Javierss
commited on
Commit
·
2d20748
1
Parent(s):
ed4f43e
Add word check
Browse files- .gitattributes +1 -0
- .gitignore +1 -1
- __pycache__/app.cpython-311.pyc +0 -0
- __pycache__/game_transformer.cpython-311.pyc +0 -0
- __pycache__/game_word2vec.cpython-311.pyc +0 -0
- __pycache__/hints.cpython-311.pyc +0 -0
- app.py +14 -3
- app_trans.py +173 -149
- config/words.txt +3 -0
- data/plays/__init__.py +0 -0
- data/ranking.txt +1 -1
- game.py → game_transformer.py +35 -6
- game_word2vec.py +6 -3
.gitattributes
CHANGED
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@@ -36,3 +36,4 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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config/w2v_models/esp_w2v_model filter=lfs diff=lfs merge=lfs -text
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config/w2v_models/eng_w2v_model filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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config/w2v_models/esp_w2v_model filter=lfs diff=lfs merge=lfs -text
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config/w2v_models/eng_w2v_model filter=lfs diff=lfs merge=lfs -text
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+
config/words.txt filter=lfs diff=lfs merge=lfs -text
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.gitignore
CHANGED
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@@ -1 +1 @@
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-
data/plays
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+
data/plays/*.txt
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__pycache__/app.cpython-311.pyc
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Binary files a/__pycache__/app.cpython-311.pyc and b/__pycache__/app.cpython-311.pyc differ
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__pycache__/game_transformer.cpython-311.pyc
ADDED
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Binary file (13.8 kB). View file
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__pycache__/game_word2vec.cpython-311.pyc
CHANGED
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Binary files a/__pycache__/game_word2vec.cpython-311.pyc and b/__pycache__/game_word2vec.cpython-311.pyc differ
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__pycache__/hints.cpython-311.pyc
CHANGED
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Binary files a/__pycache__/hints.cpython-311.pyc and b/__pycache__/hints.cpython-311.pyc differ
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app.py
CHANGED
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@@ -1,7 +1,7 @@
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import gradio as gr
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import json
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from game_word2vec import Semantrix as semantrix_word2vec
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-
from
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config_file_path = "config/lang.json"
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@@ -256,7 +256,12 @@ with gr.Blocks() as demo:
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gr.Radio(label="", visible=False),
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gr.Textbox(visible=False, label=""),
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gr.Button(visible=True, variant="stop"),
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-
gr.Textbox(
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gr.Image(interactive=False, visible=False),
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gr.Textbox(visible=False),
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gr.Button(visible=False),
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@@ -267,7 +272,13 @@ with gr.Blocks() as demo:
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feed = game.play_game(inp)
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feedback_trim = feed.split("[rank]")
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if len(feedback_trim) > 1:
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ranking_md = convert_to_markdown_centered(feedback_trim[1])
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feedback = feedback_trim[0].split("[hint]")
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win = feedback_trim[0].split("[win]")
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lose = feedback_trim[0].split("[lose]")
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@@ -312,7 +323,7 @@ with gr.Blocks() as demo:
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feedback[1] if hint else "", visible=hint, label="Pista"
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),
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gr.Button(visible=False),
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-
gr.Markdown(ranking_md, visible=
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]
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)
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import gradio as gr
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import json
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from game_word2vec import Semantrix as semantrix_word2vec
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+
from game_transformer import Semantrix as semantrix_sentence_transformers
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config_file_path = "config/lang.json"
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gr.Radio(label="", visible=False),
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gr.Textbox(visible=False, label=""),
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gr.Button(visible=True, variant="stop"),
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gr.Textbox(
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value="",
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visible=True,
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autofocus=True,
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placeholder=Menu["New_word"],
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+
),
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gr.Image(interactive=False, visible=False),
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gr.Textbox(visible=False),
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gr.Button(visible=False),
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feed = game.play_game(inp)
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feedback_trim = feed.split("[rank]")
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if len(feedback_trim) > 1:
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ranking_vis = True
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ranking_md = convert_to_markdown_centered(feedback_trim[1])
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else:
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ranking_vis = False
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ranking_md = ""
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+
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feedback = feedback_trim[0].split("[hint]")
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win = feedback_trim[0].split("[win]")
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lose = feedback_trim[0].split("[lose]")
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feedback[1] if hint else "", visible=hint, label="Pista"
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),
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gr.Button(visible=False),
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gr.Markdown(ranking_md, visible=ranking_vis),
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]
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)
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app_trans.py
CHANGED
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@@ -1,12 +1,11 @@
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import gradio as gr
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import json
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from
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config_file_path = "config/lang.json"
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-
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with open(config_file_path, "r") as file:
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Config_full = json.load(file)
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@@ -19,10 +18,11 @@ elif lang == 1:
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else:
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Config = Config_full["SPA"]["Game"]
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def convert_to_markdown_centered(text):
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# Separar el texto de último intento y el historial
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lines = text.strip().split(
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-
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if not lines:
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return ""
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# Crear el formato Markdown
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markdown = '<div align="center">\n\n'
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-
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# Crear la tabla de historial
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markdown += "## Mejores intentos\n"
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markdown += "<table>\n"
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markdown += f"**{last_items[0]}:** {last_items[1]} - Score: {last_items[2]}\n\n"
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markdown += "---\n\n"
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-
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markdown += "</div>"
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return markdown
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with gr.Blocks() as demo:
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state = gr.State(-1)
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difficulty = gr.State(-1)
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hint_path = "config/hint.png"
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game = Semantrix()
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-
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gr.Markdown(
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"""
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<p style="text-align:center"> SEMANTRIX: EL JUEGO DE LAS PALABRAS </p>
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"""
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)
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-
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def reset(difficulty):
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game.prepare_game(difficulty)
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output = [
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]
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return output
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-
def change(state,inp):
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state = state + 1
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return [state,inp]
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def update(state, radio,inp,hint):
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global difficulty
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dif_state = 4
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output = [state]
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-
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state_int = state
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if state_int == -1:
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output.extend(
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-
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if state_int == 1:
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output.extend(
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-
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)
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elif state_int == 2:
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if radio == "NO":
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dif_state,
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gr.Button("Introducir", visible=True),
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gr.Radio(visible=False),
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gr.Textbox(
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gr.Button("Rendirse", visible=False),
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gr.Textbox(visible=False),
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gr.Image(interactive=False, visible=False),
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gr.Textbox(visible=False),
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gr.Button(visible=False),
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gr.Markdown(visible=False),
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-
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else:
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output.extend(
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[
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gr.Button("Rendirse", visible=False),
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gr.Textbox(visible=False),
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gr.Image(interactive=False, visible=False),
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gr.Textbox(visible=False),
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gr.Button(visible=False),
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gr.Markdown(visible=False),
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-
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)
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elif state_int == dif_state:
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output.extend(
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[
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gr.Button("Siguiente", visible=False),
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gr.Radio(["Fácil", "Normal", "Difícil", "Experto"], visible=True),
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gr.Textbox(Config[list(Config.keys())[state_int]], visible=True, label=""),
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gr.Button("Rendirse", visible=False),
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gr.Textbox(visible=False),
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gr.Image(interactive=False, visible=False),
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gr.Textbox(visible=False),
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gr.Button(visible=False),
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gr.Markdown(visible=False),
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]
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)
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elif state_int == dif_state + 1:
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if radio == "Fácil":
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else:
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difficulty = 4
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output.extend(
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)
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elif state_int == dif_state + 2:
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game.prepare_game(difficulty)
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# feed = game.play_game(inp)
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output.extend(
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)
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elif state_int > dif_state + 2:
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feed = game.play_game(inp)
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hint = True
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else:
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hint = False
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-
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if len(win) > 1:
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won = True
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curiosity = game.curiosity()
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output.extend(
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return output
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output.extend(
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else:
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output.extend(
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)
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return output
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-
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img = gr.Image(hint_path,height=430,interactive=False, visible=True)
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ranking = gr.Markdown(visible=False)
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with gr.Row():
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out = gr.Textbox(
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hint_out = gr.Textbox(
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visible=False
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)
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radio = gr.Radio(visible=False)
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with gr.Row():
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inp = gr.Textbox(visible=False,interactive=True,label="")
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but = gr.Button("Empezar")
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give_up = gr.Button("Pista", visible=False)
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reload = gr.Button("Volver a jugar", visible=False)
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inp.submit(change, inputs=[state,inp], outputs=[state,inp])
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but.click(change, inputs=[state,inp], outputs=[state,inp])
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give_up.click(
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# out.change(button_name, inputs=radio, outputs=[but, radio, out])
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-
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state.change(
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if __name__ == "__main__":
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demo.launch()
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import gradio as gr
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import json
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+
from Research.semantrix.game_transformer import Semantrix
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config_file_path = "config/lang.json"
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with open(config_file_path, "r") as file:
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Config_full = json.load(file)
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else:
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Config = Config_full["SPA"]["Game"]
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+
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def convert_to_markdown_centered(text):
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# Separar el texto de último intento y el historial
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+
lines = text.strip().split("\n")
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+
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if not lines:
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return ""
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# Crear el formato Markdown
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markdown = '<div align="center">\n\n'
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# Crear la tabla de historial
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markdown += "## Mejores intentos\n"
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markdown += "<table>\n"
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markdown += f"**{last_items[0]}:** {last_items[1]} - Score: {last_items[2]}\n\n"
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markdown += "---\n\n"
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markdown += "</div>"
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return markdown
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+
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with gr.Blocks() as demo:
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state = gr.State(-1)
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difficulty = gr.State(-1)
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hint_path = "config/hint.png"
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game = Semantrix()
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gr.Markdown(
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"""
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<p style="text-align:center"> SEMANTRIX: EL JUEGO DE LAS PALABRAS </p>
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"""
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)
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def reset(difficulty):
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game.prepare_game(difficulty)
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output = [
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-1,
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gr.Textbox(visible=False),
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gr.Textbox(visible=False),
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gr.Image(hint_path, visible=True, interactive=False),
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gr.Button("Empezar", visible=True, variant="secondary"),
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gr.Radio(visible=False),
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gr.Textbox(visible=False),
|
| 87 |
+
gr.Button(visible=False),
|
| 88 |
+
]
|
|
|
|
| 89 |
|
| 90 |
return output
|
| 91 |
|
| 92 |
+
def change(state, inp):
|
| 93 |
|
| 94 |
state = state + 1
|
| 95 |
+
return [state, inp]
|
| 96 |
|
| 97 |
+
def update(state, radio, inp, hint):
|
| 98 |
global difficulty
|
| 99 |
dif_state = 4
|
| 100 |
output = [state]
|
| 101 |
+
|
| 102 |
state_int = state
|
| 103 |
|
| 104 |
if state_int == -1:
|
| 105 |
output.extend(
|
| 106 |
+
[
|
| 107 |
+
gr.Button("Empezar", visible=True),
|
| 108 |
+
gr.Radio(label="", visible=False),
|
| 109 |
+
gr.Textbox(
|
| 110 |
+
Config[list(Config.keys())[state_int]], visible=False, label=""
|
| 111 |
+
),
|
| 112 |
+
gr.Button("Rendirse", visible=False),
|
| 113 |
+
gr.Textbox(visible=False),
|
| 114 |
+
gr.Image(interactive=False, visible=True),
|
| 115 |
+
gr.Textbox(visible=False),
|
| 116 |
+
gr.Button(visible=False),
|
| 117 |
+
gr.Markdown(visible=False),
|
| 118 |
+
]
|
| 119 |
+
)
|
| 120 |
|
| 121 |
if state_int == 1:
|
| 122 |
output.extend(
|
| 123 |
+
[
|
| 124 |
+
gr.Button("Si", visible=False),
|
| 125 |
+
gr.Radio(["SÍ", "NO"], label="", visible=True),
|
| 126 |
+
gr.Textbox(
|
| 127 |
+
Config[list(Config.keys())[state_int]], visible=True, label=""
|
| 128 |
+
),
|
| 129 |
+
gr.Button("Rendirse", visible=False),
|
| 130 |
+
gr.Textbox(visible=False),
|
| 131 |
+
gr.Image(interactive=False, visible=False),
|
| 132 |
+
gr.Textbox(visible=False),
|
| 133 |
+
gr.Button(visible=False),
|
| 134 |
+
gr.Markdown(visible=False),
|
| 135 |
+
]
|
| 136 |
)
|
| 137 |
elif state_int == 2:
|
| 138 |
if radio == "NO":
|
|
|
|
| 140 |
dif_state,
|
| 141 |
gr.Button("Introducir", visible=True),
|
| 142 |
gr.Radio(visible=False),
|
| 143 |
+
gr.Textbox(
|
| 144 |
+
Config[list(Config.keys())[state_int]], visible=True, label=""
|
| 145 |
+
),
|
| 146 |
gr.Button("Rendirse", visible=False),
|
| 147 |
gr.Textbox(visible=False),
|
| 148 |
gr.Image(interactive=False, visible=False),
|
| 149 |
gr.Textbox(visible=False),
|
| 150 |
gr.Button(visible=False),
|
| 151 |
gr.Markdown(visible=False),
|
| 152 |
+
]
|
| 153 |
+
|
| 154 |
else:
|
| 155 |
output.extend(
|
| 156 |
[
|
| 157 |
+
gr.Button("Siguiente", visible=True),
|
| 158 |
+
gr.Radio(visible=False),
|
| 159 |
+
gr.Textbox(
|
| 160 |
+
Config[list(Config.keys())[state_int]],
|
| 161 |
+
visible=True,
|
| 162 |
+
label="",
|
| 163 |
+
),
|
| 164 |
+
gr.Button("Rendirse", visible=False),
|
| 165 |
+
gr.Textbox(visible=False),
|
| 166 |
+
gr.Image(interactive=False, visible=False),
|
| 167 |
+
gr.Textbox(visible=False),
|
| 168 |
+
gr.Button(visible=False),
|
| 169 |
+
gr.Markdown(visible=False),
|
| 170 |
+
]
|
| 171 |
+
)
|
| 172 |
+
elif state_int == dif_state:
|
| 173 |
+
output.extend(
|
| 174 |
+
[
|
| 175 |
+
gr.Button("Siguiente", visible=False),
|
| 176 |
+
gr.Radio(["Fácil", "Normal", "Difícil", "Experto"], visible=True),
|
| 177 |
+
gr.Textbox(
|
| 178 |
+
Config[list(Config.keys())[state_int]], visible=True, label=""
|
| 179 |
+
),
|
| 180 |
gr.Button("Rendirse", visible=False),
|
| 181 |
gr.Textbox(visible=False),
|
| 182 |
gr.Image(interactive=False, visible=False),
|
| 183 |
gr.Textbox(visible=False),
|
| 184 |
gr.Button(visible=False),
|
| 185 |
gr.Markdown(visible=False),
|
| 186 |
+
]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 187 |
)
|
| 188 |
elif state_int == dif_state + 1:
|
| 189 |
if radio == "Fácil":
|
|
|
|
| 195 |
else:
|
| 196 |
difficulty = 4
|
| 197 |
|
|
|
|
|
|
|
| 198 |
output.extend(
|
| 199 |
+
[
|
| 200 |
+
gr.Button("Empezar", visible=True, variant="primary"),
|
| 201 |
+
gr.Radio(visible=False),
|
| 202 |
+
gr.Textbox(
|
| 203 |
+
Config[list(Config.keys())[state_int]], visible=True, label=""
|
| 204 |
+
),
|
| 205 |
+
gr.Button("Rendirse", visible=False),
|
| 206 |
+
gr.Textbox(visible=False),
|
| 207 |
+
gr.Image(interactive=False, visible=False),
|
| 208 |
+
gr.Textbox(visible=False),
|
| 209 |
+
gr.Button(visible=False),
|
| 210 |
+
gr.Markdown(visible=False),
|
| 211 |
+
]
|
| 212 |
)
|
| 213 |
+
|
| 214 |
elif state_int == dif_state + 2:
|
| 215 |
|
| 216 |
game.prepare_game(difficulty)
|
| 217 |
|
| 218 |
# feed = game.play_game(inp)
|
| 219 |
output.extend(
|
| 220 |
+
[
|
| 221 |
+
gr.Button("Enviar", visible=True, variant="primary"),
|
| 222 |
+
gr.Radio(label="", visible=False),
|
| 223 |
+
gr.Textbox(visible=False, label=""),
|
| 224 |
+
gr.Button(visible=True, variant="stop"),
|
| 225 |
+
gr.Textbox(value="", visible=True, placeholder="Nueva palabra"),
|
| 226 |
+
gr.Image(interactive=False, visible=False),
|
| 227 |
+
gr.Textbox(visible=False),
|
| 228 |
+
gr.Button(visible=False),
|
| 229 |
+
gr.Markdown(visible=False),
|
| 230 |
+
]
|
| 231 |
)
|
| 232 |
elif state_int > dif_state + 2:
|
| 233 |
feed = game.play_game(inp)
|
|
|
|
| 240 |
hint = True
|
| 241 |
else:
|
| 242 |
hint = False
|
| 243 |
+
|
| 244 |
if len(win) > 1:
|
| 245 |
won = True
|
| 246 |
curiosity = game.curiosity()
|
| 247 |
output.extend(
|
| 248 |
+
[
|
| 249 |
+
gr.Button("Enviar", visible=False, variant="primary"),
|
| 250 |
+
gr.Radio(label="", visible=False),
|
| 251 |
+
gr.Textbox(win[1], visible=True, label=""),
|
| 252 |
+
gr.Button(visible=False, variant="stop"),
|
| 253 |
+
gr.Textbox(
|
| 254 |
+
value="", visible=False, placeholder="Nueva palabra"
|
| 255 |
+
),
|
| 256 |
+
gr.Image(hint_path, interactive=False, visible=True),
|
| 257 |
+
gr.Textbox(curiosity, visible=True, label="Curiosidad"),
|
| 258 |
+
gr.Button(visible=True),
|
| 259 |
+
gr.Markdown(visible=False),
|
| 260 |
+
]
|
| 261 |
+
)
|
| 262 |
return output
|
| 263 |
|
| 264 |
output.extend(
|
| 265 |
+
[
|
| 266 |
+
gr.Button("Enviar", visible=True, variant="primary"),
|
| 267 |
+
gr.Radio(label="", visible=False),
|
| 268 |
+
gr.Textbox(feedback[0], visible=True, label=""),
|
| 269 |
+
gr.Button(visible=True, variant="stop"),
|
| 270 |
+
gr.Textbox(value="", visible=True, placeholder="Nueva palabra"),
|
| 271 |
+
gr.Image(hint_path, interactive=False, visible=False),
|
| 272 |
+
gr.Textbox(
|
| 273 |
+
feedback[1] if hint else "", visible=hint, label="Pista"
|
| 274 |
+
),
|
| 275 |
+
gr.Button(visible=False),
|
| 276 |
+
gr.Markdown(ranking_md, visible=True),
|
| 277 |
+
]
|
| 278 |
+
)
|
| 279 |
|
| 280 |
else:
|
| 281 |
output.extend(
|
| 282 |
+
[
|
| 283 |
+
gr.Button("Siguiente", visible=True),
|
| 284 |
+
gr.Radio(label="", visible=False),
|
| 285 |
+
gr.Textbox(
|
| 286 |
+
Config[list(Config.keys())[state_int]], visible=True, label=""
|
| 287 |
+
),
|
| 288 |
+
gr.Button("Pista", visible=False),
|
| 289 |
+
gr.Textbox(visible=False),
|
| 290 |
+
gr.Image(interactive=False, visible=False),
|
| 291 |
+
gr.Textbox(visible=False),
|
| 292 |
+
gr.Button(visible=False),
|
| 293 |
+
gr.Markdown(visible=False),
|
| 294 |
+
]
|
| 295 |
)
|
| 296 |
return output
|
| 297 |
+
|
| 298 |
+
img = gr.Image(hint_path, height=430, interactive=False, visible=True)
|
| 299 |
ranking = gr.Markdown(visible=False)
|
| 300 |
|
| 301 |
with gr.Row():
|
| 302 |
+
out = gr.Textbox(visible=False, placeholder=Config[list(Config.keys())[0]])
|
| 303 |
+
hint_out = gr.Textbox(visible=False)
|
|
|
|
|
|
|
|
|
|
|
|
|
| 304 |
radio = gr.Radio(visible=False)
|
| 305 |
with gr.Row():
|
| 306 |
+
inp = gr.Textbox(visible=False, interactive=True, label="")
|
| 307 |
but = gr.Button("Empezar")
|
| 308 |
give_up = gr.Button("Pista", visible=False)
|
| 309 |
reload = gr.Button("Volver a jugar", visible=False)
|
| 310 |
|
| 311 |
+
inp.submit(change, inputs=[state, inp], outputs=[state, inp])
|
| 312 |
+
but.click(change, inputs=[state, inp], outputs=[state, inp])
|
| 313 |
+
give_up.click(
|
| 314 |
+
change,
|
| 315 |
+
inputs=[
|
| 316 |
+
state,
|
| 317 |
+
gr.Textbox("give_up", visible=False, interactive=True, label=""),
|
| 318 |
+
],
|
| 319 |
+
outputs=[state, inp],
|
| 320 |
+
)
|
| 321 |
+
reload.click(
|
| 322 |
+
reset,
|
| 323 |
+
inputs=difficulty,
|
| 324 |
+
outputs=[state, out, inp, img, but, radio, hint_out, reload],
|
| 325 |
+
)
|
| 326 |
+
radio.input(change, inputs=[state, inp], outputs=[state, inp])
|
| 327 |
+
demo.load(
|
| 328 |
+
reset,
|
| 329 |
+
inputs=difficulty,
|
| 330 |
+
outputs=[state, out, inp, img, but, radio, hint_out, reload],
|
| 331 |
+
)
|
| 332 |
|
| 333 |
# out.change(button_name, inputs=radio, outputs=[but, radio, out])
|
| 334 |
+
|
| 335 |
+
state.change(
|
| 336 |
+
update,
|
| 337 |
+
inputs=[state, radio, inp, hint],
|
| 338 |
+
outputs=[state, but, radio, out, give_up, inp, img, hint_out, reload, ranking],
|
| 339 |
+
)
|
| 340 |
if __name__ == "__main__":
|
| 341 |
demo.launch()
|
config/words.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7b687a6378e0c894c3060004ddab0076557b36ac650506a33abdd250165bd050
|
| 3 |
+
size 53583817
|
data/plays/__init__.py
ADDED
|
File without changes
|
data/ranking.txt
CHANGED
|
@@ -1 +1 @@
|
|
| 1 |
-
---------------------------
|
|
|
|
| 1 |
+
---------------------------
|
game.py → game_transformer.py
RENAMED
|
@@ -23,6 +23,7 @@ class Semantrix:
|
|
| 23 |
|
| 24 |
config_file_path = "config/lang.json"
|
| 25 |
secret_file_path = "config/secret.json"
|
|
|
|
| 26 |
data_path = "data/"
|
| 27 |
|
| 28 |
class DictWrapper:
|
|
@@ -51,6 +52,12 @@ class Semantrix:
|
|
| 51 |
with open(self.data_path + "ranking.txt", "w+") as file:
|
| 52 |
file.write("---------------------------")
|
| 53 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 54 |
def prepare_game(self, difficulty):
|
| 55 |
|
| 56 |
self.secret_list = (
|
|
@@ -149,11 +156,33 @@ class Semantrix:
|
|
| 149 |
self.words.append(word)
|
| 150 |
|
| 151 |
if word not in self.embeddings_dict.keys():
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
|
| 156 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 157 |
|
| 158 |
if repeated == -1:
|
| 159 |
self.word_vect.append(self.embeddings_dict[word].tolist())
|
|
@@ -223,7 +252,7 @@ class Semantrix:
|
|
| 223 |
with open(self.data_path + "ranking.txt", "r") as original_file:
|
| 224 |
file_content = original_file.readlines()
|
| 225 |
|
| 226 |
-
new_file_name = self.secret + "_" + str(datetime.now())
|
| 227 |
|
| 228 |
with open(self.data_path + "plays/" + new_file_name, "w+") as new_file:
|
| 229 |
new_file.writelines(file_content[2:])
|
|
|
|
| 23 |
|
| 24 |
config_file_path = "config/lang.json"
|
| 25 |
secret_file_path = "config/secret.json"
|
| 26 |
+
possible_words_file_path = "config/words.txt"
|
| 27 |
data_path = "data/"
|
| 28 |
|
| 29 |
class DictWrapper:
|
|
|
|
| 52 |
with open(self.data_path + "ranking.txt", "w+") as file:
|
| 53 |
file.write("---------------------------")
|
| 54 |
|
| 55 |
+
with open(self.possible_words_file_path, "r") as file:
|
| 56 |
+
|
| 57 |
+
data = file.read()
|
| 58 |
+
|
| 59 |
+
self.possible_words = data.split("\n")
|
| 60 |
+
|
| 61 |
def prepare_game(self, difficulty):
|
| 62 |
|
| 63 |
self.secret_list = (
|
|
|
|
| 156 |
self.words.append(word)
|
| 157 |
|
| 158 |
if word not in self.embeddings_dict.keys():
|
| 159 |
+
if word not in self.possible_words:
|
| 160 |
+
self.words.pop(len(self.words) - 1)
|
| 161 |
+
feedback = (
|
| 162 |
+
"I don't know that word. Try again."
|
| 163 |
+
if self.lang == 1
|
| 164 |
+
else "No conozco esa palabra. Inténtalo de nuevo."
|
| 165 |
+
)
|
| 166 |
+
feedback += (
|
| 167 |
+
"[rank]" + open(self.data_path + "ranking.txt", "r").read()
|
| 168 |
+
if len(self.words) > 1
|
| 169 |
+
else "\n\n"
|
| 170 |
+
)
|
| 171 |
+
|
| 172 |
+
return feedback
|
| 173 |
+
else:
|
| 174 |
+
embedding = self.model_st.encode(word, convert_to_tensor=True)
|
| 175 |
+
self.embeddings_dict[word] = embedding
|
| 176 |
+
self.model.add_vector(word, embedding.tolist())
|
| 177 |
+
|
| 178 |
+
score = round(
|
| 179 |
+
np.interp(
|
| 180 |
+
np.log(self.model.similarity(self.secret, word) * 10),
|
| 181 |
+
[0, np.log(10)],
|
| 182 |
+
[0, 10],
|
| 183 |
+
),
|
| 184 |
+
2,
|
| 185 |
+
)
|
| 186 |
|
| 187 |
if repeated == -1:
|
| 188 |
self.word_vect.append(self.embeddings_dict[word].tolist())
|
|
|
|
| 252 |
with open(self.data_path + "ranking.txt", "r") as original_file:
|
| 253 |
file_content = original_file.readlines()
|
| 254 |
|
| 255 |
+
new_file_name = self.secret + "_" + str(datetime.now()) + ".txt"
|
| 256 |
|
| 257 |
with open(self.data_path + "plays/" + new_file_name, "w+") as new_file:
|
| 258 |
new_file.writelines(file_content[2:])
|
game_word2vec.py
CHANGED
|
@@ -152,7 +152,11 @@ class Semantrix:
|
|
| 152 |
if self.lang == 1
|
| 153 |
else "No conozco esa palabra. Inténtalo de nuevo."
|
| 154 |
)
|
| 155 |
-
feedback +=
|
|
|
|
|
|
|
|
|
|
|
|
|
| 156 |
|
| 157 |
return feedback
|
| 158 |
|
|
@@ -229,8 +233,7 @@ class Semantrix:
|
|
| 229 |
with open(self.data_path + "ranking.txt", "r") as original_file:
|
| 230 |
file_content = original_file.readlines()
|
| 231 |
|
| 232 |
-
new_file_name = self.secret + "_" + str(datetime.now())
|
| 233 |
-
|
| 234 |
with open(self.data_path + "plays/" + new_file_name, "w+") as new_file:
|
| 235 |
new_file.writelines(file_content[2:])
|
| 236 |
|
|
|
|
| 152 |
if self.lang == 1
|
| 153 |
else "No conozco esa palabra. Inténtalo de nuevo."
|
| 154 |
)
|
| 155 |
+
feedback += (
|
| 156 |
+
"[rank]" + open(self.data_path + "ranking.txt", "r").read()
|
| 157 |
+
if len(self.words) > 1
|
| 158 |
+
else "\n\n"
|
| 159 |
+
)
|
| 160 |
|
| 161 |
return feedback
|
| 162 |
|
|
|
|
| 233 |
with open(self.data_path + "ranking.txt", "r") as original_file:
|
| 234 |
file_content = original_file.readlines()
|
| 235 |
|
| 236 |
+
new_file_name = self.secret + "_" + str(datetime.now()) + ".txt"
|
|
|
|
| 237 |
with open(self.data_path + "plays/" + new_file_name, "w+") as new_file:
|
| 238 |
new_file.writelines(file_content[2:])
|
| 239 |
|