- OleSpeech-IV: A Large-Scale Multispeaker and Multilingual Conversational Speech Dataset with Diverse Topics OleSpeech-IV dataset is a large-scale multispeaker and multilingual conversational speech dataset with diverse topics. The audio content comes from publicly-available English podcasts, talk shows, teleconferences, and other conversations. Speaker names, turns, and transcripts are human-sourced and refined by a proprietary pipeline, while additional information such as timestamps and confidence scores is derived from the pipeline. The IV denotes its position as Tier IV in the Olewave dataset series. In addition, we have open-sourced a subset, OleSpeech-IV-2025-EN-AR-100, for non-commercial research use. 10 authors · Sep 4, 2025
1 OOD-Speech: A Large Bengali Speech Recognition Dataset for Out-of-Distribution Benchmarking We present OOD-Speech, the first out-of-distribution (OOD) benchmarking dataset for Bengali automatic speech recognition (ASR). Being one of the most spoken languages globally, Bengali portrays large diversity in dialects and prosodic features, which demands ASR frameworks to be robust towards distribution shifts. For example, islamic religious sermons in Bengali are delivered with a tonality that is significantly different from regular speech. Our training dataset is collected via massively online crowdsourcing campaigns which resulted in 1177.94 hours collected and curated from 22,645 native Bengali speakers from South Asia. Our test dataset comprises 23.03 hours of speech collected and manually annotated from 17 different sources, e.g., Bengali TV drama, Audiobook, Talk show, Online class, and Islamic sermons to name a few. OOD-Speech is jointly the largest publicly available speech dataset, as well as the first out-of-distribution ASR benchmarking dataset for Bengali. 14 authors · May 15, 2023
4 Talk like a Graph: Encoding Graphs for Large Language Models Graphs are a powerful tool for representing and analyzing complex relationships in real-world applications such as social networks, recommender systems, and computational finance. Reasoning on graphs is essential for drawing inferences about the relationships between entities in a complex system, and to identify hidden patterns and trends. Despite the remarkable progress in automated reasoning with natural text, reasoning on graphs with large language models (LLMs) remains an understudied problem. In this work, we perform the first comprehensive study of encoding graph-structured data as text for consumption by LLMs. We show that LLM performance on graph reasoning tasks varies on three fundamental levels: (1) the graph encoding method, (2) the nature of the graph task itself, and (3) interestingly, the very structure of the graph considered. These novel results provide valuable insight on strategies for encoding graphs as text. Using these insights we illustrate how the correct choice of encoders can boost performance on graph reasoning tasks inside LLMs by 4.8% to 61.8%, depending on the task. 3 authors · Oct 6, 2023
- Make Your Actor Talk: Generalizable and High-Fidelity Lip Sync with Motion and Appearance Disentanglement We aim to edit the lip movements in talking video according to the given speech while preserving the personal identity and visual details. The task can be decomposed into two sub-problems: (1) speech-driven lip motion generation and (2) visual appearance synthesis. Current solutions handle the two sub-problems within a single generative model, resulting in a challenging trade-off between lip-sync quality and visual details preservation. Instead, we propose to disentangle the motion and appearance, and then generate them one by one with a speech-to-motion diffusion model and a motion-conditioned appearance generation model. However, there still remain challenges in each stage, such as motion-aware identity preservation in (1) and visual details preservation in (2). Therefore, to preserve personal identity, we adopt landmarks to represent the motion, and further employ a landmark-based identity loss. To capture motion-agnostic visual details, we use separate encoders to encode the lip, non-lip appearance and motion, and then integrate them with a learned fusion module. We train MyTalk on a large-scale and diverse dataset. Experiments show that our method generalizes well to the unknown, even out-of-domain person, in terms of both lip sync and visual detail preservation. We encourage the readers to watch the videos on our project page (https://Ingrid789.github.io/MyTalk/). 9 authors · Jun 12, 2024
3 LidarCLIP or: How I Learned to Talk to Point Clouds Research connecting text and images has recently seen several breakthroughs, with models like CLIP, DALL-E 2, and Stable Diffusion. However, the connection between text and other visual modalities, such as lidar data, has received less attention, prohibited by the lack of text-lidar datasets. In this work, we propose LidarCLIP, a mapping from automotive point clouds to a pre-existing CLIP embedding space. Using image-lidar pairs, we supervise a point cloud encoder with the image CLIP embeddings, effectively relating text and lidar data with the image domain as an intermediary. We show the effectiveness of LidarCLIP by demonstrating that lidar-based retrieval is generally on par with image-based retrieval, but with complementary strengths and weaknesses. By combining image and lidar features, we improve upon both single-modality methods and enable a targeted search for challenging detection scenarios under adverse sensor conditions. We also explore zero-shot classification and show that LidarCLIP outperforms existing attempts to use CLIP for point clouds by a large margin. Finally, we leverage our compatibility with CLIP to explore a range of applications, such as point cloud captioning and lidar-to-image generation, without any additional training. Code and pre-trained models are available at https://github.com/atonderski/lidarclip. 5 authors · Dec 13, 2022 1
16 Time to Talk: LLM Agents for Asynchronous Group Communication in Mafia Games LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are inherently asynchronous. For example, in group chats, online team meetings, or social games, there is no inherent notion of turns; therefore, the decision of when to speak forms a crucial part of the participant's decision making. In this work, we develop an adaptive asynchronous LLM-agent which, in addition to determining what to say, also decides when to say it. To evaluate our agent, we collect a unique dataset of online Mafia games, including both human participants, as well as our asynchronous agent. Overall, our agent performs on par with human players, both in game performance, as well as in its ability to blend in with the other human players. Our analysis shows that the agent's behavior in deciding when to speak closely mirrors human patterns, although differences emerge in message content. We release all our data and code to support and encourage further research for more realistic asynchronous communication between LLM agents. This work paves the way for integration of LLMs into realistic human group settings, from assistance in team discussions to educational and professional environments where complex social dynamics must be navigated. 3 authors · Jun 5, 2025 2
13 Talk Structurally, Act Hierarchically: A Collaborative Framework for LLM Multi-Agent Systems Recent advancements in LLM-based multi-agent (LLM-MA) systems have shown promise, yet significant challenges remain in managing communication and refinement when agents collaborate on complex tasks. In this paper, we propose Talk Structurally, Act Hierarchically (TalkHier), a novel framework that introduces a structured communication protocol for context-rich exchanges and a hierarchical refinement system to address issues such as incorrect outputs, falsehoods, and biases. TalkHier surpasses various types of SoTA, including inference scaling model (OpenAI-o1), open-source multi-agent models (e.g., AgentVerse), and majority voting strategies on current LLM and single-agent baselines (e.g., ReAct, GPT4o), across diverse tasks, including open-domain question answering, domain-specific selective questioning, and practical advertisement text generation. These results highlight its potential to set a new standard for LLM-MA systems, paving the way for more effective, adaptable, and collaborative multi-agent frameworks. The code is available https://github.com/sony/talkhier. 5 authors · Feb 16, 2025 2
2 Self-supervised Monocular Depth Estimation: Let's Talk About The Weather Current, self-supervised depth estimation architectures rely on clear and sunny weather scenes to train deep neural networks. However, in many locations, this assumption is too strong. For example in the UK (2021), 149 days consisted of rain. For these architectures to be effective in real-world applications, we must create models that can generalise to all weather conditions, times of the day and image qualities. Using a combination of computer graphics and generative models, one can augment existing sunny-weather data in a variety of ways that simulate adverse weather effects. While it is tempting to use such data augmentations for self-supervised depth, in the past this was shown to degrade performance instead of improving it. In this paper, we put forward a method that uses augmentations to remedy this problem. By exploiting the correspondence between unaugmented and augmented data we introduce a pseudo-supervised loss for both depth and pose estimation. This brings back some of the benefits of supervised learning while still not requiring any labels. We also make a series of practical recommendations which collectively offer a reliable, efficient framework for weather-related augmentation of self-supervised depth from monocular video. We present extensive testing to show that our method, Robust-Depth, achieves SotA performance on the KITTI dataset while significantly surpassing SotA on challenging, adverse condition data such as DrivingStereo, Foggy CityScape and NuScenes-Night. The project website can be found here https://kieran514.github.io/Robust-Depth-Project/. 3 authors · Jul 17, 2023
- Adversarial Cheap Talk Adversarial attacks in reinforcement learning (RL) often assume highly-privileged access to the victim's parameters, environment, or data. Instead, this paper proposes a novel adversarial setting called a Cheap Talk MDP in which an Adversary can merely append deterministic messages to the Victim's observation, resulting in a minimal range of influence. The Adversary cannot occlude ground truth, influence underlying environment dynamics or reward signals, introduce non-stationarity, add stochasticity, see the Victim's actions, or access their parameters. Additionally, we present a simple meta-learning algorithm called Adversarial Cheap Talk (ACT) to train Adversaries in this setting. We demonstrate that an Adversary trained with ACT still significantly influences the Victim's training and testing performance, despite the highly constrained setting. Affecting train-time performance reveals a new attack vector and provides insight into the success and failure modes of existing RL algorithms. More specifically, we show that an ACT Adversary is capable of harming performance by interfering with the learner's function approximation, or instead helping the Victim's performance by outputting useful features. Finally, we show that an ACT Adversary can manipulate messages during train-time to directly and arbitrarily control the Victim at test-time. Project video and code are available at https://sites.google.com/view/adversarial-cheap-talk 4 authors · Nov 20, 2022
1 Talk the Walk: Navigating New York City through Grounded Dialogue We introduce "Talk The Walk", the first large-scale dialogue dataset grounded in action and perception. The task involves two agents (a "guide" and a "tourist") that communicate via natural language in order to achieve a common goal: having the tourist navigate to a given target location. The task and dataset, which are described in detail, are challenging and their full solution is an open problem that we pose to the community. We (i) focus on the task of tourist localization and develop the novel Masked Attention for Spatial Convolutions (MASC) mechanism that allows for grounding tourist utterances into the guide's map, (ii) show it yields significant improvements for both emergent and natural language communication, and (iii) using this method, we establish non-trivial baselines on the full task. 6 authors · Jul 9, 2018
- OUI Need to Talk About Weight Decay: A New Perspective on Overfitting Detection We introduce the Overfitting-Underfitting Indicator (OUI), a novel tool for monitoring the training dynamics of Deep Neural Networks (DNNs) and identifying optimal regularization hyperparameters. Specifically, we validate that OUI can effectively guide the selection of the Weight Decay (WD) hyperparameter by indicating whether a model is overfitting or underfitting during training without requiring validation data. Through experiments on DenseNet-BC-100 with CIFAR- 100, EfficientNet-B0 with TinyImageNet and ResNet-34 with ImageNet-1K, we show that maintaining OUI within a prescribed interval correlates strongly with improved generalization and validation scores. Notably, OUI converges significantly faster than traditional metrics such as loss or accuracy, enabling practitioners to identify optimal WD (hyperparameter) values within the early stages of training. By leveraging OUI as a reliable indicator, we can determine early in training whether the chosen WD value leads the model to underfit the training data, overfit, or strike a well-balanced trade-off that maximizes validation scores. This enables more precise WD tuning for optimal performance on the tested datasets and DNNs. All code for reproducing these experiments is available at https://github.com/AlbertoFdezHdez/OUI. 5 authors · Apr 23, 2025
18 Bootstrapping LLM-based Task-Oriented Dialogue Agents via Self-Talk Large language models (LLMs) are powerful dialogue agents, but specializing them towards fulfilling a specific function can be challenging. Instructing tuning, i.e. tuning models on instruction and sample responses generated by humans (Ouyang et al., 2022), has proven as an effective method to do so, yet requires a number of data samples that a) might not be available or b) costly to generate. Furthermore, this cost increases when the goal is to make the LLM follow a specific workflow within a dialogue instead of single instructions. Inspired by the self-play technique in reinforcement learning and the use of LLMs to simulate human agents, we propose a more effective method for data collection through LLMs engaging in a conversation in various roles. This approach generates a training data via "self-talk" of LLMs that can be refined and utilized for supervised fine-tuning. We introduce an automated way to measure the (partial) success of a dialogue. This metric is used to filter the generated conversational data that is fed back in LLM for training. Based on our automated and human evaluations of conversation quality, we demonstrate that such self-talk data improves results. In addition, we examine the various characteristics that showcase the quality of generated dialogues and how they can be connected to their potential utility as training data. 6 authors · Jan 10, 2024
1 What Is That Talk About? A Video-to-Text Summarization Dataset for Scientific Presentations Transforming recorded videos into concise and accurate textual summaries is a growing challenge in multimodal learning. This paper introduces VISTA, a dataset specifically designed for video-to-text summarization in scientific domains. VISTA contains 18,599 recorded AI conference presentations paired with their corresponding paper abstracts. We benchmark the performance of state-of-the-art large models and apply a plan-based framework to better capture the structured nature of abstracts. Both human and automated evaluations confirm that explicit planning enhances summary quality and factual consistency. However, a considerable gap remains between models and human performance, highlighting the challenges of scientific video summarization. 9 authors · Feb 12, 2025
- RadioTalk: a large-scale corpus of talk radio transcripts We introduce RadioTalk, a corpus of speech recognition transcripts sampled from talk radio broadcasts in the United States between October of 2018 and March of 2019. The corpus is intended for use by researchers in the fields of natural language processing, conversational analysis, and the social sciences. The corpus encompasses approximately 2.8 billion words of automatically transcribed speech from 284,000 hours of radio, together with metadata about the speech, such as geographical location, speaker turn boundaries, gender, and radio program information. In this paper we summarize why and how we prepared the corpus, give some descriptive statistics on stations, shows and speakers, and carry out a few high-level analyses. 3 authors · Jul 16, 2019
- Therapy as an NLP Task: Psychologists' Comparison of LLMs and Human Peers in CBT Wider access to therapeutic care is one of the biggest challenges in mental health treatment. Due to institutional barriers, some people seeking mental health support have turned to large language models (LLMs) for personalized therapy, even though these models are largely unsanctioned and untested. We investigate the potential and limitations of using LLMs as providers of evidence-based therapy by using mixed methods clinical metrics. Using HELPERT, a prompt run on a large language model using the same process and training as a comparative group of peer counselors, we replicated publicly accessible mental health conversations rooted in Cognitive Behavioral Therapy (CBT) to compare session dynamics and counselor's CBT-based behaviors between original peer support sessions and their reconstructed HELPERT sessions. Two licensed, CBT-trained clinical psychologists evaluated the sessions using the Cognitive Therapy Rating Scale and provided qualitative feedback. Our findings show that the peer sessions are characterized by empathy, small talk, therapeutic alliance, and shared experiences but often exhibit therapist drift. Conversely, HELPERT reconstructed sessions exhibit minimal therapist drift and higher adherence to CBT methods but display a lack of collaboration, empathy, and cultural understanding. Through CTRS ratings and psychologists' feedback, we highlight the importance of human-AI collaboration for scalable mental health. Our work outlines the ethical implication of imparting human-like subjective qualities to LLMs in therapeutic settings, particularly the risk of deceptive empathy, which may lead to unrealistic patient expectations and potential harm. 4 authors · Sep 3, 2024
3 Enhancing LLM Reasoning via Critique Models with Test-Time and Training-Time Supervision Training large language models (LLMs) to spend more time thinking and reflection before responding is crucial for effectively solving complex reasoning tasks in fields such as science, coding, and mathematics. However, the effectiveness of mechanisms like self-reflection and self-correction depends on the model's capacity to accurately assess its own performance, which can be limited by factors such as initial accuracy, question difficulty, and the lack of external feedback. In this paper, we delve into a two-player paradigm that separates the roles of reasoning and critique models, where the critique model provides step-level feedback to supervise the reasoning (actor) model during both test-time and train-time. We first propose AutoMathCritique, an automated and scalable framework for collecting critique data, resulting in a dataset of 76,321 responses paired with step-level feedback. Fine-tuning language models with this dataset enables them to generate natural language feedback for mathematical reasoning. We demonstrate that the critique models consistently improve the actor's performance on difficult queries at test-time, especially when scaling up inference-time computation. Motivated by these findings, we introduce the critique-based supervision to the actor's self-training process, and propose a critique-in-the-loop self-improvement method. Experiments show that the method improves the actor's exploration efficiency and solution diversity, especially on challenging queries, leading to a stronger reasoning model. Lastly, we take the preliminary step to explore training self-talk reasoning models via critique supervision and showcase its potential. Our code and datasets are at https://mathcritique.github.io/{https://mathcritique.github.io/}. 24 authors · Nov 25, 2024
- Improving Generative Visual Dialog by Answering Diverse Questions Prior work on training generative Visual Dialog models with reinforcement learning(Das et al.) has explored a Qbot-Abot image-guessing game and shown that this 'self-talk' approach can lead to improved performance at the downstream dialog-conditioned image-guessing task. However, this improvement saturates and starts degrading after a few rounds of interaction, and does not lead to a better Visual Dialog model. We find that this is due in part to repeated interactions between Qbot and Abot during self-talk, which are not informative with respect to the image. To improve this, we devise a simple auxiliary objective that incentivizes Qbot to ask diverse questions, thus reducing repetitions and in turn enabling Abot to explore a larger state space during RL ie. be exposed to more visual concepts to talk about, and varied questions to answer. We evaluate our approach via a host of automatic metrics and human studies, and demonstrate that it leads to better dialog, ie. dialog that is more diverse (ie. less repetitive), consistent (ie. has fewer conflicting exchanges), fluent (ie. more human-like),and detailed, while still being comparably image-relevant as prior work and ablations. 5 authors · Sep 23, 2019