Input: [Position] VP/Internal [Duties] Plan and manage internal events (socials and the like), especially: Organizing the event Emailing members and otherwise advertising said events Marketing (Find ways to promote LUG and its mission statement) Room reservation, food ordering, and anything else applicable Ensure access controls always work Ensure that the LUG Library and/or test bank is always in working order [Qualifications]

Output: Has experience planning events Friendly, personable Quick to respond to emails, requests

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Position] VP/External [Duties] Plan and manage external events (tech talks and the like), especially: Organizing the event Emailing members and otherwise advertising said events Marketing (see above) Room reservation, food ordering, and anything else applicable Recruit members Assist the treasurer in proposal writing to companies for monetary and material sponsorship If ∃ sponsors, be friendly and kind to them at all times [Qualifications]

Output: Has experience planning events Friendly, good at networking Experience publicizing events or organizations

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Position] Treasurer [Duties] If ∃ sponsors ∧ desire, write sponsorship proposal for companies/organizations to sponsor us Disburse funds as necessary for all LUG events and purchases Ensure that all income and purchases are clearly recorded on some medium, preferably the wiki [Qualifications]

Output: Is generally a very responsible person Previous treasury experience preferred but not required.

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Position] Community Outreach [Duties] Promote the LUG and Linux by attending promotional events Ensure the CS 35L TA's are letting students know that LUG can help answer Linux questions. [Qualifications]

Output: Friendly, personable Highly motivated

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Position] Admin(s) [Duties] System/network administration Document what users may and may not do on the servers/workstations If ∃ n > 1 admin: ⌈ 2/3 * n ⌉ admins must agree upon architectural changes to servers and workstations [Qualifications]

Output: Does not give up on tasks easily Is organized in general

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Position] Head of Alumni Relations (??) [Duties] Alumni Relations (??) [Qualifications]

Output: Preferably knows a lot of alumni Friendly, personable

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Position] All Officers [Duties] Serve all members, current and potential, first and foremost. Always put on a smiling face for new members, alumni, etc. Ensure that the room stays clean, especially before and after all LUG sponsored events Help out at events (e.g. food, entertainment, install Linux) [Qualifications]

Output: Dedicated to serving the LUG community

Difference between revisions of "Officers" - Wiki | LUG@UCLA


Input: [Song Title] Tonight [First Half Of Lyric]

Output: There's no need to fight...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] State Of Emergency [First Half Of Lyric]

Output: She'll charge you by the hour...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Conspiracy Theory [First Half Of Lyric]

Output: Why we need to live in fear, knowing that...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Olive & An Arrow [First Half Of Lyric]

Output: We've never been into honesty, so promise me you'll let me know...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Last Time Around [First Half Of Lyric]

Output: Keep on movin' like you did last summer, when the grass was greener and...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Rose Garden [First Half Of Lyric]

Output: She was brought into this world...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Vesper's Goodbye [First Half Of Lyric]

Output: Lay me down to rest...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Who I Am [First Half Of Lyric]

Output: Losing my breath...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] In The End [First Half Of Lyric]

Output: Baby, it hurts the most when...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Stronger (Back On The Ground) [First Half Of Lyric]

Output: I wanna know I'm not the only one around...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [Song Title] Stay [First Half Of Lyric]

Output: Don't let the world cave in...

Nick Jonas & The Administration Songs Quiz - By eileennxelectric


Input: [2] FRONT CLOSURE [3] NECK & SHOULDER COVERAGE [4] MANE COVERAGE [5] CONSTRUCTION OVER WITHERS [6] FLEECE AT WITHERS [7] ADJUSTA-FIT® [8] GUSSETS [9] GIRTH [10] BACK [11] DROP ON SIDES [12] HINDQUARTERS [13] TAIL COVER [15] LEG STRAPS [14]

Output: WATERPROOF BREATHABLE

StormShield® 1200D VERSATILITY Bellyband Turnouts in Fitted V-Free at Schneider Saddlery


Input: [0] Stormshield® [1] Vtek® V-Free™ [2] Snap front w/ Velcro assist [3] Small neck opening, upright neck line covers shoulders and withers fully [4] Extends 6-8" onto mane [5] Full coverage, raised, shaped and pressure-free [6] No [7] Yes [8] Forward and extended [9] Crisscross surcingle or bellyband [10] Contour shaped w/ sealed seams [11] Graded to size [12] Contour fit w/ sealed seams [13] Attached [15] Detachable elastic [14]

Output: High level

StormShield® 1200D VERSATILITY Bellyband Turnouts in Fitted V-Free at Schneider Saddlery


Input: [0] Stormshield® [1] Euro [2] Snap front w/ Velcro assist [3] Small neck opening, upright neck line covers shoulders and withers fully [4] Extends 4-6" onto mane [5] Straight, no seam [6] Yes [7] No [8] Forward and extended [9] Crisscross surcingle or bellyband [10] Straight, no seam [11] Graded to size [12] Contour fit w/ sealed seams [13] Attached [15] Detachable elastic [14]

Output: Mid to high level

StormShield® 1200D VERSATILITY Bellyband Turnouts in Fitted V-Free at Schneider Saddlery


Input: [0] Stormshield® [1] Fitted V-Free™ [2] Snap front w/ Velcro assist, closed front or 2 buckle open front w/ Velcro assist [3] Large neck opening, sloped neck line covers shoulders and withers up to start of mane [4] Leaves mane uncovered [5] Partial coverage, raised, shaped and pressure-free [6] No [7] Yes [8] Forward and extended [9] Crisscross surcingle or bellyband [10] Contour shaped w/sealed seams [11] Graded to size [12] Contour fit w/ sealed seams [13] Detachable w/ double Velcro [15] Detachable elastic [14]

Output: High level

StormShield® 1200D VERSATILITY Bellyband Turnouts in Fitted V-Free at Schneider Saddlery


Input: [0] Stormshield® [1] Cutback [2] Snap front w/ Velcro assist or closed front [3] Large neck opening, sloped neck line cut back for withers [4] Leaves mane uncovered [5] Cutback [6] No [7] Yes [8] Forward and extended [9] Crisscross surcingle [10] Contour shaped w/sealed seams [11] Graded to size [12] Contour fit w/ sealed seams [13] Detachable w/ double Velcro [15] Detachable elastic [14]

Output: High level

StormShield® 1200D VERSATILITY Bellyband Turnouts in Fitted V-Free at Schneider Saddlery


Input: [0] Dura-Tech® [1] Euro [2] 2 buckle open front w/Velcro assist [3] Small neck opening, upright neck line covers shoulders and withers fully [4] Extends 4-6" onto mane [5] Straight, no seam [6] Yes [7] No [8] Forward and extended [9] Crisscross surcingle [10] Straight, no seam [11] Graded to size [12] Contour fit w/ sealed seams [13] Attached [15] Detachable elastic [14]

Output: Mid to high level

StormShield® 1200D VERSATILITY Bellyband Turnouts in Fitted V-Free at Schneider Saddlery


Input: [Project Overview] Lean Government Process Improvement Initiative: Create sustainable solutions to process deficiencies and transform the way services are delivered to customers. [State Agency]

Output: Department of Safety and Professional Services

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To increase stakeholder satisfaction through the improvement of the case resolution process within the Division of Legal Services and Compliance and to reduce the backlog of pending cases from 2010. [Goals and Results] As of 6/1/2012, a 72% reduction in pending case backlog. As of 4/1/2013 a 94% reduction in pending case backlog. [State Agency]

Output: Case Resolution

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To improve the licensure application process for new nursing school graduates through forming a partnership with nursing schools. [Goals and Results] Reduction in lead-time from average of 15 days to an average of 2 business days. Reduction in touch-time from 15 minutes per application to 1 minute. Staff time reduced or eliminated: Licensing Specialist (93% reduction), Mail Room Staff (100%), Fiscal Receipting Staff (100%). [State Agency]

Output: Nursing Licensure Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To increase staff productivity, reduce errors, and create consistency in the production of documents within the Division of Legal Services and Compliance.. [Goals and Results] Quality review processes and forms were created and implemented by target date and have resulted in a much more comprehensive, responsible and careful review of legal work product along with a drastic reduction in errors and a drastic reduction in rejected proposed resolutions by professional boards. The Division has created 78 Intake, 74 Investigative, and 99 Legal templates [State Agency]

Output: Document Consistency

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] Clarify the department's role as a regulatory agency and ensure that all documents interpreting, clarifying, or explaining regulatory statutes and rules are identified and, if necessary, subject to the rule-making process. [Goals and Results] A new process for receiving and responding to professional practice questions was put in place. A key result of this process improvement is that guidance given to credential holders and members of the public is more true to the intent of the policy-setting body as set forth in rule. [State Agency]

Output: Practice Question Procedure

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To promote operational effectiveness, a productive use of space, simplified processes, and to maximize staff resources through the phased implementation of a paperless office protocol. - This phase if focused on analyzing retention of documents in current space. [Goals and Results] Eliminated 214 file cabinets, 18 bookcases, 144 feet of open shelving. This reduction led to the ability for the agency to add workstations to the existing space. As a result, the Division of Industry Services was able to move from the former Commerce building into the Department's Madison East space. Estimated monthly cost savings of nearly $65,000. Further, the Division of Policy Development has moved to providing paperless agendas via SharePoint for an estimated annual savings of $21,000. [State Agency]

Output: Paperless Office - Phase 1

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To increase staff productivity and capacity through the improvement of the intake/screening, monitoring/PAP and records process. [Goals and Results] Achieved Merger on target date – effectively managing all processes with ~3 staff vacancies under 1 supervisor. Process improvement projects will be kicked off in the near future. [State Agency]

Output: Complaint Intake/Screening and Monitoring PAP Processes

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To increase staff productivity and capacity through the improvement of auditor protocols and processes. [Goals and Results] As of 3/14/2013, on-site audits were reduced by 11.7% by substituting desk reviews. [State Agency]

Output: Auditor Protocol

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To improve operational efficiency and stakeholder satisfaction through the centralization of complaint processing into the Division of Legal Services and Compliance. [Goals and Results] The projected implementation date to centralize the complaint process is 4/2013. Results will be measured upon implementation. [State Agency]

Output: Complaint Intake and Screening Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] Improve process for training and approvals. [Goals and Results] Implementation of improved process is set for May 2, 2013. Measures related to processing time for approvals and employee satisfaction will be captured in July 2013. [State Agency]

Output: Employee Training

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To identify efficiencies to reduce printing costs, postage costs, and staff time associated with mailings of information to DSPS customers. [Goals and Results] Recommendations included replacing approximately 30 different printed envelopes with 4 sizes, identifying mailings that could be converted to an electronic format, and the elimination of non-value added inventory, equipment, and postal services. [State Agency]

Output: Customer Mailing Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] Reduce employee workload and create efficiencies through streamlining the reporting process. [Goals and Results] The projected implementation date to move to the combined reporting process is 5/1/2013. It is estimated that this improvement will remove 2 steps from staff processes with an estimated cost savings of $5500 annually. [State Agency]

Output: Combined Reporting

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To improve the process surrounding employee performance evaluations and establishing a consistent and formal process throughout the agency. [Goals and Results] New process was rolled out to management on this date. The new process/form will be utilized effective 7/1/2013. [State Agency]

Output: Performance Management Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To improve customer satisfaction by reducing the processing time for limited licensure when a nursing refresher course is required. [State Agency]

Output: Nursing Refresher Course

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] Improve the electronic plan review process through an analysis of current processes, procedures and tools. [State Agency]

Output: Electronic Plan Review - Phase 2

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To reduce or eliminate duplication of effort for our customers and staff by streamlining the process for plan review payments. [State Agency]

Output: Plan Review Payment Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To decrease inconsistency and lead time related to the processing of reimbursement requests from employees and board members by 30%. [State Agency]

Output: Expense Reimbursement

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] Improve delivery of consistent performance within the inspection process. [State Agency]

Output: Inspection Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] To simplify the agenda item submission process, identify individuals to assign or manage permissions for their Divisions, and identify sections of the process which could be adapted for automation. [State Agency]

Output: Agenda Item Submission Process

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Project Overview] This phase is focused on improving processes related to intake, routing, and retention of documents. [State Agency]

Output: Paperless Office - Phase 2

Lean Government - Results | Office of the Governor - Scott Walker


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Images that convey information have alternative text using ALT and if necessary, LONGDESC Images that are considered decorative are marked up using ALT="" or CSS background images Data tables specify SUMMARY Titles for pages and objects are provided. [Criteria]

Output: 1194.22(a) A text equivalent for every non-text element shall be provided (e.g., via "alt", "longdesc", or in element content).

Section 1194.22 Web-based Internet Information and Applications


Input: [Supporting Features] Not Applicable The product does not contain multimedia functionality. [Criteria]

Output: 1194.22(b) Equivalent alternatives for any multimedia presentation shall be synchronized with the presentation.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Alternative means used for conveying color-related information [Criteria]

Output: 1194.22(c) Web pages shall be designed so that all information conveyed with color is also available without color, for example from context or markup.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Style sheets are used only to change the layout and presentation of the page [Criteria]

Output: 1194.22(d) Documents shall be organized so they are readable without requiring an associated style sheet.


Input: [Supporting Features] Not Applicable The product contains no server-side image maps. [Criteria]

Output: 1194.22(e) Redundant text links shall be provided for each active region of a server-side image map.


Input: [Supporting Features] Not Applicable This product does not contain image maps. [Criteria]

Output: 1194.22(f) Client-side image maps shall be provided instead of server-side image maps except where the regions cannot be defined with an available geometric shape.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Table usage - only data tables, as opposed to layout tables, use table elements of TH and CAPTION and table attributes of SUMMARY, SCOPE, HEADERS and/or AXIS Each column of a data table has markup, such as TH and SCOPE="COL" Each row of a data table has at least one column marked as the row header with SCOPE="ROW" [Criteria]

Output: 1194.22(g) Row and column headers shall be identified for data tables.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Complex data tables with multiple levels of table headings or other organization of data, use the ID, HEADERS, and AXIS attributes. [Criteria]

Output: 1194.22(h) Markup shall be used to associate data cells and header cells for data tables that have two or more logical levels of row or column headers.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Frames titled with text. iFrames used simply to communicate with the server is an exception. [Criteria]

Output: 1194.22(i) Frames shall be titled with text that facilitates frame identification and navigation.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: The product does not use flashing or blinking text, objects or other elements. [Criteria]

Output: 1194.22(j) Pages shall be designed to avoid causing the screen to flicker with a frequency greater than 2 Hz and lower than 55 Hz.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: An equivalent text only page is not needed since information and functionality is available within the product, to the extent indicated in each applicable standard. [Criteria]

Output: 1194.22(k) A text-only page, with equivalent information or functionality, shall be provided to make a web site comply with the provisions of this part, when compliance cannot be accomplished in any other way. The content of the text-only page shall be updated whenever the primary page changes.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Content generated by JavaScript has been coded to meet other applicable standards, to the extent indicated. [Criteria]

Output: 1194.22(l) When pages utilize scripting languages to display content, or to create interface elements, the information provided by the script shall be identified with functional text that can be read by assistive technology.


Input: [Supporting Features] Not Applicable This product does not contain applets or plug-ins. [Criteria]

Output: 1194.22(m) When a web page requires that an applet, plug-in or other application be present on the client system to interpret page content, the page must provide a link to a plug-in or applet that complies with Â§1194.21(a) through (l).


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Controls have a programmatically associated name, derived from the appropriate HTML elements and attributes including LABEL and TITLE. [Criteria]

Output: 1194.22(n) When electronic forms are designed to be completed on-line, the form shall allow people using assistive technology to access the information, field elements, and functionality required for completion and submission of the form, including all directions and cues.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: Pages have a leading navigation link that skips to the main content on the page. Structure and hierarchy is marked up with Header elements. [Criteria]

Output: 1194.22(o) A method shall be provided that permits users to skip repetitive navigation links.


Input: [Supporting Features] Product has been developed to conform to this standard subject to the remarks on the right. The product was tested for: An application timeout option to continue is provided after a period of application inactivity. [Criteria]

Output: 1194.22(p) When a timed response is required, the user shall be alerted and given sufficient time to indicate more time is required.


Input: [Class] AntlrSchemaExtensionLexer [Description]

Output: An antlr generated schema lexer.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaExtensionParser [Description]

Output: An antlr generated schema parser.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaLexer [Description]

Output: An antlr generated schema main lexer.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaParser [Description]

Output: An antlr generated schema main parser.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaQdstringLexer [Description]

Output: An antlr generated schema lexer.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaQdstringParser [Description]

Output: An antlr generated schema parser.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaValueLexer [Description]

Output: An antlr generated schema lexer.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Class] AntlrSchemaValueParser [Description]

Output: An antlr generated schema parser.

org.apache.directory.api.ldap.model.schema.syntaxes (Apache Directory LDAP API 1.0.0-M30 API)

Class Summary


Input: [Chest] Dips (2 sets to failure) [Shoulders] Military Press [Lower Body]

Output: Leg Extensions


Input: [Chest] Incline Press [Shoulders] Seated Rows [Lower Body]

Output: Leg Curls


Input: [Chest] Decline Press [Shoulders] Deltoid Raises [Lower Body]

Output: Leg Press


Input: [Chest] Dumbell Press [Shoulders] Lat Pulls [Lower Body]

Output: Calf Raises


Input: [Chest] Dumbell Flies [Shoulders] Bicep Curls [Lower Body]

Output: Seated Calf Rasises


Input: [Chest] Push-Ups (2 sets to failure) [Shoulders] Pull-Ups [Lower Body]

Output: Straight Leg Dead Lifts


Input: [Chest] Tricep Extensions [Shoulders] Traps/Shrugs [Lower Body]

Output: Hang Cleans


Input: [The Knowledge Dimension] Facts [Remember] list [Understand] paraphrase [Apply] classify [Analyze] outline [Evaluate] rank [Create]

Output: categorize

Bloom's Taxonomy of Learning Domains: The Cognitive Domain


Input: [The Knowledge Dimension] Concepts [Remember] recall [Understand] explains [Apply] demonstrate [Analyze] contrast [Evaluate] criticize [Create]

Output: modify

Bloom's Taxonomy of Learning Domains: The Cognitive Domain


Input: [The Knowledge Dimension] Processes [Remember] outline [Understand] estimate [Apply] produce [Analyze] diagram [Evaluate] defend [Create]

Output: design

Bloom's Taxonomy of Learning Domains: The Cognitive Domain


Input: [The Knowledge Dimension] Procedures [Remember] reproduce [Understand] give an example [Apply] relate [Analyze] identify [Evaluate] critique [Create]

Output: plan

Bloom's Taxonomy of Learning Domains: The Cognitive Domain


Input: [The Knowledge Dimension] Principles [Remember] state [Understand] converts [Apply] solve [Analyze] differentiates [Evaluate] conclude [Create]

Output: revise

Bloom's Taxonomy of Learning Domains: The Cognitive Domain


Input: [The Knowledge Dimension] Metacognitive [Remember] proper use [Understand] interpret [Apply] discover [Analyze] infer [Evaluate] predict [Create]

Output: actualize

Bloom's Taxonomy of Learning Domains: The Cognitive Domain


Input: [Method] Method [__init__] addEvent [Undocumented]

Output: Add a new win32 event to the event loop.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] removeEvent [Undocumented]

Output: Remove an event.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] addReader [Undocumented]

Output: Add a socket FileDescriptor for notification of data available to read.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] addWriter [Undocumented]

Output: Add a socket FileDescriptor for notification of data available to write.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] removeReader [Undocumented]

Output: Remove a Selectable for notification of data available to read.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] removeWriter [Undocumented]

Output: Remove a Selectable for notification of data available to write.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] removeAll [Undocumented]

Output: Remove all selectables, and return a list of them.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] getReaders [Undocumented]

Output: Return the list of file descriptors currently monitored for input events by the reactor.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] getWriters [Undocumented]

Output: Return the list file descriptors currently monitored for output events by the reactor.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] doWaitForMultipleEvents [Undocumented]

Output: Undocumented

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] spawnProcess [Undocumented]

Output: Spawn a process.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] _makeSocketEvent [Undocumented]

Output: Make a win32 event object for a socket.

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] _runWrite [Undocumented]

Output: Undocumented

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [Method] Method [__init__] _runAction [Undocumented]

Output: Undocumented

twisted.internet.win32eventreactor.Win32Reactor : API documentation


Input: [2] Be Respectful [3] Be Safe [1]

Output: Be Ready

Early Childhood RtI Framework | RTI Action Network


Input: [0] Drop Off [2] -Greet others -Listen to teacher -Hold all friends' hands [3] -Walk -Hold hands -Eyes forward -Adult/teacher by curbside always; children inside -Parent Role: Watch the Drop off/Pick up line—eyes forward when driving, not watching kids enter building [1]

Output: -Be dressed appropriately for the weather -Wear backpack -Wake children in car before arriving -"Hands free"—not eating/playing with toys

Early Childhood RtI Framework | RTI Action Network


Input: [0] Hallways [2] -Remember personal space -Listen to teacher -Quiet hands -Be respectful of the work of others on the bulletin board [3] -Stay with your teacher -Hands to self -Eyes forward -When obstacle is out, talk about how to get around it [1]

Output: -Listen to teacher -Follow directions -Talk about where class is going: "How are we going to get there?"

Early Childhood RtI Framework | RTI Action Network


Input: [0] Classroom [2] -Clean-up -Take turns/share -Be a good listener -Personal space -Use kind words -Beware of feelings -Inside voice [3] -Clean-up -Walk -Ask for help -Be calm -Feet on floor -Quiet hands -Eat your own food -Hand holding [1]

Output: -Eyes on speaker -Quiet hands and feet -Follow directions -Ask for help -Raise quiet hand for turn

Early Childhood RtI Framework | RTI Action Network


Input: [0] Bathroom/Wash Hands [2] -Use toilet -Seat up/seat down -Flush -Clean-up -Hands at sides -Privacy -Use sink: turn on/off -3 pushes on level for paper towel [3] -Wash hands (sing song or count) -"User friendly" soap dispenser -Step stool for both sinks -Step stool: carefully step on/off -Monitor at sinks -4 pulls on towel [1]

Output: -Wait your turn -Ask for help -Cool Tool: universal step with signs for wash hands sequence and toilet sequence -Push up sleeves before washing hands

Early Childhood RtI Framework | RTI Action Network


Input: [0] Multi-Purpose Room [2] -Take turns -Play safe -Include others -Watch your time [3] -Follow rules -Look where you are going [1]

Output: -Follow directions -Have a plan -Clean up/return items

Early Childhood RtI Framework | RTI Action Network


Input: [0] Playground [2] -Take turns -Play safe -Include others -Organize the areas the way they should be [3] -Follow rules -Look where you are going -Listen to the teacher [1]

Output: -Follow directions -Have a plan -Follow playground schedule (Teacher)

Early Childhood RtI Framework | RTI Action Network


Input: [0] Office [2] -Greet office staff -Use a quiet/inside voice -Wait your turn -Use equipment appropriately [3] -Keep hands to self -Walking feet -Stay with teacher -Use equipment appropriately [1]

Output: -Know why you're going

Early Childhood RtI Framework | RTI Action Network


Input: [0] Pick up [2] -Play quietly -Listen to teacher -Do what the teacher says [3] -Stay in your spot -Hold a teacher's hand -Wait for the car/bus to stop -"Walk with me" [1]

Output: -Be dressed (backpack on) -Listen for your name

Early Childhood RtI Framework | RTI Action Network


Input: [Unlockable] 1st time out (Bronze) [How to Unlock]

Output: Win an Online League match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] A Man Down (Silver) [How to Unlock]

Output: Win a game when down one man

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Bend it like a pro (Silver) [How to Unlock]

Output: Score from a free kick in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Best of the Best (Bronze) [How to Unlock]

Output: Ultimate Team:Obtain your first Gold Rated Manager

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Bigger Venue (Bronze) [How to Unlock]

Output: Ultimate Team:Upgrade to a Silver Rated Stadium

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Club god (Bronze) [How to Unlock]

Output: Reach legendary status for your club

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Club Tournament Mastery (Silver) [How to Unlock]

Output: Ultimate Team:Win all gold Club Tournaments

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Custom sixty four winner (Silver) [How to Unlock]

Output: Win a Created Tournament that starts with sixty four teams

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Director in the making (Bronze) [How to Unlock]

Output: Upload a video to EA Sports^(TM) football world

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Duo-Hedgeidecimal (Silver) [How to Unlock]

Output: Enter a match with 20 people in a FIFA 09 Clubs Match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Eat my chip (Bronze) [How to Unlock]

Output: Score by chipping the keeper in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] FIFA Fair Play (Bronze) [How to Unlock]

Output: Play 5 consecutive matches without getting any cards (bookings must be enabled in the settings)

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Fling yourself at it (Bronze) [How to Unlock]

Output: Score with a diving header in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Football Legend (Platinum) [How to Unlock]

Output: Unlock all other trophies (excluding additional content trophies)

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Frequent flyer (Silver) [How to Unlock]

Output: Win in every stadium

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Giant Killer (Silver) [How to Unlock]

Output: Beat a five star team with a half star team

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Gimme five (Bronze) [How to Unlock]

Output: Score five goals in the arena

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Gold Packs (Bronze) [How to Unlock]

Output: Ultimate Team:Open First Gold Pack

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Good head on your shoulders (Bronze) [How to Unlock]

Output: Score with a header in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Hero (Bronze) [How to Unlock]

Output: Save a penalty

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Huge investment (Silver) [How to Unlock]

Output: Buy a player in Manager Mode for 50 million of your chosen currency

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Huge return (Gold) [How to Unlock]

Output: Sell a player in Manager Mode for 50 million of your chosen currency

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] In off (Bronze) [How to Unlock]

Output: Score off the woodwork in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Jonzo's lounge (Silver) [How to Unlock]

Output: Score 2500 points and win 5 badges in a single Lounge Mode match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Judas (Bronze) [How to Unlock]

Output: Beat your favourite team with their rival

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Last Gasp Goal (Bronze) [How to Unlock]

Output: Score in the 89th minute

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Like on the training field (Bronze) [How to Unlock]

Output: Score from a corner

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Living legend (Silver) [How to Unlock]

Output: Reach legendary status for your country

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Manual labour (Bronze) [How to Unlock]

Output: Win a match with fully manual settings (no assistance can be switched on)

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] On the spot (Bronze) [How to Unlock]

Output: Score from a penalty in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] On yer bike! (Silver) [How to Unlock]

Output: Score with a bicycle kick

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] One goal a season (Bronze) [How to Unlock]

Output: Score with a defender in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] One star winners (Silver) [How to Unlock]

Output: Win a Tournament that starts with sixteen teams, with a one star rated team.

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Online Champion (Bronze) [How to Unlock]

Output: Ultimate Team:Win Gold Ultimate Team Trophy

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Online Tournament Mastery (Silver) [How to Unlock]

Output: Ultimate Team:Win All gold Online Tournaments

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Optimus Chung (Bronze) [How to Unlock]

Output: Win a game with adidas Live Season enabled

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Pictures speak a thousand words (Bronze) [How to Unlock]

Output: Upload 5 screenshots to EA Sports^(TM) football world

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Provider (Bronze) [How to Unlock]

Output: Perform a cross for a friend who scores from it. (Co-op)

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Ranked Winner (Bronze) [How to Unlock]

Output: Win a Ranked online match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Real world winner (Silver) [How to Unlock]

Output: Win 5 Interactive League matches

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Screamer! (Bronze) [How to Unlock]

Output: Score from over 30 yards out in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Silver Packs (Bronze) [How to Unlock]

Output: Ultimate Team:Open first Silver Pack

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Solid Gold (Silver) [How to Unlock]

Output: Ultimate Team:Obtain 11 gold players

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Sparkly clean (Bronze) [How to Unlock]

Output: Keep a clean sheet

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Spending spree (Silver) [How to Unlock]

Output: Buy 50 players in your career in Manager Mode

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The Collector (Bronze) [How to Unlock]

Output: Ultimate Team:Complete an 11 player team page in the collection

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The Gipson Curse (Bronze) [How to Unlock]

Output: Go into an online match after choosing your own arena player

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The Kwong (Bronze) [How to Unlock]

Output: Score a headed goal with the shortest created player

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The ol' switcheroo (Bronze) [How to Unlock]

Output: Successfully perfom a pass that switches the play from one flank to the other

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The Peterson (Silver) [How to Unlock]

Output: Play for over fifty hours

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The Poon Sang (Bronze) [How to Unlock]

Output: Win with a team of 11 created players in an unranked online match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The purist (Gold) [How to Unlock]

Output: Complete a Manager Mode season without simming any games

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] The Venhola Ice (Bronze) [How to Unlock]

Output: Win a FIFA 09 Clubs match with your club

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Time you played a match? (Bronze) [How to Unlock]

Output: Score twenty goals in the arena

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] What a Beauty! (Bronze) [How to Unlock]

Output: Score on the volley in a match

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] Wing play (Bronze) [How to Unlock]

Output: Score from a cross

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [Unlockable] World Champion (Bronze) [How to Unlock]

Output: Ultimate Team:Win the Gold World Trophy

FIFA 09 Cheats, Hints, and Cheat Codes for the PS3


Input: [List Date] 7/22/15 [Title] Foundation Coordinator [Status] Full Time [Department]

Output: Foundation

Details | Careers | Mount Nittany Health System


Input: [List Date] 7/22/15 [Title] Food Services Supervisor RPT [Status] Regular Part Time [Department]

Output: Nutrition and Culinary Services

Details | Careers | Mount Nittany Health System


Input: [List Date] 7/1/15 [Title] Director of Nursing [Status] Full Time [Department]

Output: Surgical Center

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/25/15 [Title] Occupational Therapist [Status] Regular Part Time [Department]

Output: Occupational Therapy

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/25/15 [Title] PAT Liaison [Status] Regular Part Time [Department]

Output: Pre-Anesthesia Testing (PAT)

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/25/15 [Title] PAT Liaison [Status] Full Time [Department]

Output: Pre-Anesthesia Testing (PAT)

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/10/15 [Title] Practice Manager [Status] Full Time [Department]

Output: Mifflin County

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/10/15 [Title] Office Manager [Status] Full Time [Department]

Output: Reconstructive and Cosmetic Surgery

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/3/15 [Title] Behavioral Health Worker [Status] Wage Payroll [Department]

Output: Behavioral Health Unit

Details | Careers | Mount Nittany Health System


Input: [List Date] 6/3/15 [Title] Case Manager - Case Mgmt [Status] Full Time [Department]

Output: Case Management

Details | Careers | Mount Nittany Health System


Input: [List Date] 5/20/15 [Title] System Director, Clinical Innovation [Status] Full Time [Department]

Output: Performance Improvement

Details | Careers | Mount Nittany Health System


Input: [List Date] 5/13/15 [Title] Forensic Interviewer [Status] Regular Part Time [Department]

Output: Children's Advocacy Center

Details | Careers | Mount Nittany Health System


Input: [List Date] 4/10/15 [Title] Shift Coordinator [Status] Full Time [Department]

Output: Sterile Processing

Details | Careers | Mount Nittany Health System


Input: [List Date] 3/27/15 [Title] Lactation Consultant [Status] Regular Part Time [Department]

Output: Women's & Children's Services

Details | Careers | Mount Nittany Health System


Input: [List Date] 2/18/15 [Title] Speech Language Pathologist [Status] Wage Payroll [Department]

Output: Speech Therapy

Details | Careers | Mount Nittany Health System


Input: [Description] This test case retrieves basic information about a domain. [Privileges] Any [Approx. time required] 5 minutes [Testcase]

Output: info domain

Test Day:2013-05-09 SSSD Improvements and AD Integration - FedoraProject


Input: [Description] This test case retrieves basic information about a domain controller and the domain it is a part of. [Privileges] Any [Approx. time required] 5 minutes [Testcase]

Output: info server

Test Day:2013-05-09 SSSD Improvements and AD Integration - FedoraProject


Input: [Description] This test case verifies that adcli join works with basic options. [Privileges] Administrator [Approx. time required] 5 minutes [Testcase]

Output: join simple

Test Day:2013-05-09 SSSD Improvements and AD Integration - FedoraProject


Input: [Description] his test case verifies that adcli join can work without DNS. [Privileges] Administrator [Approx. time required] 5 minutes [Testcase]

Output: join nodns

Test Day:2013-05-09 SSSD Improvements and AD Integration - FedoraProject


Input: [Description] This test case precreates accounts in the domain using adcli join, using the default automatic 'reset' computer account password. [Privileges] Administrator [Approx. time required] 5 minutes [Testcase]

Output: preset auto

Test Day:2013-05-09 SSSD Improvements and AD Integration - FedoraProject


Input: [Description] This test case precreates accounts in the domain using adcli join. [Privileges] Administrator [Approx. time required] 5 minutes [Testcase]

Output: preset otp

Test Day:2013-05-09 SSSD Improvements and AD Integration - FedoraProject


Input: [API name] SmashingEntrance [Display name and description]

Output: Smashing Entrance Perform a Takedown through a wall.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] DoubleTrouble [Display name and description]

Output: Double Trouble Perform a double Takedown.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] Unstoppable [Display name and description]

Output: Unstoppable Destroy a locked door.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] Scavenger [Display name and description]

Output: Scavenger Collect 2000 credits hidden in the world.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] Smackdown [Display name and description]

Output: Smackdown Perform 25 Takedowns.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] HackThePlanet [Display name and description]

Output: Hack the Planet Successfully hack 10 devices without using an Auto-Hack.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] OneShotOneKill [Display name and description]

Output: One Shot, One Kill Perform a headshot on an enemy with the crossbow.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] BombSquad [Display name and description]

Output: Bomb Squad Disarm a mine.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] HumanAfterAll [Display name and description]

Output: Not So Human After All Spend 20 praxis points on Augmentations.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] CrunchTime [Display name and description]

Output: Crunch Time Eat 25 energy bars.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] InfinitePower [Display name and description]

Output: Unlock the Power Purchase 10 praxis kits.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] ItsOver9000 [Display name and description]

Output: It's Over 9000! Spend 9001 credits in the store.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] StoppingPower [Display name and description]

Output: Stopping Power Fully upgrade the damage of any shotgun.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] BigBrother [Display name and description]

Output: Bye Bye, Big Brother Use the stun gun to disable a security camera.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] IComeInPeace [Display name and description]

Output: I Come In Peace Turn a robot against its masters.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] TotalEvasion [Display name and description]

Output: Total Evasion Hide from an alerted guard until he loses interest and returns to his patrol.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] SurpriseParty [Display name and description]

Output: Surprise Party Perform a Takedown on a stunned enemy.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] HushLittleBaby [Display name and description]

Output: Hush Little Baby Attach the tranquilizer modification to the crossbow.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] ToolsOfTheTrade [Display name and description]

Output: Tools of the Trade Attach a silencer and a laser sight to one of your weapons.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] PackingHeat [Display name and description]

Output: Packing Heat Own a rocket launcher and a plasma rifle.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] HardTimes [Display name and description]

Output: Hard Times This achievement is hidden.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] BargainHunter [Display name and description]

Output: Bargain Hunter This achievement is hidden.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] SpillingTheBeans [Display name and description]

Output: Spilling the Beans This achievement is hidden.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] BoyScout [Display name and description]

Output: Boy Scout This achievement is hidden.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] PissOffBarrett [Display name and description]

Output: Piss Off Barrett This achievement is hidden.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] Completionist [Display name and description]

Output: Completionist Complete all the Side Quests in Panama.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] StartingOffOnTheRightFoot [Display name and description]

Output: Starting Off On the Right Foot Complete the tutorial without killing anyone.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [API name] NaturalBornPacifist [Display name and description]

Output: Natural Born Pacifist Complete the entirety of Part 1 without killing anyone.

Deus Ex: The Fall · AppID: 258180 · Steam Database


Input: [Top level] Home [Type and comment]

Output: Default blog layout

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Top level] About the Club [Type and comment]

Output: Article layout

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Second level] How to join [Type and comment]

Output: an article with suitable information

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Second level] Find the club [Type and comment]

Output: an article with a map

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Second level] Subscriptions [Type and comment]

Output: an article with the list of how much it costs

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Second level] Contacts [Type and comment]

Output: an article with a list of contacts and details

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Second level] History of the Club [Type and comment]

Output: a blog layout with READ MORE articles

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Top level] Newsletters [Type and comment]

Output: a list layout so that more than one newsletter can be seen

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Top level] Add a new Article [Type and comment]

Output: Article Submission layout, so that people with the right permissions can add articles

Difference between revisions of "J1.5:The mechanics of creating a Joomla! 1.5 web site" - Joomla! Documentation


Input: [Level] One [Description] Strong evidence from at least one systematic review of well designed randomised controlled trials (RCTS) [Example]

Output: Meta-analyses The Cochrane Collaboration


Input: [Level] Two [Description] Evidence from at least one properly designed RCT of appropriate size [Example]

Output: Articles published in peer-reviewed journals


Input: [Level] Three [Description] Evidence from well designed trials without randomization: cohort, time series or matched case controlled studies [Example]

Output: Articles published in peer-reviewed journals


Input: [Level] Four [Description] Evidence from well designed non-experimental studies from more than one centre or research group [Example]

Output: Articles published in peer-reviewed journals


Input: [Level] Five [Description] Opinions from respected authorities, based on clinical evidence, descriptive studies or reports from committees [Example]

Output: NICE guidelines Evidence-based local procedures and care pathways


Input: [Level] Six [Description] Views of colleagues/peers [Example]

Output: Nursing colleagues or members of the multidisciplinary team


Input: [Monad] Identity [Combination strategy for >>=] The bound function is applied to the input value. [Type of computation]

Output: N/A — Used with monad transformers


Input: [Monad] Maybe [Combination strategy for >>=] Nothing input gives Nothing output Just x input uses x as input to the bound function. [Type of computation]

Output: Computations which may not return a result


Input: [Monad] Error [Combination strategy for >>=] Failure records information describing the failure. Binding passes failure information on without executing the bound function, or uses successful values as input to the bound function. [Type of computation]

Output: Computations which can fail or throw exceptions


Input: [Monad] [] (List) [Combination strategy for >>=] Maps the bound function onto the input list and concatenates the resulting lists to get a list of all possible results from all possible inputs. [Type of computation]

Output: Non-deterministic computations which can return multiple possible results


Input: [Monad] IO [Combination strategy for >>=] Sequential execution of I/O actions in the order of binding. [Type of computation]

Output: Computations which perform I/O


Input: [Monad] State [Combination strategy for >>=] The bound function is applied to the input value to produce a state transition function which is applied to the input state. [Type of computation]

Output: Computations which maintain state


Input: [Monad] Reader [Combination strategy for >>=] The bound function is applied to the value of the input using the same environment. [Type of computation]

Output: Computations which read from a shared environment


Input: [Monad] Writer [Combination strategy for >>=] Written data is maintained separately from values. The bound function is applied to the input value and anything it writes is appended to the write data stream. [Type of computation]

Output: Computations which write data in addition to computing values


Input: [Monad] Cont [Combination strategy for >>=] The bound function is inserted into the continuation chain. [Type of computation]

Output: Computations which can be interrupted and restarted


Input: [Tool] Anova: Single Factor [What it Does]

Output: Analysis of variance for two or more samples


Input: [Tool] Anova: Two Factor with Replication [What it Does]

Output: Analysis of variance with two independent variables, and multiple observations in each combination of the levels of the variables.


Input: [Tool] Anova: Two Factor without Replication [What it Does]

Output: Analysis of variance with two independent variables, and one observation in each combination of the levels of the variables.


Input: [Tool] Correlation [What it Does]

Output: With more than two measurements on a sample of individuals, calculates a matrix of correlation coefficients for all possible pairs of the measurements


Input: [Tool] Covariance [What it Does]

Output: With more than two measurements on a sample of individuals, calculates a matrix of covariances for all possible pairs of the measurements


Input: [Tool] Descriptive Statistics [What it Does]

Output: Generates a report of central tendency, variability, and other characteristics of values in the selected range of cells


Input: [Tool] Exponential Smoothing [What it Does]

Output: In a sequence of values, calculates a prediction based on a preceding set of values, and on a prior prediction for those values


Input: [Tool] F-Test Two Sample for Variances [What it Does]

Output: Performs an F-test to compare two variances


Input: [Tool] Histogram [What it Does]

Output: Tabulates individual and cumulative frequencies for values in the selected range of cells


Input: [Tool] Moving Average [What it Does]

Output: In a sequence of values, calculates a prediction which is the average of a specified number of preceding values


Input: [Tool] Random Number Generation [What it Does]

Output: Provides a specified amount of random numbers generated from one of seven possible distributions


Input: [Tool] Rank and Percentile [What it Does]

Output: Creates a table that shows the ordinal rank and the percentage rank of each value in a set of values


Input: [Tool] Regression [What it Does]

Output: Creates a report of the regression statistics based on linear regression through a set of data containing one dependent variable and one or more independent variables


Input: [Tool] Sampling [What it Does]

Output: Creates a sample from the values in a specified range of cells


Input: [Gear] Ski / Trekking Poles [Guide's Pick] Black Diamond Expedition Ski Poles [Description]

Output: Adjustable poles work great and are easier to travel with as they fit better in your duffel bag. Black Diamond Flick Lock poles are recommended as they are less prone to spontaneously collapsing than some of the twist-tightening versions. The small “trekking” baskets on some poles are not large enough for use on soft snow, so make certain your poles have bigger “snowflake” style baskets for any climb with glacier or snow travel.


Input: [Gear] Small Knife [Description]

Output: A small knife or small multi-tool is also handy to have. One per tent is sufficient. There is emphasis on the word small when it comes to multi-tools!


Input: [Gear] Stuff Sacks [Description]

Output: We are fans of the very light stiff sacks made from Sil Nylon fabric. Bring enough for your clothes and personal items. Light, zippered stuff bags are really nice for toiletries.


Input: [Gear] Personal Music Player [Description]

Output: iPods and the like are really nice on a long trip. At altitude, hard drive based devices stop working, so make certain that you bring a flash drive (solid state) music player. Also consider how you will keep it charged, and bring whatever is necessary to keep you in time to the beat.


Input: [Gear] Two (2) One-Liter Water Bottles [Guide's Pick] Nalgene Wide Mouth 1-Liter Bottle [Description]

Output: You will need two, 1-liter plastic water bottles. Please bring wide-mouth bottles, such as those from Nalgene, as these are much easier to fill than bottles with small openings.


Input: [Gear] GPS Tracking Device [Guide's Pick] Spot GPS [Description]

Output: Spot GPS devices have been the standard, but the DeLorme inReach has been increasingly popular, as you can send and receive text messages with it. We carry a tracking device on every trip, but you might consider bringing one as well. Again- consider how you will keep it powered over the course of your expedition.


Input: [Gear] Insulated Bottle Cover(s) [Description]

Output: Water bottles freeze when it gets cold. Crazy, but true! Extra clothing can help insulate bottles, but dedicated water bottle insulators do a much better job. Bring at least one.


Input: [Gear] Several Good Jokes! [Description]

Output: "A Moose walks into a bar..."


Input: [Gear] Large Plastic Bowl [Description]

Output: Bowls are much easier to use and are much more versatile than are plates. Bring a 2-4 cup camping bowl or a plastic "Rubbermaid" style container for your mountain dining.


Input: [Gear] Insulated Cup or Mug [Guide's Pick] Kleen Kanteen Insulated Bottle [Description]

Output: A 12 - 16 ounce (350-500 Ml) mug with an attached lid will help keep you hydrated. The Kleen Kanteen Insulated Bottle with the "Cafe Cap" is pretty nifty, as it is a mug and a thermos all in one!


Input: [Content Type] Item [Description]

Output: An item can contain text, audio, movies, files, images, and mashups. If you add text, you can format it using the content editor functions.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] File [Description]

Output: An HTML file that you can use in your course. These files can be viewed as a page within your course or as a separate piece of content in a separate browser window.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Audio Image Video [Description]

Output: Upload files from your computer and incorporate them in a course area.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Web link [Description]

Output: Link to an outside website or resource.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Learning module [Description]

Output: A set of content that includes a structured path for progressing through the items.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Lesson plan [Description]

Output: A special content type that combines information about the lesson itself with the curriculum resources used to teach it.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Syllabus [Description]

Output: Enables you to attach an existing syllabus file or build a course syllabus by walking through a series of steps

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Course link [Description]

Output: A shortcut to an item, tool, or area in a course.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Content folder [Description]

Output: A course area that contains content items. Folders allow content to be structured with a hierarchy or categories.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Blank page [Description]

Output: The blank page tool allows you to include files, images, and text as a link in a course area. Blank pages present content in a different way than items do. There is no description that appears below the title of the page. Users see your content only after clicking the link.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Module page [Description]

Output: A page containing dynamic personalized content modules that help users keep track of tasks, tests, assignments, and new content created in the course.

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [Content Type] Mashups [Description]

Output: Mashups allow you to include content in a course that is from an external website. Three types of mashups are available: Flickr Photo®: Link to a site for viewing and sharing photographic images SlideShare: Link to a site for viewing and sharing PowerPoint presentations, Word documents, or Adobe PDF Portfolios YouTube™: Link to a site for viewing and sharing online videos

Create Content in a Course Area - Blackboard Help

Options in Build Content list


Input: [2] These resources control the placement of scrollbars on the left and bottom edge of the text widget. These resources accept the values XawtextScrollAlways, XawtextScrollWhenNeeded, and XawtextScrollNever. A converter is registered for this resource that will convert the following strings: always, never, and whenNeeded. If XawtextScrollWhenNeeded is specified, the appropriate scrollbar will only appear when there is text in the buffer that is not able to fit within the bounds of the current window. The scrollbar will disappear when the text once again fits within the window. [0]

Output: scrollVertical


Input: [2] Specifies the selection type array that is used when multi-click is activated (see Text Selections for Application Programmers for details). This resource is used in place, and must not be freed until the widget is destroyed. There is no type converter registered for this resource, so it may not be set from the resource manager. [0]

Output: selectTypes


Input: [2] Whether or not the toolkit should pass user events to this widget. The widget will not get input events if either ancestorSensitive or sensitive is False. [0]

Output: sensitive


Input: [2] If type is XawAsciiString then this string contains the buffer to be displayed in the widget. If type is XawAsciiFile then the string contains the name of the file to be displayed. This string is normally copied by the text widget into internal memory, but may be used in place by setting the useStringInPlace resource. As of X11R4 this is a settable resource. This is a resource of the associated source. When the string resource is queried, using XtGetValues, and useStringInPlace is false, the value returned is valid until the next time the string resource is queried, or until the application writer calls XawAsciiSourceFreeString. If useStringInPlace is true, a pointer to the actual string is returned. See also section 5.6. [0]

Output: string


Output: textSink


Input: [2] These are the TextSink or TextSource objects used by this widget. When international is set to true the AsciiText widget initializes these resources to point to an MultiSink and MultiSrc respectively. When international is set to false the AsciiText widget initializes these resources to point to an AsciiSink and AsciiSrc respectively. [0]

Output: textSource


Input: [2] The event bindings associated with this widget. [0]

Output: translations


Input: [2] This resource may be either XawAsciiString or XawAsciiFile. The value of this resource determines whether the string resource contains the name of a file to be opened or a buffer to be displayed by the text widget. A converter has been registered for this resource and accepts the values string and file. This is a resource of the associated source. [0]

Output: type


Input: For our everyday business purposes— such as to process your transactions, maintain your account(s), respond to court orders and legal investigations, or report to credit bureaus Yes [Can you limit this sharing?]

Output: No

:: Kentucky Neighborhood Bank :: Privacy Policy ::


Input: For our marketing purposes— to offer our products and services to you Yes [Can you limit this sharing?]

Output: No

:: Kentucky Neighborhood Bank :: Privacy Policy ::


Input: For joint marketing with other financial companies No [Can you limit this sharing?]

Output: We don't share

:: Kentucky Neighborhood Bank :: Privacy Policy ::


Input: For our affiliates’ everyday business purposes— information about your transactions and experiences No [Can you limit this sharing?]

Output: We don't share

:: Kentucky Neighborhood Bank :: Privacy Policy ::


Input: For our affiliates’ everyday business purposes— information about your creditworthiness No [Can you limit this sharing?]

Output: We don't share

:: Kentucky Neighborhood Bank :: Privacy Policy ::


Input: For nonaffiliates to market to you No [Can you limit this sharing?]

Output: We don't share

:: Kentucky Neighborhood Bank :: Privacy Policy ::


Input: [No.] 1 [Refund amount] Pro-rata refund of tuition fees paid. [Due date of refund] Within four weeks of UCL being notified in writing of withdrawal. [Circumstances]

Output: The student is withdrawing after the first course census date.


Input: [No.] 2 [Refund amount] Pro-rata refund of tuition fees paid. [Due date of refund] Within four weeks of UCL being notified in writing of withdrawal. [Circumstances]

Output: The student visa is cancelled.


Input: [No.] 3 [Refund amount] Pro-rata refund of tuition fees paid. [Due date of refund] Student notified within 20 working days of receiving request. [Circumstances]

Output: The student withdraws from their programme after the census date and wishes to apply for an amendment of payment to their fees.


Input: [No.] 4 [Refund amount] No refund payable. [Due date of refund] N/A [Circumstances]

Output: The student is disciplined by UCL and their enrolment is suspended or expulsion occurs for any reason.


Input: [No.] 5 [Refund amount] No refund payable. [Due date of refund] N/A [Circumstances]

Output: The student abandons study without formally cancelling his/her enrolment directly with UCL. Note: In the case of study abandonment, the student will be liable for all fees until the cancellation process is complete.


Input: [No.] 6 [Refund amount] No refund payable. [Due date of refund] N/A [Circumstances]

Output: The International Student visa is cancelled by the Department of Immigration and Border Protection (DIBP) after the commencement of the programme for any reason.


Input: [No.] 7 [Refund amount] No refund payable. [Due date of refund] N/A [Circumstances]

Output: The International Student changes their visa status (e.g. receives permanent residency status) during their study period. Note: Where a student changes visa status (e.g. changes education sector) and requires a new visa to be issued, the student is required to bear any and all costs associated with the visa inclusive of medical tests.


Input: [0] Who can serve? [Full-time mission] Senior couple, senior sisters [Church-service mission] Senior couple, senior brothers, senior sisters [Long-term volunteer]

Output: Anyone

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] Must be a temple-worthy member? [Full-time mission] Yes [Church-service mission] Yes [Long-term volunteer]

Output: No

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] Time commitment [Full-time mission] More than 32 hours a week [Church-service mission] Between 8 and 32 hours a week [Long-term volunteer]

Output: Less than 8 hours a week

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] Duration of commitment [Full-time mission] 6–23 months [Church-service mission] 6–24 months (can serve longer with stake president’s approval) [Long-term volunteer]

Output: Any length

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] Work status [Full-time mission] Generally retired [Church-service mission] Can be retired or still working [Long-term volunteer]

Output: Can be retired or still working

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] Location [Full-time mission] Away from home [Church-service mission] Close to home or at home [Long-term volunteer]

Output: At home

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] Finances [Full-time mission] Must be able to afford the mission called to. Must pay for housing (up to $1,400 per month for couples), medical and dental insurance, transportation once in mission, personal expenses [Church-service mission] Must be able to afford the mission called to. Must pay for housing, medical and dental insurance, transportation, personal expenses [Long-term volunteer]

Output: Must provide for own expenses

What Mission Would Be Best? - Ensign Jan. 2013 - ensign


Input: [0] nominative [singular] pjȅsma [plural]

Output: pjesme


Input: [0] genitive [singular] pjesme [plural]

Output: pjȅsāmā


Input: [0] dative [singular] pjesmi [plural]

Output: pjesmama


Input: [0] accusative [singular] pjesmu [plural]

Output: pjesme


Input: [0] vocative [singular] pjesmo [plural]

Output: pjesmi


Input: [0] locative [singular] pjesmi [plural]

Output: pjesmama


Input: [0] instrumental [singular] pjesmom [plural]

Output: pjesmama


Input: [Purpose] Export a map to Excel. Optionally export as an outline or a table [Tool]

Output: Map2Excel

ActivityOwner.Com – Getting Things Done with MindManager


Input: [Purpose] Use AI to set your MindManager topics attributes and destination map. [Tool]

Output: MindReader

ActivityOwner.Com – Getting Things Done with MindManager


Input: [Purpose] Advance repeating tasks and log completions to branches and monthly logs [Tool]

Output: Mark Task Complete

ActivityOwner.Com – Getting Things Done with MindManager


Input: [Purpose] Review Daily Actions and improve your focus. Comes with MindReader. [Tool]

Output: Next Action Analysis

ActivityOwner.Com – Getting Things Done with MindManager


Input: [Purpose] Add macros to the MindManager ribbon and Quick Access toolbar. [Tool]

Output: MyMapMacros

ActivityOwner.Com – Getting Things Done with MindManager


Input: [Purpose] Process mail to Outlook or MindManager tasks and link/attach original. [Tool]

Output: OutLinker

ActivityOwner.Com – Getting Things Done with MindManager


Input: [Purpose] Outlinker functionality without the need to have MindManager. [Tool]

Output: OutLinker Lite

ActivityOwner.Com – Getting Things Done with MindManager


Input: Substratum Loss [Intolerance] High [Recoverability] Low [Species Richness] Major decline [Evidence / Confidence] High [Sensitivity]

Output: High

MarLIN - The Marine Life Information Network


Input: Smothering [Intolerance] Intermediate [Recoverability] High [Species Richness] Decline [Evidence / Confidence] Low [Sensitivity]

Output: Low

MarLIN - The Marine Life Information Network


Input: Increase in suspended sediment [Intolerance] Low [Recoverability] Very high [Species Richness] Minor decline [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: Decrease in suspended sediment [Intolerance] Low [Recoverability] Very high [Species Richness] Minor decline [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: Desiccation [Intolerance] Not relevant [Recoverability] Not relevant [Species Richness] Not relevant [Evidence / Confidence] Not relevant [Sensitivity]

Output: Not relevant

MarLIN - The Marine Life Information Network


Input: Increase in emergence regime [Intolerance] Not relevant [Recoverability] Not relevant [Species Richness] Not relevant [Evidence / Confidence] Not relevant [Sensitivity]

Output: Not relevant

MarLIN - The Marine Life Information Network


Input: Decrease in emergence regime [Intolerance] Not relevant [Recoverability] Not relevant [Species Richness] Not relevant [Evidence / Confidence] Not relevant [Sensitivity]

Output: Not relevant

MarLIN - The Marine Life Information Network


Input: Increase in water flow rate [Intolerance] High [Recoverability] Low [Species Richness] Major decline [Evidence / Confidence] Low [Sensitivity]

Output: High

MarLIN - The Marine Life Information Network


Input: Decrease in water flow rate [Intolerance] Intermediate [Recoverability] High [Species Richness] Decline [Evidence / Confidence] Very low [Sensitivity]

Output: Low

MarLIN - The Marine Life Information Network


Input: Increase in temperature [Intolerance] Low [Recoverability] Very high [Species Richness] Minor decline [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: Decrease in temperature [Intolerance] Low [Recoverability] Very high [Species Richness] Minor decline [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: Increase in turbidity [Intolerance] Low [Recoverability] Very high [Species Richness] Decline [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: Decrease in turbidity [Intolerance] Low [Recoverability] Very high [Species Richness] Decline [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: Increase in wave exposure [Intolerance] High [Recoverability] Low [Species Richness] Major decline [Evidence / Confidence] Low [Sensitivity]

Output: High

MarLIN - The Marine Life Information Network


Input: Decrease in wave exposure [Intolerance] Tolerant [Recoverability] Not relevant [Species Richness] No change [Evidence / Confidence] Low [Sensitivity]

Output: Not sensitive

MarLIN - The Marine Life Information Network


Input: Noise [Intolerance] Tolerant [Recoverability] Not relevant [Species Richness] Not relevant [Evidence / Confidence] Not relevant [Sensitivity]

Output: Not sensitive

MarLIN - The Marine Life Information Network


Input: Visual Presence [Intolerance] Tolerant [Recoverability] Not relevant [Species Richness] Not relevant [Evidence / Confidence] Not relevant [Sensitivity]

Output: Not sensitive

MarLIN - The Marine Life Information Network


Input: Abrasion & physical disturbance [Intolerance] High [Recoverability] Low [Species Richness] Major decline [Evidence / Confidence] High [Sensitivity]

Output: High

MarLIN - The Marine Life Information Network


Input: Displacement [Intolerance] Low [Recoverability] Very high [Species Richness] No change [Evidence / Confidence] Low [Sensitivity]

Output: Very low

MarLIN - The Marine Life Information Network


Input: [SYMPTOM] Shortness of breath [DESCRIPTION]

Output: Panting for breath or struggling to take deep breaths; symptom may precede chest discomfort. During my first heart attack I tried repeatedly to take a deep breath without success.


Input: [SYMPTOM] Chest pain or discomfort [DESCRIPTION]

Output: Feeling a tight ache, pressure, fullness or squeezing in center of chest lasting more than a few minutes; may come, go or persist. May feel similar to rising heartburn. During my second heart attack I thought I had heartburn that persisted for 5 days.


Input: [SYMPTOM] Stomach pain [DESCRIPTION]

Output: Pain extending downward into abdominal area. May feel similar to sinking heartburn. During my second heart attack I was convinced my stomach was full of gas.


Input: [SYMPTOM] Sweating [DESCRIPTION]

Output: Sudden-onset of sweating with cold, clammy skin. During my first heart attack I sweated profusely and thought I was having heat stroke.


Input: [SYMPTOM] Lightheadedness [DESCRIPTION]

Output: Dizziness or feeling like you might pass out. During my first heart attack I passed out cold.


Input: [SYMPTOM] Upper body pain [DESCRIPTION]

Output: Chest pain or discomfort may spread to shoulders, arms, neck, back, jaw or teeth. Could have upper body pain without chest discomfort. During my first heart attack my shoulders began to ache.


Input: [SYMPTOM] Anxiety [DESCRIPTION]

Output: Feeling a sense of doom or having a panic attack for no apparent reason. I did not experience this.


Input: [SYMPTOM] Nausea and vomiting [DESCRIPTION]

Output: Feeling sick to your stomach and/or vomiting. I did not experience this.


Input: [Sr. No.] 1 [Future Contracts] Standardized contracts [Forward contracts]

Output: Customized or tailor made contracts

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 2 [Future Contracts] Publically traded [Forward contracts]

Output: Traded privately

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 3 [Future Contracts] Daily settlement of profit and loss, which is known as mark to market. [Forward contracts]

Output: The profit or loss is accumulated till the expiry of contract

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 4 [Future Contracts] Trades at future exchange [Forward contracts]

Output: Trades at over the counter exchange

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 5 [Future Contracts] No default risk [Forward contracts]

Output: Rare default risk exist

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 6 [Future Contracts] Clearing house takes the responsibility of defaults and pay to the other party. [Forward contracts]

Output: No Clearing house is present between the parties in forward contract

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 7 [Future Contracts] Future contracts are open to general public as they are traded on future exchanges. [Forward contracts]

Output: Financially sound and creditworthy parties only can enter into forward contracts.

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 8 [Future Contracts] Parties have indirect contracts between them, as exchange write a contract in between both parties. The exchange collect the payment from one party and transfer to other party. [Forward contracts]

Output: Both parties have direct contract between them, and payments are also handled by them independently as per there own terms and conditions.

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 9 [Future Contracts] Parties can anytime enter into opposite transactions before expiry. [Forward contracts]

Output: Forward contract are generally intended to be in force till maturity, however, it is possible for party to enter into opposite transaction before expiry.

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Sr. No.] 10 [Future Contracts] Futures markets offer the parties liquidity, which gives them a means of buying and selling the contracts. Because of this liquidity, a party can enter into a contract and later, before the contract expires, enter into the opposite transaction and offset the position, much the same way one might buy or sell a stock or bond and then reverse the transaction later. [Forward contracts]

Output: Since forward markets are intended to be in force till maturity, so they don’t provide liquidity.

Difference between Forward Contracts and Future Contracts - TheFinanceConcept


Input: [Song Title] Rude _____ [T.V Show]

Output: _____ Meets World


Input: [Song Title] We Are ______ [T.V Show]

Output: _____ Guy


Input: [Song Title] _____ To The Ground [T.V Show]

Output: _____ Notice


Input: [Song Title] _____ A Gong [T.V Show]

Output: Big _____ Theory


Input: [Song Title] I Fought the _____ [T.V Show]

Output: _____ and Order


Input: [Song Title] California _____ [T.V Show]

Output: Golden _____


Input: [Song Title] A Rush of ______ To The Head [T.V Show]

Output: True _____


Input: [Song Title] I'm In _____ Trick [T.V Show]

Output: _____ Vice


Input: [Song Title] Lets Get _____ [T.V Show]

Output: _____ With Children


Input: [Song Title] Big _____ Tractor [T.V Show]

Output: _____ Acres


Input: [Name] Hobbler's Hold [Region] Central [Difficulty] Easy [Boss(es)] Lord Gobb (Level 8 version) [Monsters] All unlocked monsters [Flavor Text]

Output: For struggling journeymen who want to help the realm, but aren't quite ready for the full adventuring experience. Corpses of previous hopefuls litter this dungeon, offering much-needed looting opportunities. The lord of the hold is also old and sickly compared to his counterparts in other dungeons.


Input: [Name] Venture Cave [Region] Central [Difficulty] Normal [Boss(es)] Random (From your currently unlocked monsters) [Monsters] All unlocked monsters [Flavor Text]

Output: A balanced and ever-evolving experience for aspiring heros, Venture Cave is one of the realm's favourite mercenary attractions.


Input: [Name] Den of Danger [Region] Central [Difficulty] Normal [Boss(es)] Random (From your currently unlocked monsters) [Monsters] All unlocked monsters [Flavor Text]

Output: The Den of Danger is a settlement near your kingdom. A reliable adventuring favourite, this classic dungeon plays host to many of the realms known denizens.


Input: [Name] Grimm's Grotto [Region] Central [Difficulty] Normal [Boss(es)] Random (From your currently unlocked monsters) [Monsters] All unlocked monsters [Flavor Text]

Output: The Grotto is a place where more seasoned adventurers tend to mess about with swords and sorcery. It's absolutely infested with all sorts of nasty nasties which seem a fair bit tougher than the average dungeon monster.


Input: [Name] Doubledoom [Region] Central [Difficulty] Normal [Boss(es)] Random x2 (From your currently unlocked monsters) [Monsters] All unlocked monsters [Flavor Text]

Output: Whenever the dungeoneering landscape gets a bit crowded, more economically-minded dungeon horrors will share their living quarters with other creatures. Adventurers who wander into the coincidentally-named Doubledoom Crypt often report multiple boss sightings.


Input: [Name] Northern Desert [Region] Northern [Difficulty] Normal [Boss(es)] Either Tower of Goo (Goo Blob) or The Tormented One (Wraith) [Monsters] All unlocked monsters and desert trolls [Flavor Text]

Output: Far to the north lies a desert that few are foolish enough to cross. It is said those of magical aptitude can find ancient knowledge if they survive the desert heat and monsters.


Input: [Name] Eastern Tundra [Region] Eastern [Difficulty] Normal [Boss(es)] Count BlahBlah (Vampire) [Monsters] All unlocked monsters and vampires [Flavor Text]

Output: The tundra is roamed by the undead, but it was not always this way. The legends say this used to be the realm of the living, but the undead infest it to keep something hidden.


Input: [Name] Southern Swamp [Region] Southern [Difficulty] Normal [Boss(es)] Jörmungandr (Snake) [Monsters] All unlocked monsters and naga [Flavor Text]

Output: The swamp is the home of serpents and naga. Poison and weakening can law low even the mightiest of warriors, though rumors of sunken empires and epic treasures often pique the attention of self-styled "excavators".


Input: [Name] Western Jungle [Region] Western [Difficulty] Normal [Boss(es)] Getandafix (Druid) [Monsters] All unlocked monsters [Flavor Text]

Output: The jungles to the west claim almost all who wander into them. Only the strongest warriors seem to stand a chance here.


Input: [Name] Rock Garden [Region] Northern [Difficulty] Hard [Boss(es)] Brother of Stone (Golem) Brother of Earth (Golem) Random (From your currently unlocked monsters) [Monsters] Rock trolls, golems, wraiths, goo blobs, and dragon spawn [Flavor Text]

Output: Deep inside the desert stands an ancient stone maze. Foul beasts come forth from the very walls themselves to wreak vengeance on those deemed unworthy of life. Beware as the labyrinth you travel through shifts and changes.


Input: [Name] Creeplight Ruins [Region] Eastern [Difficulty] Hard [Boss(es)] Anoobis (Cultist, revives as a zombie and a wraith) [Monsters] Zombies, snakes, golems, and cultists/shades [Flavor Text]

Output: Rumors persist of a dark cult operating from the ruins if ancient monastary in the frozen wastes. A hero is needed to disband them. "Disband" may be interpreted as slaughter where appropriate.


Input: [Name] Hexx Ruins [Region] Southern [Difficulty] Hard [Boss(es)] Stheno (Gorgon, Palette swap) Random (From your currently unlocked monsters) [Monsters] Gorgon, naga, meat men, goo blobs, goblins, and snakes [Flavor Text]

Output: In an almost impassible region of the southern swamp, a set of ancient ruins peeks out of the muck. This bridge to new realms is guarded by a force both mysterious and deadly


Input: [Name] Havendale Bridge [Region] Western [Difficulty] Hard [Boss(es)] Zin Kibaru (Zombie) Random (From your currently unlocked monsters) [Monsters] Bandits, druids, goblins, goats, rusalkas, tokoloshes [Flavor Text]

Output: A distant valley lies hidden from the world, nestled between mountains and protected by a mighty river. Travelers report malevolent spirits stirring up the waters and trolls guarding the few crossing points that exist.


Input: [Name] Shifting Passages [Region] Northern [Difficulty] Hard [Boss(es)] Evolvia (Changeling) Random (From your currently unlocked monsters) [Monsters] Changelings, djinns, dragon spawn, goats, and wraiths [Flavor Text]

Output: The illusion that kept the ancient desert empire hidden was the work of ancient and sinister changeling demons. Madness and death await most heros here.


Input: [Name] Halls of Steel [Region] Eastern [Difficulty] Hard [Boss(es)] The Indomitable (Animated Armor) Random (From your currently unlocked monsters) [Monsters] Animated armors, wraiths, warlocks, steel golems, and illusions [Flavor Text]

Output: Deceptively small from the outside, the Creeplight Monastery actually hides miles of unground obsidian passages filled with ancient ceremonial weapons and armor. Unfortunately, just about all of it is sentient.


Input: [Name] Ick Swamp [Region] Southern [Difficulty] Hard [Boss(es)] Itssaama Itsssa (Naga) Random (From your currently unlocked monsters) [Monsters] Gorgons, vampires, warlocks, naga, and all types of plants (excluding erosive eelroot) [Flavor Text]

Output: The villagers of Ick are peace-loving people who exist in not-so-peace-loving times. They live in terror of the nearby swamp--a source of mysterious lights, botanical experiments, and serpentine horrors.


Input: [Name] The Labyrinth [Region] Western [Difficulty] Hard [Boss(es)] Rex (Minotaur) Random (From your currently unlocked monsters) [Monsters] Gorgons, zombies, goblins, dragon spawn, and serpents [Flavor Text]

Output: Many curious explorers wander into the ancient underground structure know only as The Labyrinth. Some return to tell stories of horrific bestial screams that echo through its corridors. Those who investigate further have a habit of not coming back.


Input: [Name] Cursed Oasis [Region] Hard [Difficulty] Said to be the site of a magical experiment gone horribly wrong, and inhabited by an immortal dragon, few survive a trip to this cursed oasis. [Boss(es)] Wraith, Serpent, Bandit, Animated Armor, Thrall [Flavor Text]

Output: Cursed Shade (Unique, Shade)* Cursed Dragon (Dragon Spawn)


Input: [Name] Berserker Camp [Region] Eastern [Difficulty] Hard [Boss(es)] Bjõrn Úlfhéõinn (Berserker) Random (From your currently unlocked monsters) [Monsters] Berserkers, zombies, frozen trolls, burn vipers, and warlocks [Flavor Text]

Output: The recent undead uprising has agitated members of the local Jötunncarve tribe. Unfortunately, "agitated" in berserker terms tends to incorporate various degrees of murderous rage'.


Input: [Name] The Slime Pit [Region] Southern [Difficulty] Hard [Boss(es)] Super Meat Man (Meat Man) Tower of Goo (Goo Blob) [Monsters] Meat men, gelatinous things, muck walkers, goo blobs, slime blobs, and acid blobs [Flavor Text]

Output: In the wreckage of a former goblin sludge mine, an entire colony of gooey, corrosive nightmares waits for heros to come and be slimed upon.


Input: [Name] Magma Mines [Region] Western [Difficulty] Hard [Boss(es)] Durr (Goblin)* Hurr (Goblin)* Herp the Foreman (Goblin, Palette swap) [Monsters] Goblins, wraiths, goo blobs, rock trolls, and cave snakes [Flavor Text]

Output: Goblins are always thinking of interesting new ways to make money. When mining for raw ore and sludge doesn't work out, they'll dig up and sell large quantities of lava instead. Nobody's really sure how that works.


Input: [Name] Tower of Gaan-Telet [Region] Special [Difficulty] Hard [Boss(es)] Horratio the Immortal (Unique, Goat sprite) [Monsters] All unlocked monsters (See specific page for floor details) [Flavor Text]

Output: Even when the old desert empire still existed, this structure was considered ancient and unassailable.


Input: [Name] Demonic Library [Region] Northern [Difficulty] Vicious [Boss(es)] Perivolcan Ze (Demonlord)* Perivolcan Pa (Demonlord)* Mesostel Ze (Demonlord)* Mesostel Pa (Demonlord)* Aphelion (Demonlord)* The Avatar (Unique, Animated armor palette swap) [Monsters] Doom armours, thralls, djinns, imps, goats, cultists, succubi, and steel golems [Flavor Text]

Output: The arch-wizards of the old desert empire played with hellfire, and their entire empire suffered for it. Now malevolent beings seek to bring forth a world-destroying force.


Input: [Name] Namtar's Lair [Region] Eastern [Difficulty] Vicious [Boss(es)] Namtar (Unique, Uses multiple sprites) [Monsters] Frozen trolls, warlocks, goo blobs, shades, burn vipers, and vampires. [Flavor Text]

Output: You've tracked the undead scourge to its source: an ancient lair belonging to the immortal Namtar. It is said that death itself can neither see nor control him.


Input: [Name] Naga City [Region] Southern [Difficulty] Vicious [Boss(es)] Super Meat Man (Meat Man) Bleaty (Goat) Tomithy Longdall (Bandit) Tormented One (Wraith) Tower of Goo (Goo Blob) Frank (Zombie) Iron Man (Golem) Lord Gobb (Goblin) Aequitas (Wizard) Kinisssch (Naga, Palette swap) [Monsters] Naga, burn vipers, vampires, acid blobs, meat men, and serpents [Flavor Text]

Output: Tetl-Temasss is the ancient, impregnable home city of the mighty Naga Empire. Breaking into it is one level of madness. Seeking to slay Prince Kinissch is whole extra level of crazy.


Input: [Name] Dragon Isles [Region] Western [Difficulty] Vicious [Boss(es)] The Firstborn (Dragon Spawn)* The Matron of Flame (Unique, Dragon spawn palette swap) [Monsters] Dragon spawn, druids, meat men, zombies, serpents, and animated armours [Flavor Text]

Output: This archipelago is home to the world's last true dragon: an ancient and terrifying creature long thought to be extinct. It is said that these giant lizards used to devour dozens of adventurers at once.


Input: [Define homeostasis] The ______ detects deviation from ____ _______ and activates effectors

Output: Sensor Set point

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What processes the signals given to the sensor?

Output: The integrating center

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What does it mean to be osmotically active?

Output: The aspect of a solute that describes it's ability to cause movement of water

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Positive feedback maintains homeostasis. T of F

Output: F Negative

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What is negative feedback?

Output: The response in a particular process or activity that is the opposite of an initial process or activity.

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] A thermostat that increases in temperate in response to a rise in temperature. What is this an example of?

Output: Positive feedback

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What are two examples of carrier mediated transport?

Output: Active and facilitated diffusion

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What happens when you drink ocean water?

Output: Causes hypertonicity of the blood stream and the tissue cells release water in order to establish equilibrium

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Why does edema occur when a person with high blood pressure eats foods with high salt content?

Output: It causes higher blood pressure due to presence of more salt in blood, can lead to peripheral and pulmonary edema

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What is the alimentary canal?

Output: A one way digestive tract through the body

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Disaccharide + water ------->

Output: Monosaccharide

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Peptide + water ------->

Output: 2 AA

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Fat + water -------->

Output: Fatty acids + glycerol

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Where does carbohydrate digestion begin?

Output: The mouth

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] Lipid digestion begins in the stomach. T of F

Output: F small intestines

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What is the enzyme used in protein digestion?

Output: Pepsin

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What is the inactive form of pepsin?

Output: Pepsinogen

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.


Input: [Define homeostasis] What do the goblet, parietal, and chief cells secrete?

Output: Goblet- mucus Parietal- HCl Chief- pepsinogen

Physiology Lab Midterm Flashcards - Cram.com

The dynamic constancy of the internal physiological environment.