Input: [Card Name] Majestic Red Dragon [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 4000 [DEF] 3000 [Card Text]

Output: Majestic Dragon + "Red Dragon Archfiend" + 1 non-Tuner monster This card cannot be destroyed by card effects. If this card attacks, destroy all Defense Position monsters on the field after damage calculation. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls and have this card gain ATK equal to the negated monster's ATK, until the End Phase. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Majestic Star Dragon [Type] Synchro/Effect Monster [Attribute] WIND [Sub Type] Dragon [ATK] 3800 [DEF] 3000 [Card Text]

Output: Majestic Dragon + "Stardust Dragon" + 1 non-Tuner monster You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Malefic Cyber End Dragon [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 4000 [DEF] 2800 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Cyber End Dragon" from your Extra Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Malefic Paradox Dragon [Type] Synchro/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 4000 [DEF] 4000 [Card Text]

Output: Malefic Parallel Gear + 1 non-Tuner "Malefic" monster When this card is Synchro Summoned, you can select 1 Synchro Monster in either player's Graveyard, and Special Summon it. There can only be 1 face-up "Malefic Paradox Dragon" on the field. If "Malefic World" is not face-up on the field, destroy this card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Malefic Rainbow Dragon [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 4000 [DEF] 0 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 "Rainbow Dragon" from your hand or Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Mayosenju Daibak [Type] Pendulum/Effect Monster [Attribute] WIND [Sub Type] Beast [ATK] 3000 [DEF] 300 [Card Text]

Output: Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. During the End Phase, if this card was Special Summoned this turn: Return it to the hand. Pendulum Scale: 7 Pendulum Effect: When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Meklord Astro Dragon Asterisk [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] 0 [DEF] 0 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Metaion, the Timelord [Type] Effect Monster [Attribute] FIRE [Sub Type] Fairy [ATK] 0 [DEF] 0 [Card Text]

Output: Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down).

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Naturia Exterio [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Beast [ATK] 2800 [DEF] 2400 [Card Text]

Output: "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Naturia Gaiastrio [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Rock [ATK] 3200 [DEF] 2100 [Card Text]

Output: 2 Earth Synchro Monsters During either player's turn, when a card or effect is activated that targets exactly 1 card on the field (and no other cards): You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy that card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Nekroz of Decisive Armor [Type] Ritual/Effect Monster [Attribute] WATER [Sub Type] Dragon [ATK] 3300 [DEF] 2300 [Card Text]

Output: You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn. During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn. You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Neos Wiseman [Type] Effect Monster [Attribute] LIGHT [Sub Type] Spellcaster [ATK] 3000 [DEF] 3000 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the Graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to the ATK of the monster it battled, and you gain Life Points equal to that monster's DEF.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Number 99: Utopic Dragon [Type] Xyz/Effect Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 4000 [DEF] 2000 [Card Text]

Output: 3 Level 10 monsters You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Spell Card and using a "Utopia" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Number" monster in your Graveyard; Special Summon it in Defense Position, but its effects are negated. During either player's turn, when a monster effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Number C92: Heart-eartH Chaos Dragon [Type] Xyz/Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 1000 [DEF] 0 [Card Text]

Output: 4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain Life Points equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Number C9: Chaos Dyson Sphere [Type] Xyz/Effect Monster [Attribute] LIGHT [Sub Type] Machine [ATK] 3600 [DEF] 3200 [Card Text]

Output: 3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Obelisk the Tormentor [Type] Effect Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] 4000 [DEF] 4000 [Card Text]

Output: Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Obelisk the Tormentor (Non-Playable) [Type] Normal Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] 4000 [DEF] 4000 [Card Text]

Output: The descent of this mighty creature shall be heralded by burning winds and twisted lands. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Odin, Father of the Aesir [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 4000 [DEF] 3500 [Card Text]

Output: 1 "Nordic Ascendant" Tuner + 2 or more non-Tuner monsters Once per turn, during your Main Phase, you can activate this effect to have this card become unaffected by the effects of Spell/Trap Cards until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Ascendant" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When this card is Special Summoned by this effect, you can draw 1 card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Orichalcos Shunoros [Type] Effect Monster [Attribute] DARK [Sub Type] Machine [ATK] ? [DEF] 0 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a Normal Monster you control is destroyed by battle. This card gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Rainbow Dark Dragon [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 4000 [DEF] 0 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your Graveyard, and cannot be Special Summoned by other ways. You can banish all other DARK monsters you control and from your Graveyard; this card gains 500 ATK for each card banished this way.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Rainbow Dragon [Type] Effect Monster [Attribute] LIGHT [Sub Type] Dragon [ATK] 4000 [DEF] 0 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field or in your Graveyard, and cannot be Special Summoned by other ways. This card cannot activate its effects the turn it is Special Summoned. During either player's turn: You can send all "Crystal Beast" monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can banish all "Crystal Beast" monsters in your Graveyard; shuffle all cards on the field into the Decks.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Rainbow Neos [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] 4500 [DEF] 2500 [Card Text]

Output: Elemental HERO Neos + "Rainbow Dragon" or "Rainbow Dark Dragon" Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Raviel, Lord of Phantasms [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 4000 [DEF] 4000 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend-Type monsters, and cannot be Special Summoned by other ways. Each time your opponent Normal Summons a monster(s): Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) for each monster Summoned. These Tokens cannot declare an attack. Once per turn: You can Tribute 1 monster, this card gains ATK equal to the original ATK of the Tributed monster, until the End Phase.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Red Dragon Archfiend/Assault Mode [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 3500 [DEF] 2500 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate". If this card attacks, destroy all other monsters on the field after damage calculation. If this card on the field is destroyed, Special Summon 1 "Red Dragon Archfiend" from your Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Red-Eyes Darkness Metal Dragon [Type] Effect Monster [Attribute] DARK [Sub Type] Dragon [ATK] 2800 [DEF] 2400 [Card Text]

Output: You can Special Summon this card (from your hand) by banishing 1 Dragon-Type monster you control. Once per turn: You can Special Summon 1 Dragon-Type monster from your hand or Graveyard, except "Red-Eyes Darkness Metal Dragon".

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ritual Beast Ulti-Gaiapelio [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Psychic [ATK] 3200 [DEF] 2100 [Card Text]

Output: 1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If Summoned this way, this card gains this effect. During either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can banish 1 "Ritual Beast" card from your hand; negate the activation, and if you do, destroy it.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Rocket Arrow Express [Type] Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 5000 [DEF] 0 [Card Text]

Output: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling no cards, and cannot be Special Summoned by other ways. You cannot conduct your Battle Phase the turn you Special Summon this card. You cannot activate cards or effects, or Set any cards. During each of your Standby Phases, destroy this card unless you send all cards in your hand to the Graveyard (min. 1).

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Sephylon, the Ultimate Timelord [Type] Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 4000 [DEF] 4000 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having 10 or more monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can Special Summon 1 Level 8 or higher Fairy-Type monster from your hand or Graveyard, but its effects are negated and its ATK becomes 4000.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Shooting Star Dragon [Type] Synchro/Effect Monster [Attribute] WIND [Sub Type] Dragon [ATK] 3300 [DEF] 2500 [Card Text]

Output: 1 Tuner Synchro Monster + "Stardust Dragon" Each of these effects can be activated once per turn: Reveal the top 5 cards of your Deck. Shuffle them back in, and this card's maximum number of attacks this turn is equal to the number of Tuner monsters revealed. Negate the activation of an effect that would destroy a card(s) on the field, and destroy that card. When your opponent's monster declares an attack you can select it, then remove this card from play and negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Skypalace Gangaridai [Type] Xyz/Effect Monster [Attribute] WIND [Sub Type] Machine [ATK] 3400 [DEF] 3000 [Card Text]

Output: 2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Slifer the Sky Dragon [Type] Effect Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] ? [DEF] ? [Card Text]

Output: Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. During the End Phase, if this card was Special Summoned: Send it to the Graveyard. This card gains 1000 ATK and DEF for each card in your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field in face-up Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Slifer the Sky Dragon (Non-Playable) [Type] Normal Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] X000 [DEF] X000 [Card Text]

Output: The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Sphinx Teleia [Type] Effect Monster [Attribute] LIGHT [Sub Type] Beast [ATK] 2500 [DEF] 3000 [Card Text]

Output: You can pay 500 Life Points to Special Summon this card when "Pyramid of Light" is on the field. This card cannot attack during the turn that it is Normal Summoned or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defense Position monster as a result of battle, inflict damage to your opponents Life Points equal to half the DEF of the destroyed monster.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Stardust Dragon/Assault Mode [Type] Effect Monster [Attribute] WIND [Sub Type] Dragon [ATK] 3000 [DEF] 2500 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Assault Mode Activate". You can Tribute this card to negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase. When this card on the field is destroyed, you can Special Summon 1 "Stardust Dragon" from your Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Steelswarm Hercules [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 3200 [DEF] 0 [Card Text]

Output: Cannot be Special Summoned. Requires 3 "Steelswarm" Tributes to Normal Summon (cannot be Normal Set). Once per turn: You can pay half your Life Points; destroy all other cards on the field.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Superdimensional Robot Galaxy Destroyer [Type] Xyz/Effect Monster [Attribute] LIGHT [Sub Type] Machine [ATK] 5000 [DEF] 2000 [Card Text]

Output: 3 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Superdreadnought Rail Cannon Gustav Max [Type] Xyz/Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 3000 [DEF] 3000 [Card Text]

Output: 2 Level 10 monsters Once per turn: You can detach 1 Xyz Material from this card; inflict 2000 damage to your opponent.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Superheavy Samurai Warlord Susanowo [Type] Synchro/Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 2400 [DEF] 3800 [Card Text]

Output: 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Supreme Arcanite Magician [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Spellcaster [ATK] 1400 [DEF] 2800 [Card Text]

Output: 1 Spellcaster-Type Synchro Monster + 1 Spellcaster-Type monster This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). When this card is Fusion Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. Once per turn, you can remove 1 Spell Counter from your side of the field to activate one of the following effects: Select 1 card on the field, and destroy it. Draw 1 card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] T.G. Blade Blaster [Type] Synchro/Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 3300 [DEF] 2200 [Card Text]

Output: 1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Supremacy Sun [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 3000 [DEF] 3000 [Card Text]

Output: Cannot be Special Summoned, except by its own effect. After this face-up card on the field is destroyed and sent to the Graveyard, during the Standby Phase of the next turn: You can discard 1 card; Special Summon this card from the Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Tyrant Neptune [Type] Effect Monster [Attribute] WATER [Sub Type] Reptile [ATK] 0 [DEF] 0 [Card Text]

Output: Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Wicked Avatar [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] ? [DEF] ? [Card Text]

Output: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Wicked Dreadroot [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 4000 [DEF] 4000 [Card Text]

Output: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Wicked Eraser [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] ? [DEF] ? [Card Text]

Output: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. The ATK and DEF of this card are each equal to the number of cards your opponent controls x 1000. When this card is destroyed and sent to the Graveyard, destroy all cards on the field. During your Main Phase, you can destroy this card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Winged Dragon of Ra [Type] Effect Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] ? [DEF] ? [Card Text]

Output: Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay Life Points so that you only have 100 left; this card gains ATK and DEF equal to the amount of Life Points paid. You can pay 1000 Life Points, then target 1 monster on the field; destroy that target.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Winged Dragon of Ra (Non-Playable) [Type] Normal Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] ???? [DEF] ???? [Card Text]

Output: Spirits sing of a powerful creature that rules over all that is mystic.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] The Winged Dragon of Ra - Sphere Mode [Type] Effect Monster [Attribute] DIVINE [Sub Type] Divine Beast [ATK] ? [DEF] ? [Card Text]

Output: Cannot be Special Summoned. Requires 3 Tributes from either side of the field toNormal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck,ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Theinen the Great Sphinx [Type] Effect Monster [Attribute] LIGHT [Sub Type] Beast [ATK] 3500 [DEF] 3000 [Card Text]

Output: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both "Andro Sphinx" and "Sphinx Teleia" on your side of the field are destroyed at the same time; then you can Special Summon this monster from your hand or Deck. When this card is Special Summoned, by paying 500 Life Points, increase the ATK of this card by 3000 points until the end of the End Phase.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Thor, Lord of the Aesir [Type] Synchro/Effect Monster [Attribute] EARTH [Sub Type] Beast-Warrior [ATK] 3500 [DEF] 2800 [Card Text]

Output: 1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field was destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Timaeus the Knight of Destiny [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Warrior [ATK] ? [DEF] ? [Card Text]

Output: "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos" Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Tragoedia [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] ? [DEF] ? [Card Text]

Output: When you take Battle Damage: You can Special Summon this card from your hand. This card gains 600 ATK and DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the Graveyard to target 1 face-up monster your opponent controls with the same Level as the sent monster; take control of that target. Once per turn: You can target 1 monster in your Graveyard; this card's Level becomes the same as that target's, until the End Phase.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Trident Dragion [Type] Synchro/Effect Monster [Attribute] FIRE [Sub Type] Dragon [ATK] 3000 [DEF] 2800 [Card Text]

Output: 1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters This monster cannot be Special Summoned except by Synchro Summon. When this card is Synchro Summoned, you can destroy up to 2 cards you control. If you do, for each card destroyed by this effect, this card gains 1 additional attack this turn.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] UFOroid Fighter [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Machine [ATK] ? [DEF] ? [Card Text]

Output: UFOroid + 1 Warrior-Type monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ulevo [Type] Effect Monster [Attribute] EARTH [Sub Type] Winged Beast [ATK] 3000 [DEF] 2500 [Card Text]

Output: This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ultimate Ancient Gear Golem [Type] Fusion/Effect Monster [Attribute] EARTH [Sub Type] Machine [ATK] 4400 [DEF] 3400 [Card Text]

Output: Ancient Gear Golem + 2 "Ancient Gear" monsters This card cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ultimate Axon Kicker [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Psychic [ATK] 2900 [DEF] 1700 [Card Text]

Output: 1 Psychic-Type Synchro Monster + 1 Psychic-Type monster. This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent's monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster's ATK.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Ultimate Obedient Fiend [Type] Effect Monster [Attribute] FIRE [Sub Type] Fiend [ATK] 3500 [DEF] 3000 [Card Text]

Output: This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Uria, Lord of Searing Flames [Type] Effect Monster [Attribute] FIRE [Sub Type] Pyro [ATK] 0 [DEF] 0 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 3 face-up Trap Cards you control to the Graveyard, and cannot be Special Summoned by other ways. This card gains 1000 ATK for each Continuous Trap Card in your Graveyard. Once per turn: You can target 1 Set Spell/Trap Card your opponent controls; destroy that target. Spell and Trap Cards cannot be activated in response to this effect's activation.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Vennominaga the Deity of Poisonous Snakes [Type] Effect Monster [Attribute] DARK [Sub Type] Reptile [ATK] 0 [DEF] 0 [Card Text]

Output: Cannot be Normal Summoned or Set. Must first be Special Summoned with "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted by, and is unaffected by, Spell/Trap effects and other Effect Monsters' effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Vylon Omega [Type] Synchro/Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 3200 [DEF] 1900 [Card Text]

Output: 2 Tuners + 1 non-Tuner "Vylon" monster When this card is Synchro Summoned: Destroy all face-up monsters that were Normal Summoned/Set. Once per turn: You can target 1 "Vylon" monster in your Graveyard; equip that target to this card. During either player's turn, when a monster effect activates: You can send 1 Equip Card equipped to this card to the Graveyard; negate the activation, and if you do, destroy that monster.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Winged Kuriboh LV10 [Type] Effect Monster [Attribute] LIGHT [Sub Type] Fairy [ATK] 300 [DEF] 200 [Card Text]

Output: Cannot be Normal Summoned or Set. Must be Special Summoned with "Transcendent Wings" and cannot be Special Summoned by other ways. During your opponent's Battle Phase: You can Tribute this face-up card; destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Worm Zero [Type] Fusion/Effect Monster [Attribute] LIGHT [Sub Type] Reptile [ATK] ? [DEF] 0 [Card Text]

Output: 2 or more Reptile-Type "Worm" monsters. For each Fusion Material Monster with a different name used to Fusion Summon this card, it gains 500 ATK, and also gains these effects: 2+: Once per turn, you can select 1 Reptile-Type monster in your Graveyard, and Special Summon it in face-down Defense Position. 4+: You can remove from play 1 Reptile-Type monster from your Graveyard to send 1 monster on the field to the Graveyard. 6+: Once per turn, you can draw 1 card.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [Card Name] Yubel [Type] Effect Monster [Attribute] DARK [Sub Type] Fiend [ATK] 0 [DEF] 0 [Card Text]

Output: This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck or Graveyard.

Yu-Gi-Oh! Level 10 Monsters - Yu-Gi-Oh! Card Guide


Input: [1] All ages [2] May not be suitable for children under the age of 13 [3] May not be suitable for children under the age of 17 [4] Content that is generally recognized as appropriate only for or that is legally restricted to persons at least the age of majority in their region. [0]

Output: Overview


Input: [1] Minimal cartoon or fantasy violence [2] Mild to moderate cartoon, fantasy, or realistic violence [3] Frequent, intense or graphic cartoon, fantasy, or realistic violence [4] Extreme depictions of graphic violence appropriate only for or legally restricted to persons at least 18 years of age. [0]

Output: Violence


Input: [1] Little or no sexual content, situations, or themes [2] Infrequent/Mild sexual content, situations, or themes [3] Intense/Frequent sexual content, situations, or themes [4] BlackBerry World will not accept apps with graphic nudity [0]

Output: Sexual Content


Input: [1] No strong or coarse language [2] Infrequent/Mild profanity or crude humor [3] Intense or graphic profanity/crude humor [4] BlackBerry World will not accept Hate Speech [0]

Output: Language


Input: [1] None [2] Infrequent/Mild [3] Intense/Frequent drug/alcohol use or reference [4] Content designed to encourage/promote drug or alcohol abuse, or content appropriate only for or that is legally restricted to persons at least 18 years of age [0]

Output: Alcohol, Tobacco, Drug Use


Input: [1] None [2] Simulated [3] Simulated [4] As permitted by law for persons at least 18 years of age [0]

Output: Gambling


Input: [Tag] -c|-C|--columns [Description]

Output: Display output in columns rather than as Field: Value lines.


Input: [Tag] -j|--major major [Description]

Output: Specify the major number.


Input: [Tag] -m|--minor minor [Description]

Output: Specify the minor number.


Input: [Tag] -n|--noheadings [Description]

Output: Suppress the headings line when using columnar output.


Input: [Tag] --noopencount [Description]

Output: Tell the kernel not to supply the open reference count for the device.


Input: [Tag] --notable [Description]

Output: When creating a device, dont load any table.


Input: [Tag] -o|--options [Description]

Output: Specify which fields to display.


Input: [Tag] -r|--readonly [Description]

Output: Set the table being loaded read-only.


Input: [Tag] --readahead [+]|auto|none [Description]

Output: Specify read ahead size in units of sectors. The default value is "auto" which allows the kernel to choose a suitable value automatically. The + prefix lets you specify a minimum value which will not be used if it is smaller than the value chosen by the kernel. "None" is equivalent to specifying zero.


Input: [Tag] --table [Description]

Output: Specify a one-line table directly on the command line.


Input: [Tag] -u|--uuid [Description]

Output: Specify the uuid.


Input: [Tag] -v|--verbose [-v|--verbose] [Description]

Output: Produce additional output.


Input: [Tag] --version [Description]

Output: Display the library and kernel driver version.


Input: [Attribute] connectionTimeout [Description]

Output: Optional timeSpan attribute. Specifies the time that IIS waits before it disconnects a connection considered inactive. The default value is 00:02:00.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Attribute] demandStartThreshold [Description]

Output: Optional uint attribute. Specifies the maximum number of worker processes allowed to run concurrently on a Web server. You can use this property to prevent IIS servers from becoming unresponsive when too many worker processes have been started. The default value is 2147483647.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Attribute] dynamicIdleThreshold [Description]

Output: Optional uint attribute. Specifies the percentage of committed physical RAM. The valid integer range is from 0 through 10000. WAS uses this threshold value to dynamically shorten the idle time-out of worker processes. For more information, see the Remarks section. The default value is 0.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Attribute] dynamicRegistrationThreshold [Description]

Output: Optional uint attribute. Specifies the lower limit of dynamic site activation. When the number of configured Web sites on a server exceeds the value of this attribute, the service will not activate all of the sites when the service is started. Instead, IIS will activate each site when it receives the first request for the site. When the number of configured sites is less than or equal to this number, all configured Web sites will be activated when the service is started. The amount of system resources required by IIS is lower when sites are activated individually, especially if a large number of the sites is accessed infrequently. The first request to the site may take more time as the site is activated, but subsequent accesses will respond normally. The default value is 100.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Attribute] headerWaitTimeout [Description]

Output: Optional timeSpan attribute. Specifies the time that the server waits for all HTTP headers for the request to be received before disconnecting the client. The purpose of this attribute is to help prevent a common variant of the Denial of Service (DoS) attack that attempts to max out connection limits and keep those connections connected. The default value is 00:00:00.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Attribute] maxGlobalBandWidth [Description]

Output: Optional uint attribute. Specifies the maximum total bandwidth for the server. Setting the value to 0 enables unlimited bandwidth for the server. The default value is 4294967295.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Attribute] minBytesPerSecond [Description]

Output: Optional uint attribute. Specifies the minimum throughput rate, in bytes, that HTTP.sys enforces when it sends a response to the client. The minBytesPerSecond attribute prevents malicious or malfunctioning software clients from using resources by holding a connection open with minimal data. If the throughput rate is lower than the minBytesPerSecond setting, the connection is terminated. The default value is 240.

Web Limits <webLimits> : The Official Microsoft IIS Site


Input: [Comments] For fun there are great places to practice sports. [Categories]

Output: What to do for fun

New Mexico State University Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] Food and dining is average. It fluctuates from semester to semester. The prices are fair. [Categories]

Output: Food and Dining

New Mexico State University Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] I did not experience dorm life. [Categories]

Output: Dorm Life

New Mexico State University Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] Professors are strict but fair. The campus has great professors focused in each course imparted. [Categories]

Output: Academic Rigor

New Mexico State University Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] Prospective students should be aware that getting involved in student organizations and extra-curricular activities is beneficial for them. [Categories]

Output: Tips for prospective students

New Mexico State University Reviews: Student Reviews and Ratings | Cappex


Input: [Comments] It is a great institution with diverse cultures. The university encourages students to practice sports, to study abroad, and to participate in Greek life, among others. [Categories]

Output: In three sentences

New Mexico State University Reviews: Student Reviews and Ratings | Cappex


Input: [Abbr.] Mode [Definition] Describes the configuration of the traffic sensor. The EIS RTMS traffic sensor supports three modes: Side-fired, Forward-fired In, Forward-fired Out. A permanent count station only supports the In Lane mode. Side-fired is configured to shoot across traffic lanes and can be configured to monitor up to eight different traffic lanes. Forward-fired In is configured to monitor a single traffic lane where traffic is traveling toward the sensor. Forward-fired Out is configured to monitor a single traffic lane where traffic is traveling away from the sensor. In Lane is specifies the mode for permanent count stations. [Data Type]

Output: Mode

Traffic Data Definitions


Input: [Abbr.] TimInt [Definition] Identifies the length of a single collection interval for the sensor in seconds. [Data Type]

Output: Time Interval

Traffic Data Definitions


Input: [Abbr.] FwdAvgSpd [Definition] The average vehicle speed as a vehicle traveled through all traffic zones. Forward Average Speed is only collected in a Forward-fired configuration. [Data Type]

Output: Forward Average Speed

Traffic Data Definitions


Input: [Abbr.] TrfSpd [Definition] The average vehicle speed calculated as a vehicles travel though each traffic zone. [Data Type]

Output: Average Traffic Speed

Traffic Data Definitions


Input: [Abbr.] TotalVolume [Definition] Total number of vehicles that were detected passing through a traffic zone. [Data Type]

Output: Total Volume

Traffic Data Definitions


Input: [Abbr.] NormVol [Definition] Number of normal length vehicles that were detected passing through a traffic zone. For EIS sensors configured for foreward fire, the normal volume shown will represent all vehicles passing through the traffic zone since long volume will not be reported. [Data Type]

Output: Normal Volume

Traffic Data Definitions


Input: [Abbr.] LongVol [Definition] Number of large vehicles (such as eighteen wheel trucks) that were detected passing through a traffic zone. This value is only available in a side-fired configuration. A Side-fired configuration can only be configured to support Long Volume or Average Headway, but not both. [Data Type]

Output: Long Volume

Traffic Data Definitions


Input: [Abbr.] Unclass [Definition] Number of vehicles that were detected passing through a traffic zone where the speed or length of the vehicle could not be determined. [Data Type]

Output: Unclassified Volume

Traffic Data Definitions


Input: [Abbr.] Occup [Definition] Percentage of time that a traffic zone is occupied. [Data Type]

Output: Occupancy

Traffic Data Definitions


Input: [Abbr.] AvgHeadway [Definition] Time interval between vehicles. This value is only available in a side-fired configuration. A Side-fired configuration can only be configured to support Average Headway or Long Volume, but not both. [Data Type]

Output: Average Headway

Traffic Data Definitions


Input: [Abbr.] Battery [Definition] Reports the remaining battery voltage. This value is only available for a permanent count station. [Data Type]

Output: Battery Voltage

Traffic Data Definitions


Input: [Abbr.] Speed Bin Name [Definition] Counts the number of vehicles for each speed range. This value is only available for a permanent count station. [Data Type]

Output: Speed Count

Traffic Data Definitions


Input: [Abbr.] Classification Bin Name [Definition] Counts the number of vehicles for each classification range. This value is only available for a permanent count station. [Data Type]

Output: Classification Count

Traffic Data Definitions


Input: [Field] Display Splash Screen [Description]

Output: Specify if Workbench should show the graphical splash screen when starting.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] Look and Feel [Description]

Output: Select the look and feel to use for Workbench.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] Size of recently opened files list [Description]

Output: Select the number of projects to maintain in the File > Reopen option. See How to Open Existing Projects for more information.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] HTTP Proxy Host [Description]

Output: Specify if your PC requires a proxy server to access the internet.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] HTTP Proxy Port [Description]

Output: Specify the port used by your proxy host.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] Network Connect Timeout [Description]

Output: Specify the timeout (in seconds) to establish a network or internet connection.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] Network Read Timeout [Description]

Output: Specify the timeout (in seconds) when accessing data from a network or internet connection.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Field] Reopen Projects on Startup [Description]

Output: Select to reopen the projects that were open the last time you exited the Workbench.

Difference between revisions of "Using Workbench (ELUG)" - Eclipsepedia


Input: [Title] Puzzle Game Animal's Keep the Beat [Description]

Output: Players watch and repeat the notes that members of the Electric Mayhem play on their instrument. The game features new audio remarks from all five members of the band.


Input: [Title] Puzzle Game Muppets Memory Match [Description]

Output: Players match pictures of the Muppets in a memory card game.


Input: [Title] Puzzle Game Smackee-de-Snackee! [Description]

Output: Players smack Muppet snacks as they pop out of pots and pans. The game features original video introductions by the Swedish Chef. A version of the game existed as part of Muppets.go.com.


Input: [Title] Puzzle Game Gonzo's Stunt Game! [Description]

Output: Players propel Gonzo into a container of water by adjusting the speed and angle of trajectory of his cannon. The game features original video introductions by Gonzo. A version of the game existed as part of Muppets.go.com.


Input: [Title] Word Game Muppets Bubble Jumble [Description]

Output: Players unscramble letters to spell Muppet words.


Input: [Title] Trivia Game Muppets Trivia Challenge! [Description]

Output: Players score points by correctly answering Muppet trivia questions.


Input: [Title] Music Game The Muppets Music Mixer [Description]

Output: Players collect sounds effects and beats to create their own remixes.


Input: [Description] Solid background colour to be used when presenting the image if no better option is available. [Type of information]

Output: Background colour

Portable Network Graphics (PNG) Specification (Second Edition)

Table 4.1 — Types of ancillary information


Input: [Description] Gamma characteristic of the image with respect to the desired output intensity, and chromaticity characteristics of the RGB values used in the image. [Type of information]

Output: Gamma and chromaticity

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] Description of the colour space (in the form of an International Color Consortium (ICC) profile) to which the samples in the image conform. [Type of information]

Output: ICC profile

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] Estimates of how frequently the image uses each palette entry. [Type of information]

Output: Image histogram

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] Intended pixel size and aspect ratio to be used in presenting the PNG image. [Type of information]

Output: Physical pixel dimensions

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] The number of bits that are significant in the samples. [Type of information]

Output: Significant bits

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] A rendering intent (as defined by the International Color Consortium) and an indication that the image samples conform to this colour space. [Type of information]

Output: sRGB colour space

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] A reduced palette that may be used when the display device is not capable of displaying the full range of colours in the image. [Type of information]

Output: Suggested palette

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] Textual information (which may be compressed) associated with the image. [Type of information]

Output: Textual data

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] The time when the PNG image was last modified. [Type of information]

Output: Time

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Description] Alpha information that allows the reference image to be reconstructed when the alpha channel is not retained in the PNG image. [Type of information]

Output: Transparency

Portable Network Graphics (PNG) Specification (Second Edition)


Input: [Interface Name] BodyTag [Description]

Output: It includes contents of evaluating body.


Input: [Interface Name] DynamicAttributs [Description]

Output: A tag must implement this interface to define dynamic attributes.


Input: [Interface Name] iterationTag [Description]

Output: It is used to control re-evaluation of body.


Input: [Interface Name] JspIdConsumer [Description]

Output: It defines ID for user provided by compiler.


Input: [Interface Name] JspTag [Description]

Output: It provides base class for tag and Simpletag.


Input: [Interface Name] SimpleTag [Description]

Output: It defines interface for simple tag handlers.


Input: [Interface Name] tag [Description]

Output: it does not manipulate its body.


Input: [Interface Name] TryCatchFinally [Description]

Output: It provides extra methods to manage resources.


Input: [Resource] Classification System [Description]

Output: Principle-based method of organization.

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Legal Index [Description]

Output: Detailed list of terms describing the content

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Ontology [Description]

Output: A set of types, properties and relationships, using open vocabularies

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Synonym Ring [Description]

Output: Retrieval-equivalent group of terms

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Subject Headings List [Description]

Output: Alphabetical list with cross-references

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Taxonomy [Description]

Output: Hierarchical collection of controlled vocabulary terms

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Thesaurus [Description]

Output: A structured controlled vocabulary

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Topic Map [Description]

Output: A group of names, occurrences and associations

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Topic Tree [Description]

Output: A topic display format, showing the hierarchy

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] Sitemap Index [Description]

Output: Sitemap Index, including Taxonomies

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [Resource] http://legaldictionary.lawin.org/perpetual-injunction/ [Description]

Output: The URI of Perpetual Injunction (more about URIs)

Perpetual Injunction | Free Online Dictionary of Law Terms and Legal Definitions


Input: [0] Su [6-9 AM] Not Available [9-12 AM] Available [12-3 PM] Available [3-6 PM] Available [6-9 PM] Available [12-6 AM] Not Available [9-12 PM]

Output: Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] Mo [6-9 AM] Not Available [9-12 AM] Not Available [12-3 PM] Not Available [3-6 PM] Not Available [6-9 PM] Not Available [12-6 AM] Not Available [9-12 PM]

Output: Not Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] Tu [6-9 AM] Not Available [9-12 AM] Not Available [12-3 PM] Not Available [3-6 PM] Not Available [6-9 PM] Not Available [12-6 AM] Not Available [9-12 PM]

Output: Not Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] We [6-9 AM] Not Available [9-12 AM] Not Available [12-3 PM] Not Available [3-6 PM] Not Available [6-9 PM] Available [12-6 AM] Not Available [9-12 PM]

Output: Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] Th [6-9 AM] Not Available [9-12 AM] Not Available [12-3 PM] Not Available [3-6 PM] Not Available [6-9 PM] Available [12-6 AM] Not Available [9-12 PM]

Output: Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] Fr [6-9 AM] Not Available [9-12 AM] Not Available [12-3 PM] Not Available [3-6 PM] Not Available [6-9 PM] Available [12-6 AM] Not Available [9-12 PM]

Output: Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] Sa [6-9 AM] Not Available [9-12 AM] Available [12-3 PM] Available [3-6 PM] Available [6-9 PM] Available [12-6 AM] Not Available [9-12 PM]

Output: Available

Julia D. - Boyds Babysitter - Sittercity.com


Input: [0] M [2] All living things move, even plants [1]

Output: Movement

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [0] R [2] Getting energy from food [1]

Output: Respiration

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [0] S [2] Detecting changes in the surroundings [1]

Output: Sensitivity

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [0] G [2] All living things grow [1]

Output: Growth

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [0] R [2] Making more living things of the same type [1]

Output: Reproduction

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [0] E [2] Getting rid of waste [1]

Output: Excretion

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [0] N [2] Taking in and using food [1]

Output: Nutrition

Life processes – MRS GREN | BiOlogY Lİfe....


Input: [Achievement] Alive Without Breath [Description]

Output: You took possession of a fish

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] An Unfortunate Accident [Description]

Output: You killed Morgan Pendleton with steam

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Art Dealer [Description]

Output: Collect all the Sokolov paintings

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Back Home [Description]

Output: Grab a live grenade and use it to kill an attacker

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Big Boy [Description]

Output: Kill a tallboy with only your sword

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Bodyguard [Description]

Output: You protected Callista's uncle, Captain Geoff Curnow

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Capturing Genius and Madness [Description]

Output: Complete the Bridge mission

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Child Care [Description]

Output: Find Emily Kaldwin

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Clean Hands [Description]

Output: Complete the game without killing anyone

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Cleaner [Description]

Output: Fight with 5 enemies at once, without any of them surviving

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Creepy Crawly [Description]

Output: You used a rat tunnel

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Dishonored [Description]

Output: Complete the Intro missions

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Dunwall in Chaos [Description]

Output: You completed the game in high chaos

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Excommunication [Description]

Output: Eliminate High Overseer Campbell

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Faceless [Description]

Output: After escaping Coldridge Prison, complete a single mission without alerting anyone

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Food Chain [Description]

Output: You assassinated an assassin

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Gentleman Caller [Description]

Output: You completed all the Granny Rags side missions

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Ghost [Description]

Output: Complete all missions after the prologue, alerting no one or killing no one but key targets

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Harm's Way [Description]

Output: Cause 5 unintentional suicides

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Hornets' Nest [Description]

Output: Kill 4 enemies in less than 1 second using the crossbow

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Inhabitant [Description]

Output: Stay in possession of others for most of a 3 minute period

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Just Dark Enough [Description]

Output: You completed the game in low chaos

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] King of the World [Description]

Output: You reached the top of Kaldwin's Bridge

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Lights Out [Description]

Output: You deactivated at least 5 security systems on Kingsparrow Island

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Long Live the Empress [Description]

Output: You saved Empress Emily Kaldwin

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Manipulator [Description]

Output: Make others kill 5 of their own allies

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Merchant of Disorder [Description]

Output: Acquire 15 equipment upgrades

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Mercy is the Mark [Description]

Output: You spared Dauds life

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Mostly Flesh and Steel [Description]

Output: Finish the game without purchasing any supernatural powers or enhancements, besides Blink

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Occultist [Description]

Output: Collect 10 bone charms

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Poetic Justice [Description]

Output: You neutralized all key targets using indirect means

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Political Suicide [Description]

Output: Expose the Lord Regent's crimes and bring about his arrest

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Razor Rain [Description]

Output: Kill 5 characters with Drop Assassination

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Regicide [Description]

Output: Assassinate the Lord Regent, Hiram Burrows

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Resolution [Description]

Output: Complete the game

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Rogue [Description]

Output: Assassinate 10 unaware enemies

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Shadow [Description]

Output: Complete all missions after the prologue without alerting anyone

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Specter [Description]

Output: After escaping prison, complete a mission without alerting anyone, and kill less than 5 people

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Speed of Darkness [Description]

Output: Travel 30 meters in less than 1 second

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Street Conspiracy [Description]

Output: You completed all the Slackjaw side missions

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Surgical [Description]

Output: Play from the first mission through Kaldwin's Bridge killing fewer than 10 characters

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Tempest [Description]

Output: Kill 6 enemies in less than 1 second

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] The Art of the Steal [Description]

Output: You got the Art Dealer's safe combination for Slackjaw, but robbed the safe first

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] The Escapist [Description]

Output: After Coldridge Prison, elude 5 pursuers at once without killing them or leaving the map

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Thief [Description]

Output: Pickpocket items worth a total of 200 coins

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] This Is Mine [Description]

Output: Recover your belongings

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Vanished [Description]

Output: You escaped prison and navigated the sewers undetected

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Versatile [Description]

Output: Kill characters with each weapon and offensive gadget

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Wall of Sparks [Description]

Output: Kill an enemy using a Wall of Light

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Achievement] Well Mannered [Description]

Output: You completed the Boyle Estate mission without spoiling the party

Dishonored Cheats, Codes, and Secrets for PC - GameFAQs


Input: [Device] Processor [Compatibility]

Output: Works


Input: [Device] Screen [Compatibility]

Output: Works


Input: [Device] HDD [Comments] One disk replaced with an intel x25m [Compatibility]

Output: Works


Input: [Device] Optical Drive [Compatibility]

Output: Works


Input: [Device] Graphics [Comments] nvidia-drivers work without problems [Compatibility]

Output: Works


Input: [Device] Sound [Comments] Intel HD_Audio [Compatibility]

Output: Works


Input: [Device] Ethernet [Compatibility]

Output: Works


Input: [Device] Wireless [Comments] Wireless Extensions in kernel [Compatibility]

Output: Works


Input: [Device] Bluetooth [Compatibility]

Output: Not Tested


Input: [Device] Modem [Compatibility]

Output: Not Tested


Input: [Device] USB [Compatibility]

Output: Works


Input: [Device] Firewire [Compatibility]

Output: Not Tested


Input: [Device] Card Reader [Compatibility]

Output: Not Tested


Input: [Device] PCMCIA [Compatibility]

Output: Not Tested


Input: [Device] Webcam [Comments] uvc kernelmodule [Compatibility]

Output: Works


Input: [Artist] Necrosois [Track] Psalm of Sorrow [Label] Black Mark Productions [Album]

Output: Acta Sanctorum

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Infernal Majesty [Track] None Shall Defy [Label] Displeased Records [Album]

Output: None Shall Defy

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Esoteric [Track] Circle [Label] Season of Mist [Album]

Output: The Maniacal Vale

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Deaden [Track] Blood Came from Sodomy [Label] Epitomite Productions [Album]

Output: Displaying the Art of Carnage

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Gloomy Grim [Track] Pope of the Black Arts [Label] Holy Records [Album]

Output: Blood Monsters Darkenss

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Midnattsol [Track] En Natt I Nord [Label] Napalm Records [Album]

Output: Nordlys

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Nevermore [Track] Insignificant [Label] Century Media [Album]

Output: Dead heart in a Dead World

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Septic Flesh [Track] So Clean, So Empty [Label] Holy Records [Comments] This band is now on tour in America - playing this Thursday at www.starlandballroom.com [Album]

Output: Esontpon

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Visceral Trail [Track] Burnt Offspring [Label] Epitomite Productions [Album]

Output: Piled Up Dead

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] My Dying Bride [Track] I Canot Be Loved [Label] Peaceville [Album]

Output: A Line of Deathless Kings

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Mercyful Fate [Track] A Dangerous Meeting [Label] Roadrunner Records [Album]

Output: Don't Break The Oath

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Within Temptation [Track] Aquarius [Label] Roadrunner Records [Album]

Output: The Silent Force

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Vanitas [Track] Sammelleidenshaft [Label] CCP Records [Album]

Output: Lichtgestalten

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Trouble [Track] The Wish [Label] Boogerchew [Album]

Output: The Skull

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Elend [Track] Du Trefonds Des Tenebres [Label] Music For Nations [Album]

Output: Umbersun

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Mercyful Fate [Track] Return of the Vampire [Label] Roadrunner Records [Album]

Output: Return of the Vampire

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Tristitia [Track] Reminiscences of the Mourner [Label] Holy Records [Album]

Output: One With Darkness

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Shape of Depair [Track] Illusion's Play [Label] Spikefarm [Album]

Output: Illusion's Play

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Saturnus [Track] Christ Goodbye [Label] Euphonious Records/VME [Album]

Output: For the Loveless Lonely Nights

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Coph Nia [Track] The Hall of Truth [Label] Cold Meat Industry [Album]

Output: Shape Shifter

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Artist] Parzival [Track] Serdste Zmeti [Label] Liberte [Album]

Output: Deus Nobiscum

WFMU: Professor Dum Dum's Lab: Playlist from January 12, 2009


Input: [Trophy] Co-op Campaigner [Description] Complete any multiplayer level. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Deadly Assassin [Description] Without taking damage kill 50 aliens in single player. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Deadly Combo [Description] Kill a stunned alien with a Frag Grenade. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Doctor in the House [Description] Heal yourself for 200 hit points using health kits. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Goodbye Cruel World [Description] Blow yourself up with a Frag Grenade. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Hardcore Pawn [Description] Sell any 10 items or ammunition at an Intex Vendor. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Hoovering Up [Description] In a multiplayer game, acquire 80% of all items, ammo, weapons, and cash in one level. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Incy Wincy [Description] Defeat Arachno-Morph. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Indestructible [Description] Finish multiplayer 'Cargo' level without taking any damage. [Type]

Output: Gold

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Lazy [Description] In a multiplayer game, reach the end of a level without dying or firing a shot. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Material World [Description] Buy every upgrade. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Medic! [Description] Purchase the Health Kit Upgrade. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Octo-who? [Description] Defeat Octo-Morph. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Old Soldier [Description] Complete all single player levels 1-5. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Pathfinder [Description] Complete a single player level with Waypoiny Display turned off. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Praemonitus Praemunitus [Description] Collect all logs through out the game. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Protectionist [Description] In single player story mode, purchase 5 Hardened Armor items from the Intex Vendor. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Rapid Deployment [Description] Complete 'Cargo' multiplayer level in 10 minutes or less. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Rocketman [Description] Kill a sentry gun with one rocket. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Safety First? [Description] Save the game 5 times in single player story mode [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Sentry Duty [Description] In single player, use a sentry gun to kill 20 aliens. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Smackdown [Description] In single player story mode, melee one of each type of alien. [Type]

Output: Bronze

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Speed Freak [Description] Complete Story Mode on elite difficulty with a total time played of 4 hours or less. [Type]

Output: Gold

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Super-Sleuth [Description] Find all 'secret' collectibles. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Survivor [Description] Stay alive for 8 minutes on any of the Survivor mode single player levels. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] The Best of the Best [Description] Complete all single player levels 1-5 on elite difficulty. [Type]

Output: Gold

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] The Completionist [Description] Each and every trophy has been awarded. Congratulations! [Type]

Output: Platinum

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Tormentor [Description] Deal 200 damage to one alien. [Type]

Output: Gold

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Ultimate Boom stick [Description] Purchase the Damage upgrade for the Rocket Launcher. [Type]

Output: Gold

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] Vital Statistics [Description] Finish 'Primed' single player level with 300000 or more overall score. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Trophy] War of Attrition [Description] Kill 1000 aliens in single player. [Type]

Output: Silver

Alien Breed 2: Assault Cheats, Codes, and Secrets for PlayStation 3 - GameFAQs


Input: [Cockney] Adam and Eve [Example] I don't Adam and Eve it! [Meaning]

Output: Believe


Input: [Cockney] Apples and Pears [Example] Get yer Bacons up the Apples and Pears. [Meaning]

Output: Stairs


Input: [Cockney] Army and Navy [Example] Pass the Army and Navy. [Meaning]

Output: Gravy


Input: [Cockney] Artful Dodger [Example] I've got an Artful to help pay the rent. [Meaning]

Output: Lodger


Input: [Cockney] Bacon and Eggs [Example] You have got a lovely set of Bacons. [Meaning]

Output: Legs


Input: [Cockney] Barnet Fair [Example] I have just got my Barnet chopped. [Meaning]

Output: Hair


Input: [Cockney] Brass bands [Example] I shook him by the Brass. [Meaning]

Output: Hands


Input: [Cockney] Bread and Honey [Example] I wish I had loads of Bread. [Meaning]

Output: Money


Input: [Cockney] Butcher's Hook [Example] Take a Butcher's at that! [Meaning]

Output: Look


Input: [Cockney] Christian Slater [Example] See ya Slater. [Meaning]

Output: Later


Input: [Cockney] Cream Crackered [Example] I'm Cream Crackered! [Meaning]

Output: Knackered (tired/broken)


Input: [Cockney] Currant Bun [Example] The Currant Bun's hot today. [Meaning]

Output: Sun


Input: [Cockney] Danny Marr [Example] I'll give you a lift in the Danny. [Meaning]

Output: Car


Input: [Cockney] Dicky Bird [Example] He hasn't said a Dicky bird in hours. [Meaning]

Output: Word


Input: [Cockney] Dog and Bone [Example] She's always on the Dog. [Meaning]

Output: Phone


Input: [Cockney] Donkey's Ears [Example] Ain't seen you in Donkeys. [Meaning]

Output: Years


Input: [Cockney] Ham'n'cheesy [Example] Ham'n'cheesy does it. [Meaning]

Output: Easy


Input: [Cockney] Jam Jar [Example] Me Jam Jar's Cream Crackered. [Meaning]

Output: Car


Input: [Cockney] Jimmy Riddle [Example] I really need to go for a Jimmy. [Meaning]

Output: Piddle (urinate)


Input: [Cockney] Lemon Squeezy [Example] It was Lemon, mate. [Meaning]

Output: Easy


Input: [Cockney] Loaf of Bread [Example] He rarely using his loaf of bread. [Meaning]

Output: Head


Input: [Cockney] Pete Tong [Example] Everything?s gone Pete Tong. [Meaning]

Output: Wrong


Input: [Cockney] Plate of Meat [Example] I was walking down the Plate... [Meaning]

Output: Street


Input: [Cockney] Plates of Meat [Example] I've been on me Plates all day. [Meaning]

Output: Feet


Input: [Cockney] Pork Pies (Porkie Pies) [Example] He's always telling Porkies. [Meaning]

Output: Lies


Input: [Cockney] Rabbit & Pork [Example] She Rabbits on a bit. Let's Rabbit and Pork. [Meaning]

Output: Talk


Input: [Cockney] Richard the Third [Example] That bloke's a complete Richard. [Meaning]

Output: Turd


Input: [Cockney] Sweeney Todd [Example] Here come the Sweeney. [Meaning]

Output: Flying Squad (Police)


Input: [Cockney] Syrup of Figs [Example] Check out the Syrup on 'is head. [Meaning]

Output: Wig


Input: [Cockney] Tea Leaf [Example] Watch it, he's a bloody Tea Leaf. [Meaning]

Output: Thief


Input: [Cockney] Weasel & Stoat [Example] Pull on yer Weasel. [Meaning]

Output: Coat


Input: [Cockney] Whistle and Flute [Example] I just got a new Whistle. [Meaning]

Output: Suit


Input: [GENERAL] Acceptable [OFFEROR A] Unacceptable [AMERICAN] Acceptable [OFFEROR B] Excellent [FACTOR]

Output: Experience

U.S. GAO - American Construction Company


Input: [GENERAL] Good [OFFEROR A] Unacceptable [AMERICAN] Marginal [OFFEROR B] Excellent [FACTOR]

Output: Past Performance

U.S. GAO - American Construction Company


Input: [GENERAL] Acceptable [OFFEROR A] Marginal [AMERICAN] Marginal [OFFEROR B] Good [FACTOR]

Output: Management

U.S. GAO - American Construction Company


Input: [GENERAL] Low [OFFEROR A] Unknown [AMERICAN] Moderate [OFFEROR B] Low [FACTOR]

Output: Performance Risk

U.S. GAO - American Construction Company


Input: [GENERAL] Acceptable [OFFEROR A] Unacceptable [AMERICAN] Marginal [OFFEROR B] Excellent [FACTOR]

Output: Overall Rating

U.S. GAO - American Construction Company


Input: [GENERAL] $18,388,075 [OFFEROR A] $18,556,824 [AMERICAN] $16,714,360 [OFFEROR B] $21,436,425 [FACTOR]

Output: Price

U.S. GAO - American Construction Company


Input: [Category] Legacy [Description]

Output: Keyword that must be added to menu entries merged from legacy locations. May not actually exist in a desktop entry (should be stripped out if found there). If the same directory is given as both a and an , its desktop entries should be labeled "Legacy" only if the appears later in the file than the


Input: [Category] Core [Description]

Output: Important application, core to the desktop such as a file manager or a help browser


Input: [Category] Development [Description]

Output: An application for development


Input: [Category] Building [Related Categories] Development [Description]

Output: A tool to build applications


Input: [Category] Debugger [Related Categories] Development [Description]

Output: A tool to debug applications


Input: [Category] IDE [Related Categories] Development [Description]

Output: IDE application


Input: [Category] GUIDesigner [Related Categories] Development [Description]

Output: A GUI designer application


Input: [Category] Profiling [Related Categories] Development [Description]

Output: A profiling tool


Input: [Category] RevisionControl [Related Categories] Development [Description]

Output: Applications like cvs or subversion


Input: [Category] Translation [Related Categories] Development [Description]

Output: A translation tool


Input: [Category] Office [Description]

Output: An office type application


Input: [Category] Calendar [Related Categories] Office [Description]

Output: Calendar application


Input: [Category] ContactManagement [Related Categories] Office [Description]

Output: E.g. an address book


Input: [Category] Database [Related Categories] Office or Development or AudioVideo [Description]

Output: Application to manage a database


Input: [Category] Dictionary [Related Categories] Office [Description]

Output: A dictionary


Input: [Category] Chart [Related Categories] Office [Description]

Output: Chart application


Input: [Category] Email [Related Categories] Office;Network [Description]

Output: Email application


Input: [Category] Finance [Related Categories] Office [Description]

Output: Application to manage your finance


Input: [Category] FlowChart [Related Categories] Office [Description]

Output: A flowchart application


Input: [Category] PDA [Related Categories] Office [Description]

Output: Tool to manage your PDA


Input: [Category] ProjectManagement [Related Categories] Office;Development [Description]

Output: Project management application


Input: [Category] Presentation [Related Categories] Office [Description]

Output: Presentation software


Input: [Category] Spreadsheet [Related Categories] Office [Description]

Output: A spreadsheet


Input: [Category] WordProcessor [Related Categories] Office [Description]

Output: A word processor


Input: [Category] Graphics [Description]

Output: Graphical application


Input: [Category] 2DGraphics [Related Categories] Graphics [Description]

Output: 2D based graphical application


Input: [Category] VectorGraphics [Related Categories] 2DGraphics [Description]

Output: Vector based graphical application


Input: [Category] RasterGraphics [Related Categories] 2DGraphics [Description]

Output: Raster based graphical application


Input: [Category] 3DGraphics [Related Categories] Graphics [Description]

Output: 3D based graphical application


Input: [Category] Scanning [Related Categories] Graphics [Description]

Output: Tool to scan a file/text


Input: [Category] OCR [Related Categories] Scanning [Description]

Output: Optical character recognition application


Input: [Category] Photography [Related Categories] Graphics or Office [Description]

Output: Camera tools, etc.


Input: [Category] Viewer [Related Categories] Graphics or Office [Description]

Output: Tool to view e.g. a graphic or pdf file


Input: [Category] Settings [Description]

Output: Settings applications


Input: [Category] DesktopSettings [Related Categories] Settings [Description]

Output: Configuration tool for the GUI


Input: [Category] HardwareSettings [Related Categories] Settings [Description]

Output: A tool to manage hardware components, like sound cards, video cards or printers


Input: [Category] PackageManager [Related Categories] Settings [Description]

Output: A package manager application


Input: [Category] Network [Related Categories] (Settings) [Description]

Output: Network application such as a web browser


Input: [Category] Dialup [Related Categories] Network [Description]

Output: A dial-up program


Input: [Category] InstantMessaging [Related Categories] Network [Description]

Output: An instant messaging client


Input: [Category] IRCClient [Related Categories] Network [Description]

Output: An IRC client


Input: [Category] FileTransfer [Related Categories] Network [Description]

Output: Tools like FTP or P2P programs


Input: [Category] HamRadio [Related Categories] Network or Audio [Description]

Output: HAM radio software


Input: [Category] News [Description]

Output: A news reader or a news ticker


Input: [Category] P2P [Related Categories] Network [Description]

Output: A P2P program


Input: [Category] RemoteAccess [Related Categories] Network [Description]

Output: A tool to remotely manage your PC


Input: [Category] Telephony [Related Categories] Network [Description]

Output: Telephony via PC


Input: [Category] WebBrowser [Related Categories] Network [Description]

Output: A web browser


Input: [Category] WebDevelopment [Related Categories] Network or Development [Description]

Output: A tool for web developers


Input: [Category] AudioVideo [Description]

Output: A multimedia (audio/video) application


Input: [Category] Audio [Related Categories] AudioVideo [Description]

Output: An audio application


Input: [Category] Midi [Related Categories] Audio [Description]

Output: An app related to MIDI


Input: [Category] Mixer [Related Categories] Audio [Description]

Output: Just a mixer


Input: [Category] Sequencer [Related Categories] Audio [Description]

Output: A sequencer


Input: [Category] Tuner [Related Categories] Audio [Description]

Output: A tuner


Input: [Category] Video [Related Categories] AudioVideo [Description]

Output: A video application


Input: [Category] TV [Related Categories] Video [Description]

Output: A TV application


Input: [Category] AudioVideoEditing [Related Categories] Audio or Video or AudioVideo [Description]

Output: Application to edit audio/video files


Input: [Category] Player [Related Categories] Audio or Video or AudioVideo [Description]

Output: Application to play audio/video files


Input: [Category] Recorder [Related Categories] Audio or Video or AudioVideo [Description]

Output: Application to record audio/video files


Input: [Category] DiscBurning [Related Categories] AudioVideo [Description]

Output: Application to burn a disc


Input: [Category] Game [Description]

Output: A game


Input: [Category] ActionGame [Related Categories] Game [Description]

Output: An action game


Input: [Category] AdventureGame [Related Categories] Game [Description]

Output: Adventure style game


Input: [Category] ArcadeGame [Related Categories] Game [Description]

Output: Arcade style game


Input: [Category] BoardGame [Related Categories] Game [Description]

Output: A board game


Input: [Category] BlocksGame [Related Categories] Game [Description]

Output: Falling blocks game


Input: [Category] CardGame [Related Categories] Game [Description]

Output: A card game


Input: [Category] KidsGame [Related Categories] Game [Description]

Output: A game for kids


Input: [Category] LogicGame [Related Categories] Game [Description]

Output: Logic games like puzzles, etc


Input: [Category] RolePlaying [Related Categories] Game [Description]

Output: A role playing game


Input: [Category] Simulation [Related Categories] Game [Description]

Output: A simulation game


Input: [Category] SportsGame [Related Categories] Game [Description]

Output: A sports game


Input: [Category] StrategyGame [Related Categories] Game [Description]

Output: A strategy game


Input: [Category] Education [Description]

Output: Educational software


Input: [Category] Art [Related Categories] Education [Description]

Output: Software to teach arts


Input: [Category] Music [Related Categories] AudioVideo;Education [Description]

Output: Musical software


Input: [Category] Languages [Related Categories] Education [Description]

Output: Software to learn foreign languages


Input: [Category] Science [Related Categories] Education [Description]

Output: Scientific software


Input: [Category] Astronomy [Related Categories] Science [Description]

Output: Astronomy software


Input: [Category] Biology [Related Categories] Science [Description]

Output: Biology software


Input: [Category] Chemistry [Related Categories] Science [Description]

Output: Chemistry software


Input: [Category] Geology [Related Categories] Science [Description]

Output: Geology software


Input: [Category] Math [Related Categories] Science [Description]

Output: Math software


Input: [Category] MedicalSoftware [Related Categories] Science [Description]

Output: Medical software


Input: [Category] Physics [Related Categories] Science [Description]

Output: Physics software


Input: [Category] Teaching [Related Categories] Education [Description]

Output: An education program for teachers


Input: [Category] Amusement [Description]

Output: A simple amusement


Input: [Category] Applet [Description]

Output: An applet that will run inside a panel or another such application, likely desktop specific


Input: [Category] Archiving [Description]

Output: A tool to archive/backup data


Input: [Category] Electronics [Description]

Output: Electronics software, e.g. a circuit designer


Input: [Category] Emulator [Description]

Output: Emulator of another platform, such as a DOS emulator


Input: [Category] Engineering [Description]

Output: Engineering software, e.g. CAD programs


Input: [Category] FileManager [Description]

Output: A file manager


Input: [Category] Shell [Description]

Output: A shell (an actual specific shell such as bash or tcsh, not a TerminalEmulator)


Input: [Category] Screensaver [Description]

Output: A screen saver (launching this desktop entry should activate the screen saver)


Input: [Category] TerminalEmulator [Description]

Output: A terminal emulator application


Input: [Category] TrayIcon [Description]

Output: An application that is primarily an icon for the "system tray" or "notification area" (apps that open a normal window and just happen to have a tray icon as well should not list this category)


Input: [Category] System [Related Categories] (Settings) [Description]

Output: System application, "System Tools" such as say a log viewer or network monitor


Input: [Category] Filesystem [Related Categories] System [Description]

Output: A file system tool


Input: [Category] Monitor [Related Categories] System [Description]

Output: Monitor application/applet that monitors some resource or activity


Input: [Category] Security [Related Categories] Settings or System [Description]

Output: A security tool


Input: [Category] Utility [Description]

Output: Small utility application, "Accessories"


Input: [Category] Accessibility [Related Categories] Settings or Utility [Description]

Output: Accessibility


Input: [Category] Calculator [Related Categories] Utility [Description]

Output: A calculator


Input: [Category] Clock [Related Categories] Utility [Description]

Output: A clock application/applet


Input: [Category] TextEditor [Related Categories] Utility [Description]

Output: A text editor


Input: [Category] KDE [Related Categories] QT [Description]

Output: Application based on KDE libraries


Input: [Category] GNOME [Related Categories] GTK [Description]

Output: Application based on GNOME libraries


Input: [Category] GTK [Description]

Output: Application based on GTK+ libraries


Input: [Category] Qt [Description]

Output: Application based on Qt libraries


Input: [Category] Motif [Description]

Output: Application based on Motif libraries


Input: [Category] Java [Description]

Output: Application based on Java GUI libraries, such as AWT or Swing


Input: [Category] ConsoleOnly [Description]

Output: Application that only works inside a terminal (text-based or command line application)


Input: [Track Name] Moon In June [Artist] The Soft Machine [Album]

Output: Third


Input: [Track Name] Meet Me In the Space They Stare at Leaving Their Seat During a Show [Artist] Storm & Stress [Album]

Output: Under Thunder and Fluorescent Lights


Input: [Track Name] Breathe The Fire [Artist] The Soft Moon [Album]

Output: The Soft Moon


Input: [Track Name] Helen Said This [Artist] The Dead C. [Album]

Output: Vain, Erudite, and Stupid


Input: [Track Name] Carving [Artist] solo andata [Album]

Output: ritual


Input: [Track Name] Enochian Tapestries [Artist] Skullflower [Album]

Output: Strange Keys to Untune Gods' Firmament


Input: [Track Name] I Offered It Up To the Stars and the Night Sky [Artist] Dirty Three [Album]

Output: Whatever You Love You Are


Input: [Track Name] Voice of the Turtle [Artist] John Fahey [Album]

Output: America


Input: [Track Name] In Love With a View [Artist] Mojave 3 [Album]

Output: Excuses For Travellers


Input: [Track Name] Pipeline Witness Apologies to Dennis [Artist] David First [Album]

Output: Privacy Issues


Input: [Track Name] Kontakte [Artist] Karlheinz Stockhausen [Album]

Output: Kontakte


Input: [Our Office] Chippenham [Address] 33/34 Market Place Chippenham Wiltshire, SN15 3HP [Services] Sales [Contact]

Output: Buying: 01249 536836 Local call rate How much will it cost me to call the number displayed on the site? Standard geographic charges from landlines and mobiles apply and calls may be included in your telecom provider's call package.

Contact Strakers - Estate Agents in Chippenham


Input: [Our Office] Network Offices [Address] Address [Services] Services [Contact]

Output: Contact

Contact Strakers - Estate Agents in Chippenham


Input: [Our Office] Bath Auctions [Address] The Assembly Rooms, Bennett Street, Lansdown, Bath, BA1 2QH [Services] Sales [Contact]

Output: Buying: 01249 536040 Local call rate How much will it cost me to call the number displayed on the site? Standard geographic charges from landlines and mobiles apply and calls may be included in your telecom provider's call package.

Contact Strakers - Estate Agents in Chippenham


Input: [Our Office] Chippenham [Address] 33-34 Market Place, Chippenham, SN15 3HP [Services] Lettings [Contact]

Output: Letting: 01249 652717 Local call rate How much will it cost me to call the number displayed on the site? Standard geographic charges from landlines and mobiles apply and calls may be included in your telecom provider's call package.

Contact Strakers - Estate Agents in Chippenham


Input: [Our Office] Commercial [Address] 6/7 Market Place, Devizes, SN10 1HT [Services] Lettings Sales [Contact]

Output: Buying: 01380 593023 Local call rate How much will it cost me to call the number displayed on the site? Standard geographic charges from landlines and mobiles apply and calls may be included in your telecom provider's call package. Letting: 01380 593024 Local call rate How much will it cost me to call the number displayed on the site? Standard geographic charges from landlines and mobiles apply and calls may be included in your telecom provider's call package.

Contact Strakers - Estate Agents in Chippenham