kong? What does corruption signify about the State, its legitimacy and the ensemble of techniques through which development interventions occur? [TOPICS]

Output: Key Issues: Corruption and Reform of Public Institutions

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 22 [Study Questions] Is openness to trade directly co-related to economic growth? What does the historical record say so far? Is the increasing shift to bilateral and regional trade arrangements compatible with the possibility of international trade, and with increasing commitment to labor rights? What do we make of the economic development strategies of emerging powers like China and India in terms of trade openness and commitment to labor standards? Who monitors labor standards? [TOPICS]

Output: Key Issues: Trade, Outsourcing, and Labor Standards

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 23 [Study Questions] Is aid necessary for development and should one make a distinction between short-term and long-term aid? Is Easterly overly dismissive of aid? And is Sachs guilty of the opposite sin besides being unrealistic in this economic climate? What does one make of the transformation of aid in the light of evolving security agendas – like counter-insurgency – and the centrality of development aid in those efforts? Is there a moral case for aid and if so what is it? How does one judge the effectiveness of aid? [TOPICS]

Output: Key Issues: Aid and Development

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 24 [Study Questions] How has development come to be associated popularly with poverty alleviation? What do we make of techniques of poverty alleviation such as microfinance, in terms of the theories of economic development? Is it possible to focus on poverty successfully in a global economy characterized by hyper-capitalism? Are the techniques for measuring poverty, and the goal-setting exercised like MDG, satisfactory? [TOPICS]

Output: Key Issues: Global Poverty

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [SES #] 25 [Study Questions] What is the nature of the relationship between development interventions before, during and after conflict, and the factors that drive conflict itself? Does the rise of new global powers like China portend a transformation of the development-security agenda as conventionally practiced? Does it make sense of push for more and more convergence of security and development? [TOPICS]

Output: Key Issues: Security and Post-Conflict Development and Review

Study Questions | Introduction to International Development Planning | Urban Studies and Planning | MIT OpenCourseWare

Lecture summaries.


Input: [Description] You assassinated the facility leaders [Achievement]

Output: A Heavy Blow

Hitman: Absolution Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Description] You eliminated Travis and fulfilled Diana's contract [Achievement]

Output: A Personal Contract

Hitman: Absolution Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Description] You completed 10 challenges [Achievement]

Output: A Taste for the Game

Hitman: Absolution Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Description] You completed Hitman: Absolution as a professional [Achievement]

Output: Absolution

Hitman: Absolution Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Description] You assassinated Wade [Achievement]

Output: All Bark and no Bite

Hitman: Absolution Cheats, Codes, and Secrets for PC - GameFAQs